Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Crafting Recipes

126 bytes added, 08:35, 14 February 2010
m
editted recipe headers to conform to convention
| Enhanced damage changed slightly in v109, and the recipe was restricted to axes, instead of every type of weapon, which worked previously.
|-
| colspan="3" | '''Blood HelmHeadgear'''
|-
| Magical Helm<br> or Casque (Excep)<br> or Armet (Elite)<br> + Jewel (any)<br> + [[Ral|Ral Rune]] (#8)<br> + Perfect Ruby
| Blood Helm<br> Preset Mods:<br> 1-4% Life Leech<br> +10-20 Hit Points<br> 5-10% chance of Deadly Strike
|-
| colspan="3" | '''Body Blood Armor'''
|-
| Magical Plate Mail<br> or Templar Plate (Excep)<br> or Hellforge Plate (Elite)<br> + Jewel (any)<br> + [[Thul|Thul Rune]] (#10)<br> + Perfect Ruby
! width="60%" |Comments
|-
| colspan="3" | '''Caster WeaponsWeapon'''
|-
| Magical Rod (any)<br> + Jewel<br> + [[Tir|Tir Rune]] (#3)<br> + Perfect Amethyst
| Same mods as the other "Caster" Crafted Items, and all use common Runes.
|-
| colspan="3" | '''Caster GloveGloves'''
|-
| Magical Leather Gloves<br> or Demonhide Gloves (Excep)<br> or Bramble Mitts (Elite)<br> + Jewel (any)<br> + [[Ort|Ort Rune]] (#9)<br> + Perfect Amethyst
! width="60%" |Comments
|-
| colspan="3" | '''Hitpower Weapon'''
|-
| Magical Blunt Weapon<br> + 1 Jewel (any)<br> + [[Tir|Tir Rune]] (#3)<br> + Perfect Sapphire
| "Blunt" = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs.
|-
| colspan="3" | '''Hitpower Headgear'''
|-
| Magical Full Helm<br> or Basinet (Excep)<br> or Giant Conch (Elite)<br> + Jewel (any)<br> + [[Ith|Ith Rune]] (#6)<br> + Perfect Sapphire
| The defense vs. missiles is added in v1.09 with knockback removed.
|-
| colspan="3" | '''Body Hitpower Armor'''
|-
| Magical Field Plate<br> or Sharktooth (Excep)<br> or Kraken Shell (Elite)<br> + Jewel (any)<br> + [[Nef|Nef Rune]] (#4)<br> + Perfect Sapphire
| Howling removed, FHR added, armor type changed to Field Plate.
|-
| colspan="3" | '''Hitpower Gloves'''
|-
| Magical Chain Gloves<br> or Heavy Bracers (Excep)<br> or Vambraces (Elite)<br> + Jewel (any)<br> + [[Ort|Ort Rune]] (#9)<br> + Perfect Sapphire
| Knockback is added to your attack, a popular mod to many Bowazons.
|-
| colspan="3" | '''Hitpower Belt'''
|-
| Magical Heavy Belt<br> or Battle Belt (Excep)<br> or Troll Belt (Elite)<br> + Jewel (any)<br> + [[Tal|Tal Rune]] (#7)<br> + Perfect Sapphire
| width="35%" | Hitpower Belt<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-7 damage<br> 5-10% Damage to Mana
|-
| colspan="3" | '''Hitpower Boots'''
|-
| Magical Chain Boots<br> or Mesh Boots (excep)<br> or Boneweave (Elite)<br> + Jewel (any)<br> + [[Ral|Ral Rune]] (#8)<br> + Perfect Sapphire
| width="35%" | Hitpower Boots<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-7 damage<br> +25-60 Defense vs. Melee
|-
| colspan="3" | '''Hitpower Shield'''
|-
| Magical Gothic Shield<br> or Ancient (Excep)<br> or Ward (Elite)<br> + Jewel (any)<br> + [[Eld|Eld Rune]] (#5)<br> + Perfect Sapphire
| width="35%" | Hitpower Shield<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-10 damage<br> +5-10% Blocking
|-
| colspan="3" | '''Hitpower Jewelry'''
|-
| Magical Amulet<br> + Jewel (any)<br> + [[Thul|Thul Rune]] (#10)<br> + Perfect Sapphire
! width="60%" |Comments
|-
| colspan="3" | '''Safety Weapon'''
|-
| Magical Spear (any)<br> + Jewel (any)<br> + [[Sol|Sol Rune]] (#12)<br> + Perfect Emerald
| The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here].
|-
| colspan="3" | '''HelmsSafety Headgear'''
|-
| Magical Crown<br> or Grand Crown (Excep)<br> or Corona (Elite)<br> + Jewel (any)<br> + [[Ith|Ith Rune]] (#6)<br> + Perfect Emerald
| Safety Helm<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magic Damage 1-2<br> +5-10% Lightning Resistance<br> +10-30% Defense
|-
| colspan="3" | '''Body Safety Armor'''
|-
| Magical Breast Plate<br> or Curiass (Excep)<br> or Great Hauberk (Elite)<br> + Jewel (any)<br> + [[Eth|Eth Rune]] (#5)<br> + Perfect Emerald
| Nice for a character who don't need big Defense or resistances on Armor, though the damage reductions are so small in v1.09 that it's pretty lame now.
|-
| colspan="3" | '''Safety Gloves'''
|-
| Magical Gauntlets<br> or War Gauntlets (Excep)<br> or Ogre Gauntlets (Elite)<br> + Jewel (any)<br> + [[Ral|Ral Rune]] (#8)<br> + Perfect Emerald
| Safety Gloves<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magical Damage 1-2<br> +5-10% Resist Cold<br> +10-33% Defense
|-
| colspan="3" | '''Safety Belt'''
|-
| Magical Sash<br> or Demonhide Sash<br> or Spiderweb Sash<br> + Jewel (any)<br> + [[Tal|Tal Rune]] (#7)<br> + Perfect Emerald
| Safety Belt<br> Preset Mods:<br> Reduces Damage 3-9<br> Reduces Magical Damage 2-5<br> 5-10% Resist Poison<br> +10-30% Defense
|-
| colspan="3" | '''Safety Boots'''
|-
| Magical Greaves<br> or War Boots (Excep)<br> or Myrmidon Boots (Elite)<br> + Jewel (any)<br> + [[Ort|Ort Rune]] (#9)<br> + Perfect Emerald
| Greaves work.
|-
| colspan="3" | '''Safety Shields'''
|-
| Magical Kite Shield<br> or Dragon Shield (Excep)<br> or Monarch (Elite)<br> + Jewel (any)<br> + [[Nef|Nef Rune]] (#4)<br> + Perfect Emerald
| Magical Resistance is a very rare property. Magical damage is only on a few skills, such as Berserk and Bone Spirit.
|-
| colspan="3" | '''Safety Jewelry'''
|-
| Magical Amulet<br> + Jewel (any)<br> + [[Thul|Thul Rune]] (#10)<br> + Perfect Emerald
582
edits