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Spawned Species

1,503 bytes added, 04:03, 21 April 2010
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Created page with 'In Levels.txt, NumMon <br> Number of different Monster Types that will be present in this area, the maximum is 13. You can have up to 13 different monster types at a time in Ni…'
In Levels.txt,

NumMon
<br>
Number of different Monster Types that will be present in this area, the maximum is 13. You can have up to 13 different monster types at a time in Nightmare and Hell difficulties, selected randomly from nmon1-nmon25. In Normal difficulty you can have up to 13 normal monster types selected randomly from mon1-mon25, and the same number of champion and unique types selected randomly from umon1-umon25.
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mon1-mon25
<br>
Normal only. Spawned species, use ID from MonStats.txt. Only the first ten columns appear in the unmodded file. In 1.10 final, beta 1.10s and v1.11+ you can add the missing mon11-mon25 columns.
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rangedspawn
<br>
Give preference to monsters set to ranged=1 in MonStats.txt on Nightmare and Hell difficulties when picking something to spawn. Exact way this is done is unknown though.
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nmon1-nmon25
<br>
Nightmare/Hell only. Spawned species, use ID from MonStats.txt. Only the first ten columns appear in the unmodded file. In 1.10 final, beta 1.10s and v1.11+ you can add the missing nmon11-nmon25 columns. Due to what appears to be a bug Champion/Unique species uses this column also in nightmare/hell.
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umon1-umon25
<br>
Normal only. Champion/Unique species, use ID from MonStats.txt. Only the first ten columns appear in the unmodded file. In 1.10 final, beta 1.10s and v1.11+ you can add the missing umon11-umon25 columns.
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Source: http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=301
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