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Guide:PvP Poison Amazon v1.10, by Hunt3r kill4

7,362 bytes added, 19:55, 24 October 2006
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'''Poison Javelin''': This is the most important skill in this build, the main damage dealer. This skill basically streaks a line of poison across the field, poisoning anyone running through. This skill is quite like the Necromancer skill Poison Nova damage-wise, and they both need a finishing skill, something to chip off the last 1 remaining health because poison cannot kill completely unless the damage is very, very high.
 '''Plague Javelin''': This skill causes your javelin to explode into a big field of poison, causing whoever the javelin hit to be poisoned for sure. Some people might argue that this skill would be better for PvP, seeing as how the poison radius is larger. After testing both, I realized it is very, very hard to use Plague Javelin in PvP, because everyone is constantly moving around, and landing a Plague javelin on a player is just too difficult. Also, Poison Javelin’s damage is much higher, which matters quite a bit when dueling high life opponents. '''Guided Arrow''': This skill transforms your arrow into a homing missile that tracks down targets in the general direction the arrow is heading. This is where you have a choice, whether to invest into guided arrow and use a slightly more powerful/faster bow, or just use Widowmaker. For less wealthy players, putting at least one point into this skill is recommended, and equipping a fast bow. Even for players that can afford Widowmaker, this skill is suggested, seeing as to Multi-arrow is useful as well.
'''Multiple Shot''': This skill splits your arrow into multiple ones, depending on the level of this skill. This is also very useful as an alternate to Guided Arrows. Spamming arrows with this skill is also good to knock down that last hit point from your opponent. The only drawback of this skill is that it requires some attack rating in order to be useful. If you lack enough attack rating, the arrows will never hit your opponent.
Throw a poison javelin in the direction of your opponents left, them one right, then plague straight at them. This should force them to be poisoned. Finally, start spamming Guided Arrows, and voila, a smoking corpse.
==Sorceresses==
 
'''Fireball/Meteor'''
 
Against these type of gals, you have to constantly move around. Toss a few poison javelins in every direction and switch to your bow. If you put points into a Valkyrie, this would be a nice time to summon it. Also, if you can get close enough slow missiles will render this sorceress useless. As soon as you slow missile, you can get close enough to score a plague javelin on her, then start spamming Guided Arrows. Keep in mind slow missiles tend to piss people off, so be careful who you are using it against.
 
'''Blizzard/Glacial Spike/Ice Blast'''
 
Against these sorceresses, always keep moving in random pattern. For the smarter ones that teleport around, spam Guided Arrows and maybe toss one or two poison javelins. Otherwise, poison here is useless. For those that sit in their own blizzard, they are just a target. Hit them with plague javelin and then start spamming with Guided Arrows. You should see a message saying was slain by . Finally, slow missiles really help against those that are handy with Glacial Spikes or Ice blasts. Keep in mind although lower damage, glacial spike travels much faster than Ice Blast.
 
'''Lightning/Charged Bolt'''
 
This build is dealt the same way as the fire sorceress. Only thing to keep in mind is that when you slow missile them, be careful no to run into their stream of slowed lightning, it hurts. Also, don’t get too close for too long, thunderstorm tends to rip through anyone with low resist.
 
==Barbarians==
 
'''Whirlwind'''
 
These guys are tough, high resist, lots of life, and crazy defense/block. Then there’s the teleporting kind, the annoying freaks that just won’t stop chasing after you. For this build, do not switch to bow unless they are running away. If you are going 1v1 with a whirlwind barb, switch to walk (press R). Hold shift if they try to whirlwind you and hit them with a plague javelin. Remember, always hold shift and attack them when they are whirlwinding you. After they are poisoned, start jabbing them to death. Your block should keep you relatively safe until they are dead.
 
'''Throwing'''
 
Treat these as a high-life sorceress. Slow missile them and nail them with a plague javelin when they are throwing. When they stop to attack, they are very vulnerable for that few seconds, so take your chance to spam Guided Arrows at them.
 
==Amazons==
 
'''Lightning Fury/Charged Strike'''
 
A couple tips necessary to stay alive, always keep moving, throw a poison javelin over your back and keep running if they are chasing you, and let them get close enough to hit you with charged strike. Charged strike hurts A LOT, and you don’t want to be nailed by one of those without absorb and full resist. Lightning Fury does not hurt as much so you don’t really have to worry. I woulhttp://www.diabloii.net/wiki/skins/common/images/button_italic.png
Italic textd suggest slapping on absorb, but I think absorbing ruins the whole point of dueling so it’s up to you.
 
'''Bow'''
 
Unless you have the perfect opportunity when they are not firing, do not switch to bow. Keep your shield on and start tossing poison javelin’s like mad in their direction. Good amazons keep moving, so foreshadow their next move and toss a poison javelin ahead of them. Then shoot a couple Guided Arrows if they run away.
 
'''Poison'''
 
For these builds, this is all about a battle of speed and strategy. Be sure to keep moving and dodge the incoming Guided Arrows/javelins. The right placement of javelins should nab this victory for you. Throw ahead of where they are running, and spamming Guided Arrows when they are not close is suggested.
 
==Druids==
 
'''Wind'''
 
Same goes for this build as for blizzard sorceresses, keep moving, always. Teleporting druids are deadly, as you go into lock of they manage to hit you with one tornado. Don’t bother using Guided Arrows in the beginning, their bear eats it. Try to kill his oak, but don’t go out of your way to do it. Hitting these guys with poison javelins should be pretty hard, but throw a couple on a chance they might teleport into it. As soon as they are hit, shoot Guided Arrows after them.
 
'''Fury/Rabies'''
 
These builds match you on the poison damage. What they lack is range, so keep it that way. Keep running, and throw a poison javelin if you have the chance. Good rabies druids have much much faster run/walk, so if you cannot outrun them, kill their oak sage, poison them, and then start jabbing.
 
==Necromancer==
 
'''Bone'''
 
Keep moving, out run their bone spirits, and do not stand still at risk of being hit by clay golem or bone spear. Throw random poison javelins, and then start spamming Guided Arrows. Your only chance of winning is to either poison them, or hit them continuously with consecutive Guided Arrows before they have a chance to recast their bone armor.
 
'''Hybrid Bone/Summon'''
 
Same goes for these guys, but your only chance is to poison all his minions. Then you have a free shot at the necromancer himself. That is the part where he dies. Keep in mind, this is probably the hardest build you can encounter, it requires much skill to be able to hit a teleporting one.
 
'''Summon'''
 
Plague javelin his skeletons, they will die shortly. Then target the necromancer himself and kill him.
 
==Assassin==
 
'''Trap'''
 
Keep out of range of their traps, do not ever get close, for you will be mind blasted, and cannot move. Keep out of their trap range and shoot Guided Arrows after you throw a couple poison javelins.
 
'''Whirlwind'''
 
Keep your shield on, they will obliterate you. Treat them the same as whirlwind barbs, try not to move so much. If they have traps, move out of their range, because you might go into avoid lock.
 
'''Martial Arts'''
 
Piece of cake, nail them with plague javelin, then start jabbing.
 
==Paladins==
 
'''Hammer'''
 
Do not let them get close. Throw a plague javelin when they are casting hammers (they cannot move), then starting shooting Guided Arrows. Keep in mind they will probably block most of the arrows, but when they start walking, they will bound to be hit by at least one.
 
'''Zealot'''
 
When they get close, plague javelin then, and start jabbing, keep your shield on.
 
'''Charger'''
 
Throw a poison javelin in their direction, and hope they run into it. Same strategy as vs. zealot after that.
 
'''Smiter'''
 
Do not let them get close, unless they are at low life, even then be careful. Once the Smiter gets you once, you are pretty much doomed. So keep running and shoot occasional Guided Arrows.
 
'''Fist of Heavens'''
 
For these builds, kill them as fast as you can. Another way to obliterate them is to keep your distance and shoot Guided Arrows in their direction. This may take a while, but nevertheless, it works.
 
=Mercenary Choices=
 
Highly recommended against for several reasons:
 
1) It’s bad mannered to have a mercenary when dueling
2) Mercenaries get expensive because they die fast in duels
3) They die fast (as stated above)
 
However, some good choices would be a rogue mercenary, to finish off opponents for you, or an act 2 nightmare defensive mercenary, for the holy freeze. Same reason as rogue.
 
annnnnd finally credits:
 
Thanks goes to Luucifer, he is the one that inspired this build<br>
Thanks goes to Diabloii.net, great forums, great community<br>
Thanks goes to Blizzard, great game
''Hunt3r kill4''
[[Category:Amazon Strategies]]
[[Category:Amazon]]
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