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Cube Recipes

560 bytes added, 01:24, 8 March 2010
linked gems
That was as far as Runes could be upgraded until the v1.10 patch added the following recipes. (They do not work in v1.09 or earlier patches.)
* 3 [[Thul|Thul Rune]]s + 1 [[Topaz|Chipped Topaz ]] --> 1 [[Amn|Amn Rune]]* 3 [[Amn|Amn Rune]]s + 1 [[Amethyst|Chipped Amethyst ]] --> 1 [[Sol|Sol Rune]]* 3 [[Sol|Sol Rune]]s + 1 [[Sapphire|Chipped Sapphire ]] --> 1 [[Shael|Shael Rune]]* 3 [[Shael|Shael Rune]]s + 1 [[Ruby|Chipped Ruby ]] --> 1 [[Dol|Dol Rune]]
Higher level runes can also be upgraded, but only in v1.10 and later and only by single-player, realm, or ladder characters.
* 3 [[Dol|Dol Rune]]s + 1 [[Emerald|Chipped Emerald ]] --> 1 [[Hel|Hel Rune]]* 3 [[Hel|Hel Rune]]s + 1 [[Diamond|Chipped Diamond ]] --> 1 [[Io|Io Rune]]* 3 [[Io|Io Rune]]s + 1 [[Topaz|Flawed Topaz ]] --> 1 [[Lum|Lum Rune]]* 3 [[Lum|Lum Rune]]s + 1 [[Amethyst|Flawed Amethyst ]] --> 1 [[Ko|Ko Rune]]* 3 [[Ko|Ko Rune]]s + 1 [[Sapphire|Flawed Sapphire ]] --> 1 [[Fal|Fal Rune]]* 3 [[Fal|Fal Rune]]s + 1 [[Ruby|Flawed Ruby ]] --> 1 [[Lem|Lem Rune]]* 3 [[Lem|Lem Rune]]s + 1 [[Emerald|Flawed Emerald ]] --> 1 [[Pul|Pul Rune]]* 2 [[Pul|Pul Rune]]s + 1 [[Diamond|Flawed Diamond ]] --> 1 [[Um|Um Rune]]* 2 [[Um|Um Rune]]s + 1 [[Topaz ]] --> [[Mal|Mal Rune]]* 2 [[Mal|Mal Rune]]s + 1 [[Amethyst ]] --> [[Ist|Ist Rune]]* 2 [[Ist|Ist Rune]]s + 1 [[Sapphire ]] --> [[Gul|Gul Rune]]* 2 [[Gul|Gul Rune]]s + 1 [[Ruby ]] --> [[Vex|Vex Rune]]* 2 [[Vex|Vex Rune]]s + 1 [[Emerald ]] --> [[Ohm|Ohm Rune]]* 2 [[Ohm|Ohm Rune]]s + 1 [[Diamond ]] --> [[Lo|Lo Rune]]* 2 [[Lo|Lo Rune]]s + 1 [[Topaz|Flawless Topaz ]] --> [[Sur|Sur Rune]]* 2 [[Sur|Sur Rune]]s + 1 [[Amethyst|Flawless Amethyst ]] --> [[Ber|Ber Rune]]* 2 [[Ber|Ber Rune]]s + 1 [[Sapphire|Flawless Sapphire ]] --> [[Jah|Jah Rune]]* 2 [[Jah|Jah Rune]]s + 1 [[Ruby|Flawless Ruby ]] --> [[Cham|Cham Rune]]* 2 [[Cham|Cham Rune]]s + 1 [[Emerald|Flawless Emerald ]] --> [[Zod|Zod Rune]]
A handy way to remember which gems are required for the upgrades past Ort is by using the acronym TASRED. As in, "Don't taze me, dude." ("[http://en.wikipedia.org/wiki/Taser Tasered]" is the correct spelling, but that would repeat the "E".) Each gem except the skull: Topaz, Amethyst, Sapphire, Ruby, Emerald, Diamond, is used, in repeating order and increasing quality. So Thul is T (to make Amn), Amn is A(to make Sol), Sol is S (to make Shael), etc.
Any quality of healing or mana potion can be used in the following recipes. Any type of gem (including skulls) can be used as well.
* 3 health potions + 3 mana potions + 1 [[Gems|chipped gem ]] --> 1 partial rejuvenation potion* 3 health potions + 3 mana potions + 1 [[Gems|normal quality gem ]] --> 1 full rejuvenation potion
* 3 partial rejuvenation potions --> 1 full rejuvenation potion
[[Image:Cube-convert.gif]] 1 [[Eld|Eld Rune]] + 1 [[Gems|Chipped Gem ]] + Low Quality Weapon --> Normal Quality Weapon of same type
* ilvl = 1
** This recipe is useful to upgrade a low quality weapon to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword.
[[Image:Cube-convert.gif]] 1 [[El|El Rune]] + 1 [[Gems|Chipped Gem ]] + Low Quality Armor --> Normal Quality Armor of same type
* ilvl = 1.
** This recipe is useful to upgrade a low quality armor to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword.
[[Image:Cube-convert.gif]] 1 [[Tal|Tal Rune]] + 1 [[Thul|Thul Rune]] + 1 [[Topaz|Perfect Topaz ]] + Normal Body Armor --> Socketed Body Armor of same type
* This recipe adds 1-4 sockets to the armor, making it potentially useful for a [[Runeword]].
* The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. Armor that can only have up to 2 sockets would therefore have a 1/6 chance of 1, and a 5/6 chance of 2.
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Amn|Amn Rune]] + 1 [[Amethyst|Perfect Amethyst ]] + Normal Weapon = Socketed Weapon of same type
* This recipe adds 1-6 sockets to the weapon, making it potentially useful for a [[runeword]].
* The game rolls for up to 6 sockets with this recipe. If a weapon can not have 6 sockets, then the number is capped to the maximum for that particular item after the roll. A weapon with 3 sockets maximum would have 1/6 chance for 1, 1/6 chance for 2, and 4/6 chance for 3.
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Thul|Thul Rune]] + 1 [[Sapphire|Perfect Sapphire ]] + Normal Helm --> Socketed Helm of same type
* This recipe adds 1-3 sockets to the helm, making it potentially useful for a [[Runeword]].
* The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A helm type that only allows 2 sockets would have a 1/6 chance of 1, and a 5/6 chance of 2.
[[Image:Cube-convert.gif]] 1 [[Tal|Tal Rune]] + 1 [[Amn|Amn Rune]] + 1 [[Ruby|Perfect Ruby ]] + Normal Shield --> Socketed Shield of same type
* This recipe adds 1-4 sockets to the shield, making it potentially useful for a [[Runeword]].
* The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A shield that can only have 3 sockets will have a 1/6 chance of 1, 1/6 chance of 2, and 4/6 chance of 3.
Various recipes to upgrade the quality of uniques and rares. Will not work on crafted items or runewords. These recipes do not alter the modifiers on items; they merely upgrade the base item type, from normal to exceptional, or exceptional to elite, enabling greater damage or higher defense.
[[Image:Cube-convert.gif]] 3 [[Skulls|Perfect Skulls ]] + 1 Rare Item + [[Stone of Jordan ]] --> Add 1 Socket To a Rare Item
* Only one socket will be added.
* Will not add a socket to an item that already has one.
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Sol|Sol Rune]] + 1 [[Emerald|Perfect Emerald ]] + Normal Unique Weapon --> Exceptional Version of Weapon
* v1.10 and later only.
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
[[Image:Cube-convert.gif]] 1 [[Tal|Tal Rune]] + 1 [[Shael|Shael Rune]] + 1 [[Diamond|Perfect Diamond ]] + Normal Unique Armor --> Exceptional Version of Armor
* v1.10 and later only.
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defence.
[[Image:Cube-convert.gif]] 1 [[Lum|Lum Rune]] + 1 [[Pul|Pul Rune]] + 1 [[Emerald|Perfect Emerald ]] + Exceptional Unique Weapon --> Elite Version of Weapon
* v1.10 and later only.
* '''Ladder characters''' and single player characters only.
[[Image:Cube-convert.gif]] 1 [[Ko|Ko Rune]] + 1 [[Lem|Lem Rune]] + 1 [[Diamond|Perfect Diamond ]] + Exceptional Unique Armor --> Elite Version of Armor
* v1.10 and later only.
* '''Ladder characters''' and single player characters only.
[[Image:Cube-convert.gif]] 1 [[Ort|Ort Rune]] + 1 [[Amn|Amn Rune]] + 1 [[Sapphire|Perfect Sapphire ]] + Normal (Basic) Rare Weapon --> Exceptional Rare Weapon
* v1.10 and later only.
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Thul|Thul Rune]] + 1 [[Amethyst|Perfect Amethyst ]] + Normal (Basic) Rare Armor --> Exceptional Rare Armor
* v1.10 and later only.
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
[[Image:Cube-convert.gif]] 1 [[Fal|Fal Rune]] + 1 [[Um|Um Rune]] + 1 [[Sapphire|Perfect Sapphire ]] + Exceptional Rare Weapon --> Elite Rare Weapon
* v1.10 and later only.
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the weapon's damage.
[[Image:Cube-convert.gif]] 1 [[Ko|Ko Rune]] + 1 [[Pul|Pul Rune]] + 1 [[Amethyst|Perfect Amethyst ]] + Exceptional Rare Armor --> Elite Rare Armor
* v1.10 and later only.
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
[[Image:Cube-convert.gif]] 1 [[Ort|Ort Rune]] + 1 [[Gems|Chipped Gem ]] (any kind) + Weapon --> Fully Repaired and Recharged Weapon
* v1.10 and later only.
* This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Gems|Flawed Gem ]] (any kind) + Armor --> Fully Repaired and Recharged Armor
* v1.10 and later only.
* This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armor that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.
[[Image:Cube-convert.gif]] 6 [[Skulls|Perfect Skulls ]] + 1 Rare Item --> 1 Random Low Quality Rare Item of the same type
* ilvl = int(.4 * clvl) + int(.4 * ilvl)
** This recipe rerolls the rare item, resetting all the modifiers. The item level is lowered, but can still be fairly high, if the item and the character rolling it are high level. (Level 80 character and level 80 item would turn into 32 + 32 = ilvl 64.)
[[Image:Cube-convert.gif]] 1 [[Skulls|Perfect Skull ]] + 1 Rare Item + [[Stone of Jordan ]] --> 1 High Quality New Rare Item of the same type
* ilvl = int(.66 * clvl) + int(.66 * ilvl)
** This recipe rerolls the rare item, resetting all the modifiers. The item level can remain quite high, or even increase, allowing higher level modifiers to occur.
[[Image:Cube-convert.gif]] 3 [[Gems|Perfect Gems ]] (of any type, including Skulls) + 1 Magic Item --> 1 New Random Magic Item of the Same Type
* The magic item is rerolled, with all stats reset. The ilvl is the same, so it's as if the same monster dropped it again.
* All magical items can be used, including charms, jewels, and jewelry.
The most useful item creation is to make [[Crafting Recipes|Crafted Items]], which are listed on a separate page. The following recipes are oddly-inventive, but are only of use to low level characters, since the items aren't very powerful.
[[Image:Cube-convert.gif]] 4 Health Potions (of any type) + [[Ruby ]] (any type) + Magical Sword --> A Magic Sword of the Leech
* ilvl = 30. (Quite low.)
** The sword must be magical, and this recipe will reset the stats, always granting "of the Leech" suffix (4-5% Life Stolen Per Hit).
[[Image:Cube-convert.gif]] 6 [[Gems|Perfect Gems ]] (1 of each type) + 1 Amulet (Magic) --> Magic Prismatic Amulet
* ilvl = 50.
** The amulet will always have the Prismatic prefix (All Resistances +16-20).
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 [[Emerald|Perfect Emerald ]] + 1 Antidote Potion --> 1 Jade Ring
* ilvl = 30.
** Creates a ring with the Jade prefix (21-30% poison resistance).
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 [[Ruby|Perfect Ruby ]] + 1 Exploding Potion --> 1 Garnet Ring
* ilvl = 30.
** Creates a ring with the Garnet prefix (21-30% fire resistance).
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 [[Topaz|Perfect Topaz ]] + 1 Rejuvenation Potion --> 1 Coral Ring
* ilvl = 30.
** Creates a ring with the Coral prefix (21-30% lightning resistance).
[[Image:Cube-convert.gif]] 1 Magic Ring + 1 [[Sapphire|Perfect Sapphire ]] + 1 Thawing Potion --> 1 Cobalt Ring
* ilvl = 30.
** Creates a ring with the Cobalt prefix (21-30% cold resistance).
[[Image:Cube-convert.gif]] 1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 [[Skulls ]] (any quality) --> Magic Shield of Spikes
* ilvl=30.
** Rerolls the mods on a given type of shield, yielding a magic shield with the "of Spikes" suffix (Attacker Takes Damage of 4-6).
[[Image:Cube-convert.gif]] 1 [[Diamond ]] + 1 Staff + 1 Kris + 1 Belt --> Savage Polearm Class Weapon
* ivl = 50.
** Creates a polearm class weapon with the Savage prefix (66-80% Enhanced Damage).
These can be used multiple times on the same weapon, which allows one to re-do the roll if the new weapon is not of the desired quality or has only one socket.
[[Image:Cube-convert.gif]] 3 [[Gems|Chipped Gems ]] + 1 Magic Weapon --> Socketed Magic Weapon
* ilvl = 25.
** This recipe rerolls the stats on a magical weapon, setting it with new, random modifiers and 1-2 sockets.
[[Image:Cube-convert.gif]] 3 [[Gems|Standard Gems ]] + 1 Socketed Weapon --> 1 Socketed Magic Weapon
* ilvl = 30
** This recipe rerolls the stats on the weapon, creating a new magical version of the same weapon, with random [[modifiers]] and 1-2 sockets.
[[Image:Cube-convert.gif]] 3 [[Gems|Flawless Gems ]] + 1 Magic Weapon --> Socketed Magic Weapon
* ilvl = 30
** This recipe rerolls the stats on the weapon, creating a new magical version of the same weapon, with random [[modifiers]] and 1-2 sockets.
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