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Faster Run Walk

6,404 bytes added, 14:39, 7 May 2010
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'''Faster Run/Walk''' speed, mostly called simply '''FRW''', is a property boosted by equipment (usually [[boot]]s) and also by charms. Heavier [[armor]] and [[shield]]s lowers running speed and may also increase stamina drain.
Faster Run/Walk items will make your character move faster both when Running and Walking. How fast your character actually moves is affected by several factors.
=Definition of Yards=
==Background==
All characters in {{iw|Diablo_II Diablo II}} move at the same speed in basic gear, but they differ as they gain bonuses from equipment and skills. Numerous skills increase run/walk speed.
 
Run/walk speed is always boosted by added FRW gear, and and each amount of increase is discernible, though perhaps not to the naked eye. (See [[breakpoints]] for various actions here.)
 
::Unlike attack speed or cast rate, the result of the formula is in YARDS, not FRAMES. All of the frame-based formulas have breakpoints because frames has to be a whole number (i.e. an animation can take 2 frames, or 3 frames, but it can't take 2.37 frames). There is no requirement for *YARDS* to be a whole number (i.e. you can run at 2.37 yards per second), so the formula results in no breakpoints. It's sort of like the [[Magic Find]] formula- both suffer from diminishing returns, but neither has any breakpoints. Every percentage of FR/W and Magic Find is an improvement over the percentage before. -- [http://forums.diii.net/showthread.php?t=536403 Source]
 
 
==Run/Walk Speed==
<div align="right">
{| cellpadding="2" align="right"
! colspan="6" | Run Speed (Speed = yards per second)
|-
! FRW
! Speed
! FRW
! Speed
! FRW
! Speed
|-
| align="center" | '''O'''
| 6
| align="center" | '''60'''
| 7.68
| align="center" | '''120'''
| 8.64
|-
| align="center" | '''5'''
| 6.16
| align="center" | '''65'''
| 7.80
| align="center" | '''125'''
| 8.70
|-
| align="center" | '''10'''
| 6.36
| align="center" | '''70'''
| 7.88
| align="center" | '''130'''
| 8.76
|-
| align="center" | '''15'''
| 6.52
| align="center" | '''75'''
| 8.00
| align="center" | '''135'''
| 8.82
|-
| align="center" | '''20'''
| 6.68
| align="center" | '''80'''
| 8.08
| align="center" | '''140'''
| 8.88
|-
| align="center" | '''25'''
| 6.84
| align="center" | '''85'''
| 8.16
| align="center" | '''145'''
| 8.94
|-
| align="center" | '''30'''
| 7.0
| align="center" | '''90'''
| 8.24
| align="center" | '''150'''
| 9.00
|-
| align="center" | '''35'''
| 7.12
| align="center" | '''95'''
| 8.32
| align="center" | '''155'''
| 9.04
|-
| align="center" | '''40'''
| 7.24
| align="center" | '''100'''
| 8.40
| align="center" | '''160'''
| 9.08
|-
| align="center" | '''45'''
| 7.36
| align="center" | '''105'''
| 8.46
| align="center" | '''165'''
| 9.12
|-
| align="center" | '''50'''
| 7.48
| align="center" | '''110'''
| 8.52
| align="center" | '''170'''
| 9.16
|}
 
</div>
 
 
'''Armor and Shield Penalty'''<br>
The table only shows the base runspeed depending on your FRW from items, without any penalties or speed increasing skills active.
 
If you care about your run speed I assume you are only going to use light armor and shields. If you do use medium or heavy armor or shields, then you will have to subtract 0.2 for each medium piece and 0.4 for each heavy.
 
Example: A character has 120 FRW from items but is wearing heavy armor (plate mail), and carrying a medium shield (large shield). This gives us: 8.64 - 0,4 - 0,2 = 8,04 yards per second. Since the FRW bonuses have diminishing returns, it takes more FRW bonus to offset the heavy armor/shield penalty as your total FRW increases.
 
'''Harmony Vigor Aura'''<br />
Various character skills boost the run/walk speed. One method available to all characters is the [[Vigor]] aura, which can be provided by a [[Paladin]] or by the [[Harmony]] [[runeword]]. Harmony grants level 10 Vigor when equipped, which yields an increase of 1.44 yards per second to run/walk speed.
 
Returning to the previous heavy armor/medium shield example, that character with Harmony would move at 8.04 + 1.44 = 9.48 yards per second.
 
'''Walkspeed?'''<br />
Your walk speed is 2 yards per second slower then your run speed. (A character with a lot of faster run/walk can walk faster than a slower character can run.)
 
'''Exact runspeed?'''<br />
If you have FRW amount not listed in the table, you can use the formula below. Armor penalty is -5 for medium, and -10 for heavy.
 
* Runspeed = 6 + <u>SkillFRW + ArmourPenalty</u> + <u> 6 * ItemFRW </u>25 ItemFRW + 150
 
 
==Formulae==
Speed while walking:
* EffectiveWalkSpeed = BaseWalkSpeed * (1 + Skill_FRW / 100 + [Item_FRW * 150 / (Item_FRW + 150)] / 100 + Armor_Speed / 100)
 
where
 
* BaseWalkSpeed is 4 yards/s for all characters
* Skill_FRW is skill based FRW minus slow effects
* Item_FRW is item based FRW
* [] indicates rounding down.
* Armor_Speed is the sum of the speed reduction from armor and shield (a negative number). The reduction is -5 for medium armors/shields and -10 for heavy armor/shields.
 
Additionally, if EffectiveWalkSpeed < BaseWalkSpeed / 4, EffectiveWalkSpeed = BaseWalkSpeed / 4. Thus, there is a minimum cap of 1 yard/s for EffectiveWalkSpeed.
 
Speed while running:
* EffectiveRunSpeed = BaseRunSpeed + BaseWalkSpeed * (Skill_FRW / 100 + [Item_FRW * 150 / (Item_FRW + 150)] / 100 + Armor_Speed / 100)
 
where BaseRunSpeed is 6 yards/s for all characters and other terms as above. Substituting EffectiveWalkSpeed into this formula, we get:
 
* EffectiveRunSpeed = EffectiveWalkSpeed + BaseRunSpeed - BaseWalkSpeed
 
By entering the values of BaseRunSpeed and BaseWalkSpeed in the formula, we get:
* EffectiveRunSpeed = EffectiveWalkSpeed + 2 yards/s
 
Additionally, if EffectiveRunSpeed < BaseWalkSpeed / 4, EffectiveRunSpeed = BaseWalkSpeed / 4. Thus, there is a minimum cap of 1 yard/s for EffectiveRunSpeed.
 
Speed while [[charge|charging]]:
* ChargeSpeed = BaseRunSpeed * (1 + Skill_FRW / 100 + Armor_Speed / 100) * 150%
 
where the terms are as above. By substituting BaseRunSpeed and multiplying it by 150%, we get:
* ChargeSpeed = 9 yards/s * (1 + Skill_FRW / 100 + Armor_Speed / 100)
 
There is no lower limit to ChargeSpeed. It can be even negative.
 
All formulas courtesy of Tommi Gustafsson.
 
 
 
==FRW Diminshing Returns Chart==
Visual representations of this property and its diminishing returns at higher levels. Chart by Virtuous.
 
[[Image:Frw1.jpg|thumb|600px|center|Faster Run/Walk diminishing returns.]]
 
 
 
==Definition of Yards==
Movement speed in Diablo II is measured in yards per second (yards/s). A yard is 48 pixels in horizontal direction and 24 pixels in vertical direction.
=Visible Screen Size in Yards=
==Visible Screen Size in Yards==
The screen size is 640x480 or 800x600 pixels. The lower panel takes 48 pixels, leaving 640x432 pixels in the smaller screen mode and 800x552 pixels in the larger one for the game play area. Thus, the visible screen has the following proportions in yards:
|}
=Basic Movement Speeds=
==Basic Movement Speeds==
The basic walking and running speeds are the same for all characters.
Monsters' base movement speeds vary.
==Minimum Movement Speed==
===Minimum Movement Speed===
The minimum walking and running speed is 1 yard/s. Regardless of how chilled or slowed you are, you cannot move slower than this. Note that running speed is calculated from an unmodified walking speed and, thus, the running speed may be lower than 3 yards/s but never below 1 yard/s.
Movement speed is affected by items, skills, armor/shield weight, and slowing effects, such as chill and slow.
==Faster Run/Walk: Items==
===Faster Run/Walk: Items===
Walking and running speed are modified by Faster Run/Walk (FRW) items, but charging speed is unaffected by them. Item based FRW is subject to diminishing returns. The effect of 0 % to 295 % FRW to run/walk speed is listed in the table below.
|}
===Faster Run/Walk: Skills===
Skills, such as Vigor, increase movement speed. Their effect is not subject to diminishing returns. FRW from skills increases movement speed as follows:
For example, level 7 Vigor gives 32 % FRW, which translates into +1.28 yards/s with run/walk and +2.88 yards/s with Charge. FRW from different skills stacks.
===Speed Reduction from Armors and Shields===
Heavy and medium armors and shields reduce movement speed as follows:
Thus, the maximum run/walk speed reduction from the armor and the shield is 0.80 yards/s (both heavy). The maximum reduction to charging speed is 1.80 yards/s.
===Slowing Auras, Items & Chilling Attacks===
Anything that slows, such as Slows Target By X% items, [[Holy Freeze]], and [[chill ]] from [[cold ]] attacks, are treated as negative skill based FRW.
{|
'''Slow Target item'''. Regardless of X%, this ability functions as -100% on the Diablo 2 client. The ability functions normally as -X% FRW on the Diablo 2 server. If used, the ability causes severe desync, because the target is typically moving at different speeds on the client and the server. Slow from different items stacks (i.e. each slow item adds -100% FRW on the client side), and slowing effects of different type stack in general.
==Monster Speed Bonuses==
===Monster Speed Bonuses===
Monsters' speed bonuses are treated as skill based FRW (no diminishing returns). Note that monsters' base movement speeds vary, and thus the increase in yards/s is usually not the same as for characters.
==Movement Speed Formulas==
===Walking Speed===
<blockquote>EffectiveWalkSpeed = BaseWalkSpeed * (1 + Skill_FRW / 100 + [Item_FRW * 150 / (Item_FRW + 150)] / 100 + Armor_Speed / 100)</blockquote>
Additionally, if EffectiveWalkSpeed < BaseWalkSpeed / 4, EffectiveWalkSpeed = BaseWalkSpeed / 4. Thus, there is a minimum cap of 1 yard/s for EffectiveWalkSpeed.
===Running Speed===
<blockquote>EffectiveRunSpeed = BaseRunSpeed + BaseWalkSpeed * (Skill_FRW / 100 + [Item_FRW * 150 / (Item_FRW + 150)] / 100 + Armor_Speed / 100)</blockquote>
Additionally, if EffectiveRunSpeed < BaseWalkSpeed / 4, EffectiveRunSpeed = BaseWalkSpeed / 4. Thus, there is a minimum cap of 1 yard/s for EffectiveRunSpeed.
===Charging Speed===
<blockquote>ChargeSpeed = BaseRunSpeed * (1 + Skill_FRW / 100 + Armor_Speed / 100) * 150%</blockquote>
There is no lower limit to ChargeSpeed. It can be even negative.
 
 
==References==
* [http://forums.diii.net/showthread.php?t=536403 Yards/Frames Discussion]
 
[[Category:Modifiers]]
[[category:calculations]]
[[category:Special Modifiers]]
[[Category:Glossary]]
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