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The '''Bloody Foothills''' [[level]] starts right outside the gates of [[Harrogath]] in [[Act V]], and represents the demonic siege on the [[town]].
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==Background==
{{Levelbox
|game= Diablo II
|portrait= Bloody_Foothills.jpg
<!--|name= -->
|patch= v1.10+
|norm-lvl= #
|night-lvl= #
|hell-lvl= #
|monsters= Fill out
|norm-monster= #
|night-monster= #
|hell-monster= #
|norm-rand-boss= Fill out
|night-rand-boss= Fill out
|hell-rand-boss= Fill out
|norm-su= Fill out
|night-su= Fill out
|hell-su= Fill out
|chest= Fill out
|waypoint= No
|nearby= [[Harrogath]], [[Frigid Highlands]]
|quests= [[Stop the Siege]]
}}
As soon as the player exits the gate and portcullis of [[Harrogath]], he or she is brought in to a battlefield of proportions not seen before in the game. Since the player is likely to have grabbed the [[Stop the Siege]] quest, you'll find your target, [[Shenk the Overseer]], at the far end of the siege field (big surprise). If you already had the [[waypoint]] in [[Frigid Highlands]] and want to go right to Shenk, you could just take that waypoint, and then run back into the Bloody Foothills, and Shenk would be right there.
There isn't any great strategy needed to kill Shenk, he's just a bigger, stronger Overseer. The first of his kind you see, but you'll see dozens more in the levels to come. He is surrounded by a few dozen minions, and he will lash several of them each time into an explosive rage, but with the ledges around him and the narrow stairs, you can take them on one or two at a time, or get to a corner and devastate them with any ranged attack. Sorceresses and Bowazons love the Bloody Foothills. Shenk has a decent amount of hit points, but doesn't hit that hard, so you shouldn't have too much trouble on any difficulty level if you can avoid the charging explosive minions.
Upon Shenk's death, dozens of catapult shots rain down on the area. This doesn't do anything in terms of damage to you, but it's colorful and fun to see, if it doesn't cause you incredible machine lag, especially if Shenk spawns with the multiple shots modifier (only applicable in [[Nightmare]] and [[Hell]] difficulty).
After Shenk is dead, when you next return to [[town]] the blacksmith [[Larzuk]] will offer to add a [[socket]](s) to an item, and will discount his prices to you. The socketing quest is just like the [[imbue]] quest in [[Act I]], you can wait and do it as much later as you want to, and it will remain an option when you click Larzuk until you use it.
The quest adds the maximum number of sockets possible to the item you choose to socket. You can only use this quest reward once on a given item.
===Experience===
The Bloody Foothills is also excellent for [[experience]] runs, since it's packed with monsters pretty close to each other, and with relatively high [[mlvl]].
==Level Information==
* Monster levels are usually always equal to the [[area level]] with exception to [[superuniques|uniques]] ([[mlvl]] +3) and [[champion]]s (mlvl +2).
==Notable Characters==
* [[Shenk the Overseer]] ([[superunique]])
* [[Barbarian NPCs]]
==Related Articles==
If you are at all interested in the story and lore of the games, you should also check out:
* {{iw|Burning_Hells Burning Hells}}
* {{iw|Demon Demon}}
* {{iw|Diablo Diablo}}
* {{iw|Angel Angel}}
==Reference==
* [http://strategy.diabloii.net/news.php?id=551#Area%20Levels Facts & Formulae Archive]
{{Level navbox}}
{{Act V navbox}}
[[category:Act V levels]]
[[category:Act V]]
[[category:Levels]]
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<br>
<br>
<br>
<br>
__TOC__
==Background==
{{Levelbox
|game= Diablo II
|portrait= Bloody_Foothills.jpg
<!--|name= -->
|patch= v1.10+
|norm-lvl= #
|night-lvl= #
|hell-lvl= #
|monsters= Fill out
|norm-monster= #
|night-monster= #
|hell-monster= #
|norm-rand-boss= Fill out
|night-rand-boss= Fill out
|hell-rand-boss= Fill out
|norm-su= Fill out
|night-su= Fill out
|hell-su= Fill out
|chest= Fill out
|waypoint= No
|nearby= [[Harrogath]], [[Frigid Highlands]]
|quests= [[Stop the Siege]]
}}
As soon as the player exits the gate and portcullis of [[Harrogath]], he or she is brought in to a battlefield of proportions not seen before in the game. Since the player is likely to have grabbed the [[Stop the Siege]] quest, you'll find your target, [[Shenk the Overseer]], at the far end of the siege field (big surprise). If you already had the [[waypoint]] in [[Frigid Highlands]] and want to go right to Shenk, you could just take that waypoint, and then run back into the Bloody Foothills, and Shenk would be right there.
There isn't any great strategy needed to kill Shenk, he's just a bigger, stronger Overseer. The first of his kind you see, but you'll see dozens more in the levels to come. He is surrounded by a few dozen minions, and he will lash several of them each time into an explosive rage, but with the ledges around him and the narrow stairs, you can take them on one or two at a time, or get to a corner and devastate them with any ranged attack. Sorceresses and Bowazons love the Bloody Foothills. Shenk has a decent amount of hit points, but doesn't hit that hard, so you shouldn't have too much trouble on any difficulty level if you can avoid the charging explosive minions.
Upon Shenk's death, dozens of catapult shots rain down on the area. This doesn't do anything in terms of damage to you, but it's colorful and fun to see, if it doesn't cause you incredible machine lag, especially if Shenk spawns with the multiple shots modifier (only applicable in [[Nightmare]] and [[Hell]] difficulty).
After Shenk is dead, when you next return to [[town]] the blacksmith [[Larzuk]] will offer to add a [[socket]](s) to an item, and will discount his prices to you. The socketing quest is just like the [[imbue]] quest in [[Act I]], you can wait and do it as much later as you want to, and it will remain an option when you click Larzuk until you use it.
The quest adds the maximum number of sockets possible to the item you choose to socket. You can only use this quest reward once on a given item.
===Experience===
The Bloody Foothills is also excellent for [[experience]] runs, since it's packed with monsters pretty close to each other, and with relatively high [[mlvl]].
==Level Information==
* Monster levels are usually always equal to the [[area level]] with exception to [[superuniques|uniques]] ([[mlvl]] +3) and [[champion]]s (mlvl +2).
==Notable Characters==
* [[Shenk the Overseer]] ([[superunique]])
* [[Barbarian NPCs]]
==Related Articles==
If you are at all interested in the story and lore of the games, you should also check out:
* {{iw|Burning_Hells Burning Hells}}
* {{iw|Demon Demon}}
* {{iw|Diablo Diablo}}
* {{iw|Angel Angel}}
==Reference==
* [http://strategy.diabloii.net/news.php?id=551#Area%20Levels Facts & Formulae Archive]
{{Level navbox}}
{{Act V navbox}}
[[category:Act V levels]]
[[category:Act V]]
[[category:Levels]]