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Magic Find

3,302 bytes added, 22:32, 29 October 2006
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You can see exactly how much in the table below.
 
<span id="mfpercentages">'''MF Percentages'''</span>
{|
No, the more MF you have the better, always, in terms of getting higher quality items. 1000% will find more Uniques, over time, than 900%, and far far more than 300% or 200%. The balance comes in how long it takes you. If you can do an item finding run in 10 minutes with 1000% MF, and the same run in 3 minutes with 500% MF, it's probably better to go faster, since you could do the same run 3x, which would be better odds for good equipment over all.
==What order are items checked to drop? March 7, 2002==
The game first determines what type of item will be dropped; Magic Find has no effect on this. Once the item is determined, your MF is checked in determining if the item is Unique, Rare, etc. The game rolls for Unique first, then Set, Rare, Magical, and normal. This is why more MF is always better, since it boosts your odds of Unique, Set, and Rare. Since SuperUniques, bosses, and Act Bosses always drop at least magical items, (and have much better odds of dropping higher quality items than normal monsters do) MF there will make a big difference.
 
If the game rolls a Unique, and there is no Unique of that item type (a common occurrence with so few Elite Uniques) you will get a Rare item with 3x normal durability. If the game rolls a set and there is no set of that item type, you will get a magical item with 3x the normal durability.
 
If you are tracking how many Uniques and Sets you get from item runs, you must note the durability of all Rare and Magical items to have an accurate total.
 
==When is MF calculated?==
 
The MF on the character getting the kill, at the instant the monster dies, is what's checked. This means you can fire an arrow or cast a spell, then switch to bigger MF weapon/shield, and get the MF bonus from it. For example an Assassin or Sorceress can cast traps or spells with +skills weapons, then quickly switch to a Gull/Rhyme and get the bigger MF from that when the monster actually dies. This even works with arrows, you can fire Guided Arrows with your Buriza, and switch weapons to a sword/shield before the arrow hits the target, and get the MF credit as long as you switch in time.
 
==Does more MF help find more Charms and Jewels?==
 
No, this is a common misconception. Charms and Jewels are magical (or sometimes rare with Jewels) but since there aren't non-magical charms and jewels MF does nothing for them. It does help you get more Rare jewels, instead of magical ones, but the total number found shouldn't change.
 
==How much Magic Find do I need?==
 
There is no answer to this, but the more you have the better. Noticeably better results start around 80-100%, you'll really start to like it by 200-300%. By 500% or more virtually everything that drops is magical. Since v1.09 introduced diminishing returns, it's not especially useful to get higher than 350% or so, in terms of finding more Uniques and Sets, but the higher the better for normal play.
 
The main issue to consider is your killing speed, compared with the diminishing returns (see the table up this page a bit). Going from 500% to 1000% MF only increases your Uniques MF from 253% to 295%, which is just a 42% improvement. If your killing speed drops 50% due to lesser equipment when you go from 500% to 1000%, you'd be better off doing twice as many runs at 500%, since with so many more items found your odds of something good would be much higher.
 
The main reason you want really high MF is to counter the "what if" factor. If you're playing with 400% MF and could be at 700% but slower, and you find a rare Hydra Bow, or Rare Shako, you'll probably bang your head into the keyboard, thinking "what if". Tell yourself that in the long run your 400% and faster killing will pay off, and that the item would probably have been a Rare anyway. Then bang your head a few more times.
 
==What are the drawbacks of high Magic Find?==
 
The most obvious is the equipment trade off. You'll lose many +skills, but the biggest changes are generally resistances and defense, and killing power if you are doing an MF weapon and aren't a Sorceress. The Hardcore character has to carefully evaluate their equipment changes, since death is a bad thing.
 
You'll find very few normal items with very high magic find. So if you want items to Imbue, or socketed items, you'll want to go easy on the Magic Find.
 
 
 
[[Category:Modifiers]]
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