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Emerald

1,235 bytes added, 19:38, 28 February 2010
created Emerald
===Emerald===
[[Emerald]]s stack oddly, adding much more damage than you would expect. When multiple emeralds are [[socket]]ed, the duration adds, and the damage is squared: 2 = 4x damage over 2 seconds, 3 = 9x damage over 3 seconds, etc. Adding other types of [[poison]] damage from [[jewel]]s in [[armor]]/[[helm]]s/[[shield]]s, poison [[charms]], [[unique armor]], etc can create considerable, long-lasting damage.

{| width="95%"
! width=10% | Quality
!
! Weapon
! Helm or Armor
! Shield
! Clvl Req
|-
| Chipped
| class="red" | [[Image:emerald-chipped.gif]]
| Adds 5 (5.9) poison damage in 1 sec
| +3 to Dexterity
| +12% Poison Resistance
| 1
|-
| Flawed
| class="red" | [[Image:emerald-flawed.gif]]
| Adds 11 (11.7) poison damage in 1 sec
| +4 to Dexterity
| +16% Poison Resistance
| 5
|-
| Normal
| class="red" | [[Image:emerald-normal.gif]]
| Adds 17 (17.6) poison damage in 1 sec
| +6 to Dexterity
| +22% Poison Resistance
| 12
|-
| Flawless
| class="red" | [[Image:emerald-flawless.gif]]
| Adds 23 (23.4) poison damage in 1 sec
| +8 to Dexterity
| +28% Poison Resistance
| 15
|-
| Perfect
| class="red" | [[Image:emerald-perfect.gif]]
| Adds 29 (29.3) poison damage in 1 sec
| +10 to Dexterity
| +40% Poison Resistance
| 18
|}
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