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From Diablo Wiki
Gem
,separated gems into templates
* [[Diamond]]s
* [[Emerald]]s
* [[RubieRuby|Rubies]]s
* [[Sapphire]]s
* [[Topaz]]es
* [[Skulls]]
All have different effects depending on what sort of item they are "socketed" in. There are five levels of quality for gems: from worst to best they are:
[[Image:gemmed-hat.jpg|left]]You can see how gems look in an item here in this shot. The [[socket]]s display down the left side of the image for all socketed items, and if they are filled the gem is visible there, rather than an empty hole. Socketed items in the game appear brightly-coloured, and their appearance is based on the first gem socketed. An item with an [[Amethyst]] first, then two [[Emerald]]s will be purple, not green.
The bonuses from gems of the same type stack, so if you had two [[Ruby|rubies]] in a sword, the [[fire]] damage would be added together. It is arithmetic, never geometric, so if you had say three [[sapphire]]s, all of them chilling for 3 seconds, you wouldn't move up to freezing the monster, you'd just chill it for longer. The same goes for other gems. For example rubies add fire damage to your attack. Three perfect rubies would do a lot of fire damage, but they wouldn't create a small firewall under the monster.
Gems in shields do nothing for the Paladin's Smite attack.
==Gem Stats (Expansion)==
{| width="95%"! width=10% | Quality!! Weapon! Helm or Armor! Shield! Clvl Req|-| Chipped| class="red" | [[Image:amethyst-chipped.gif]]| +40 to Attack Rating| +3 to Strength| +8 to Defense| 1|-| Flawed| class="red" | [[Image:amethyst-flawed.gif]]| +60 to Attack Rating| +4 to Strength| +12 to Defense| 5|-| Normal| class="red" | [[Image:amethyst-normal.gif]]| +80 to Attack Rating| +6 to Strength| +18 to Defense| 12|-| Flawless| class="red" | [[Image:amethyst-flawless.gif]]| +100 to Attack Rating| +8 to Strength| +24 to Defense| 15|-| Perfect| class="red" | [[Image:amethyst-perfect.gif]]| +150 to Attack Rating| +10 to Strength| +30 to Defense| 18|} ===Diamonds===[[Diamonds]] are among the most useful of gems in the game, very popular [[socket]]ed in [[shields]]. {| width="95%"! width=10% | Quality!! Weapon! Helm or Armor! Shield! Clvl Req|-| Chipped| class="red" | [[Image:diamond-chipped.gif]]| +28% damage vs. the undead| +20 to Attack Rating| +6% Resistance to All| 1|-| Flawed| class="red" | [[Image:diamond-flawed.gif]]| +34% damage vs. the undead| +40 to Attack Rating| +8% Resistance to All| 5|-| Normal| class="red" | [[Image:diamond-normal.gif]]| +44% damage vs. the undead| +60 to Attack Rating| +11% Resistance to All| 12|-| Flawless| class="red" | [[Image:diamond-flawless.gif]]| +54% damage vs. the undead| +80 to Attack Rating| +14% Resistance to All| 15|-| Perfect| class="red" | [[Image:diamond-perfect.gif]]| +68% damage vs. the undead| +100 to Attack Rating| +19% Resistance to All| 18|Diamond} ===Emeralds===[[Emeralds]] stack oddly, adding much more damage than you would expect. Multiple of the same type, the duration adds, the damage is squared. 2 = 4x damage over 2 seconds, 3 = 9x damage over 3 seconds, etc. Adding other types of [[poison]] damage from [[jewel]]s in [[body armor|armor]]/[[helm]]/[[shield]], poison [[charms]], [[unique armor]], etc can create considerable, long-lasting damage. {| width="95%"! width=10% | Quality!! Weapon! Helm or Armor! Shield! Clvl Req|-| Chipped| class="red" | [[Image:emerald-chipped.gif]]| Adds 5 (5.9) poison damage in 1 sec| +3 to Dexterity| +12% Poison Resistance| 1|-| Flawed| class="red" | [[Image:emerald-flawed.gif]]| Adds 11 (11.7) poison damage in 1 sec| +4 to Dexterity| +16% Poison Resistance| 5|-| Normal| class="red" | [[Image:emerald-normal.gif]]| Adds 17 (17.6) poison damage in 1 sec| +6 to Dexterity| +22% Poison Resistance| 12|-| Flawless| class="red" | [[Image:emerald-flawless.gif]]| Adds 23 (23.4) poison damage in 1 sec| +8 to Dexterity| +28% Poison Resistance| 15|-| Perfect| class="red" | [[Image:emerald-perfect.gif]]| Adds 29 (29.3) poison damage in 1 sec| +10 to Dexterity| +40% Poison Resistance| 18|}
{{:Ruby}}
{| width="95%"! width=10% | Quality!! Weapon! Helm or Armor! Shield! Clvl Req|-| Chipped| class="red" | [[Image{:sapphire-chipped.gif]]| +1-3 Cold Damage<br> 1 second Cold Time| +10 to Maximum Mana| +12% to Cold Resistance| 1|-| Flawed| class="red" | [[Image:sapphire-flawed.gif]]| +3-5 Cold Damage<br> 1.4 second Cold Time| +17 to Maximum Mana| +16% to Cold Resistance| 5|-| Normal| class="red" | [[Image:sapphire-normal.gif]]| +4-7 Cold Damage<br> 2 second Cold Time| +24 to Maximum Mana| +22% to Cold Resistance| 12|-| Flawless| class="red" | [[Image:sapphire-flawless.gif]]| +6-10 Cold Damage<br> 2.4 second Cold Time| +31 to Maximum Mana| +28% to Cold Resistance| 15|-| Perfect| class="red" | [[Image:sapphire-perfect.gif]]| +10-14 Cold Damage<br> 3 second Cold Time| +38 to Maximum Mana| +40% to Cold Resistance| 18|Sapphire}}
==Gem Stats (Classic)==
===AmethystsAmethyst===
{| width="95%"
! width=10% | Quality
===DiamondsDiamond===
{| width="95%"
! width=10% | Quality
===EmeraldsEmerald===
{| width="95%"
! width=10% | Quality
===RubiesRuby===
{| width="95%"
! width=10% | Quality
===SapphiresSapphire===
{| width="95%"
! width=10% | Quality
===TopazesTopaz===
{| width="95%"
! width=10% | Quality