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Gem

6,924 bytes removed, 20:03, 28 February 2010
separated gems into templates
* [[Diamond]]s
* [[Emerald]]s
* [[RubieRuby|Rubies]]s
* [[Sapphire]]s
* [[Skull]]s
* [[Topaz]]es
* [[Skulls]]
All have different effects depending on what sort of item they are "socketed" in. There are five levels of quality for gems: from worst to best they are:
[[Image:gemmed-hat.jpg|left]]You can see how gems look in an item here in this shot. The [[socket]]s display down the left side of the image for all socketed items, and if they are filled the gem is visible there, rather than an empty hole. Socketed items in the game appear brightly-coloured, and their appearance is based on the first gem socketed. An item with an [[Amethyst]] first, then two [[Emerald]]s will be purple, not green.
The bonuses from gems of the same type stack, so if you had two [[Ruby|rubies]] in a sword, the [[fire]] damage would be added together. It is arithmetic, never geometric, so if you had say three [[sapphire]]s, all of them chilling for 3 seconds, you wouldn't move up to freezing the monster, you'd just chill it for longer. The same goes for other gems. For example rubies add fire damage to your attack. Three perfect rubies would do a lot of fire damage, but they wouldn't create a small firewall under the monster.
Gems in shields do nothing for the Paladin's Smite attack.
==Gem Stats (Expansion)==
===Amethysts==={{:Amethyst}}
[[Amethyst]]s are somewhat popular in [[helm]]s and armor for the added [[strength]].
{| width="95%"! width=10% | Quality!! Weapon! Helm or Armor! Shield! Clvl Req|-| Chipped| class="red" | [[Image:amethyst-chipped.gif]]| +40 to Attack Rating| +3 to Strength| +8 to Defense| 1|-| Flawed| class="red" | [[Image:amethyst-flawed.gif]]| +60 to Attack Rating| +4 to Strength| +12 to Defense| 5|-| Normal| class="red" | [[Image:amethyst-normal.gif]]| +80 to Attack Rating| +6 to Strength| +18 to Defense| 12|-| Flawless| class="red" | [[Image:amethyst-flawless.gif]]| +100 to Attack Rating| +8 to Strength| +24 to Defense| 15|-| Perfect| class="red" | [[Image:amethyst-perfect.gif]]| +150 to Attack Rating| +10 to Strength| +30 to Defense| 18|}  ===Diamonds===[[Diamonds]] are among the most useful of gems in the game, very popular [[socket]]ed in [[shields]]. {| width="95%"! width=10% | Quality!! Weapon! Helm or Armor! Shield! Clvl Req|-| Chipped| class="red" | [[Image:diamond-chipped.gif]]| +28% damage vs. the undead| +20 to Attack Rating| +6% Resistance to All| 1|-| Flawed| class="red" | [[Image:diamond-flawed.gif]]| +34% damage vs. the undead| +40 to Attack Rating| +8% Resistance to All| 5|-| Normal| class="red" | [[Image:diamond-normal.gif]]| +44% damage vs. the undead| +60 to Attack Rating| +11% Resistance to All| 12|-| Flawless| class="red" | [[Image:diamond-flawless.gif]]| +54% damage vs. the undead| +80 to Attack Rating| +14% Resistance to All| 15|-| Perfect| class="red" | [[Image:diamond-perfect.gif]]| +68% damage vs. the undead| +100 to Attack Rating| +19% Resistance to All| 18|Diamond}  ===Emeralds===[[Emeralds]] stack oddly, adding much more damage than you would expect. Multiple of the same type, the duration adds, the damage is squared. 2 = 4x damage over 2 seconds, 3 = 9x damage over 3 seconds, etc. Adding other types of [[poison]] damage from [[jewel]]s in [[body armor|armor]]/[[helm]]/[[shield]], poison [[charms]], [[unique armor]], etc can create considerable, long-lasting damage. {| width="95%"! width=10% | Quality!! Weapon! Helm or Armor! Shield! Clvl Req|-| Chipped| class="red" | [[Image:emerald-chipped.gif]]| Adds 5 (5.9) poison damage in 1 sec| +3 to Dexterity| +12% Poison Resistance| 1|-| Flawed| class="red" | [[Image:emerald-flawed.gif]]| Adds 11 (11.7) poison damage in 1 sec| +4 to Dexterity| +16% Poison Resistance| 5|-| Normal| class="red" | [[Image:emerald-normal.gif]]| Adds 17 (17.6) poison damage in 1 sec| +6 to Dexterity| +22% Poison Resistance| 12|-| Flawless| class="red" | [[Image:emerald-flawless.gif]]| Adds 23 (23.4) poison damage in 1 sec| +8 to Dexterity| +28% Poison Resistance| 15|-| Perfect| class="red" | [[Image:emerald-perfect.gif]]| Adds 29 (29.3) poison damage in 1 sec| +10 to Dexterity| +40% Poison Resistance| 18|}
===Rubies===[[Rubies]] in armor or helms provide useful hit point bonuses, and are commonly used in [[mercenary|merc]] equipment.{{:Emerald}}
{| width="95%"
! width=10% | Quality
!
! Weapon
! Helm or Armor
! Shield
! Clvl Req
|-
| Chipped
| class="red" | [[Image:ruby-chipped.gif]]
| +3-4 Fire Damage
| +10 to Maximum Life
| +12% fire resistance
| 1
|-
| Flawed
| class="red" | [[Image:ruby-flawed.gif]]
| +5-8 to Fire Damage
| +17 to Maximum Life
| +16% to Fire Resistance
| 5
|-
| Normal
| class="red" | [[Image:ruby-normal.gif]]
| +8-12 to Fire Damage
| +24 to Maximum Life
| +22% fire resistance
| 12
|-
| Flawless
| class="red" | [[Image:ruby-flawless.gif]]
| +10-16 to Fire Damage
| +31 to Maximum Life
| +28% fire resistance
| 15
|-
| Perfect
| class="red" | [[Image:ruby-perfect.gif]]
| +15-20 Fire Damage
| +38 to Maximum Life
| +40% fire resistance
| 18
|}
{{:Ruby}}
===Sapphires===
[[Sapphires]] are very useful in a [[weapon]] for the slowing/chilling bonus they provide, especially for low level characters.
{| width="95%"! width=10% | Quality!! Weapon! Helm or Armor! Shield! Clvl Req|-| Chipped| class="red" | [[Image{:sapphire-chipped.gif]]| +1-3 Cold Damage<br> 1 second Cold Time| +10 to Maximum Mana| +12% to Cold Resistance| 1|-| Flawed| class="red" | [[Image:sapphire-flawed.gif]]| +3-5 Cold Damage<br> 1.4 second Cold Time| +17 to Maximum Mana| +16% to Cold Resistance| 5|-| Normal| class="red" | [[Image:sapphire-normal.gif]]| +4-7 Cold Damage<br> 2 second Cold Time| +24 to Maximum Mana| +22% to Cold Resistance| 12|-| Flawless| class="red" | [[Image:sapphire-flawless.gif]]| +6-10 Cold Damage<br> 2.4 second Cold Time| +31 to Maximum Mana| +28% to Cold Resistance| 15|-| Perfect| class="red" | [[Image:sapphire-perfect.gif]]| +10-14 Cold Damage<br> 3 second Cold Time| +38 to Maximum Mana| +40% to Cold Resistance| 18|Sapphire}}
===Topazes===[[{{:Topaz]] are very popular in armor and helms for the [[Magic Find]] bonuses they provide.}}
{| width="95%"
! width=10% | Quality
!
! Weapon
! Helm or Armor
! Shield
! Clvl Req
|-
| Chipped
| class="red" | [[Image:topaz-chipped.gif]]
| +1-8 Lightning Damage
| +9% chance to find magical items
| +12% Lightning Resistance
| 1
|-
| Flawed
| class="red" | [[Image:topaz-flawed.gif]]
| +1-14 Lightning Damage
| +13% chance to find magical items
| +16% Lightning Resistance
| 5
|-
| Normal
| class="red" | [[Image:topaz-normal.gif]]
| +1-22 Lightning Damage
| +16% chance to find magical items
| +22% Lightning Resistance
| 12
|-
| Flawless
| class="red" | [[Image:topaz-flawless.gif]]
| +1-30 Lightning Damage
| +20% chance to find magical items
| +28% Lightning Resistance
| 15
|-
| Perfect
| class="red" | [[Image:topaz-perfect.gif]]
| +1-40 Lightning Damage
| +24% chance to find magical items
| +40% Lightning Resistance
| 18
|}
==={{:Skulls===In the early days of D2C, socketed skulls were hugely popular for the dual leech they added. They are seldom used for that property anymore, as most players have far better item options, but they can still be helpful, especially in weapons for players without access to Amn runes or other forms of leech.}}
{| width="95%"
! width=10% | Quality
!
! Weapon
! Helm or Armor
! Shield
! Clvl Req
|-
| Chipped
| class="red" | [[Image:skull-chipped.gif]]
| Steals 2% life and 1% mana per hit
| Replenish life +2 and mana regen. 8%
| Attacker takes damage of 4
| 1
|-
| Flawed
| class="red" | [[Image:skull-flawed.gif|skull-flawed.gif (1424 bytes)]]
| Steals 2% life and 2% mana per hit
| Replenish life +3 and mana regen. 8%
| Attacker takes damage of 8
| 5
|-
| Normal
| class="red" | [[Image:skull-normal.gif]]
| Steals 3% life and 2% mana per hit
| Replenish life +3 and mana regen. 12%
| Attacker takes damage of 12
| 12
|-
| Flawless
| class="red" | [[Image:skull-flawless.gif]]
| Steals 3% life and 3% mana per hit
| Replenish life +4 and mana regen. 12%
| Attacker takes damage of 16
| 15
|-
| Perfect
| class="red" | [[Image:skull-perfect.gif]]
| Steals 4% life and 3% mana per hit
| Replenish life +5 and mana regen 19%
| Attacker takes damage of 20
| 18
|}
==Gem Stats (Classic)==
===AmethystsAmethyst===
{| width="95%"
! width=10% | Quality
===DiamondsDiamond===
{| width="95%"
! width=10% | Quality
===EmeraldsEmerald===
{| width="95%"
! width=10% | Quality
===RubiesRuby===
{| width="95%"
! width=10% | Quality
===SapphiresSapphire===
{| width="95%"
! width=10% | Quality
===TopazesTopaz===
{| width="95%"
! width=10% | Quality
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