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Armor
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'''Armor''' items include [[body armor]], [[shield]]s, [[helmet]]s, [[belt]]s, [[glove]]s and [[boot]]s in {{iw|Diablo_II Diablo 2}}.
Regardless, you always have a 5% chance of miss, so even without any Defense, there's ever only a 95% chance to hit you. ===Gloves, Boots and Belts===[[Glove]]s, [[boot]]s, and [[belt]]s add to your [[Defense]] and other bonuses, but not enormously. None of these account for a very large percentage of your total Defense value, but special item types ([[Uniques]], [[Rare]]s, or [[Item Set]]s) can provide a decent boost to Defense, and of course to your other stats also. The [[magic]]al [[modifier]]s found on these items are much less powerful than the ones on [[helm]]s and [[body armor]], but they add some to the cause and with the special item types they can be quite powerful. ==Defense and Blocking==[[Shield]]s have a base [[block]] number, but you have to figure it into a formula which is based on your [[Dexterity]]. The higher your Dexterity, the more you'll block. If your Dexterity is lower, higher % blocking gear helps, but you'll only block at some % of the time you could if you had more Dex. Blocking half the time when you have 70% blocking is 35%. Blocking half the time when you have 40% blocking is just 20%. So better equipment helps, but a good shield isn't a total solution. Blocking % in the Expansion: The formula for blocking is: Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2) If your character is moving, then % chance to block is reduced to 1/3 of its original value. A quick example? You have a [[Clvl]] 50 [[barbarian]] with 80 in Dex and a tower shield that's 49% blocking. [49 * (80 - 15)] / (50 * 2) = 31,85 %. Compared to the 49% he'd get in D2, he's only half as effective. And it gets worse as your Clvl increases, you need to put about half your stat points into Dex to keep your percentage at around half your shield's blocking %. [[Twitchthroe]] is still the only way to boost blocking percentage, and it makes very little difference at higher levels. In the above example it would take the Barb from 25% up to 38%, but he's got 80 dexterity. For a Clvl 50 [[Sorceress]] or [[Necromancer]] with 25 dexterity, they'd block 3.5% (compared to 44% in D2) with the tower shield, and 5.5% (compared to 69% in D2) with Twitch added in. Blocking % in Diablo II: It is capped at 75%. You can get more than this with a good shield + Twitchthroe, or a [[Paladin]] can use his [[Holy Shield]] skill, but no matter how high the display is, 75% is all that you can block. ==Sockets==This table illustrates the most possible sockets [[socket]]s on the three types of socketed armor found per [[difficulty level]]. Lots of items don't have this many sockets, and the elite items aren't findable on [[normal]]. For example, [[Ancient Armor ]] can have up to 4 sockets. However you'll never get it with more than 3 unless you find it in a game on [[Hell difficulty]]. Lots of types of headgear can have 3 sockets, but they'll only be found on hell now.
{|
! colspan="3" | Maximum possible sockets:
|-
! [[Normal]]! [[Nightmare]]! [[Hell]]
|-
| Helmets[[Helmet]]s
| 2
| 2
| 3
|-
| [[Body Armorarmor]]
| 3
| 3
| 4
|-
| Shields[[Shield]]s
| 3
| 3
| 4
|}
These all apply to [[non-magical ]] items. You can get Artisan's and Jeweler's prefixes in normal or later and get 3 or 4 sockets from them, depending on the item type.
Prior to v1.08 Armor was 3/4/4, Helms were 3/3/3, and Shields were 3/4/4, by difficulty level, so it was much easier to find items with the most possible sockets, all of them occurring on normal or Nightmare.
=Defense and Blocking=Armor Weight==All armor is sorted into three weight categories, or types.* Light Armor: Leather type armor* Medium Armor: Mail type armor* Heavy Armor: Plate armor
==Armor Graphics==
Armor has a wide range of graphics, and it's also possible to mix and match items. No item worn on a character influences the look of other items worn on a character, and every type of [[helm]], [[body armor]], [[belt]], [[gloves]], [[boots]] and [[weapon]] has its own distinct look: for instance, a cap looks nothing like an assault helmet. A few of the many possible outfits for the [[Barbarian]] are displayed below.
As for special items, most [[Uniques]] have unique artwork. [[Rare]]s and [[Set]] items mostly use the normal item graphics with some palette shifts. Many other [[Magic]]al items have very different looks due to palette shifting, caused by modifiers or gems. [[Gems#Skulls|Skull]] [[gems]] in an item will make it appear black or dark gray, while [[Gems#Rubies|rubies]] make items red, [[Gems#Emeralds|emeralds]] green, etc. Items with "of the light" suffixes are usually golden and almost glowing.
There is a "one size fits all" aspect to equipment, which is necessary, since having five different types of every armor in the game would be annoying and item variety overkill. The silver platemail that the [[Paladin ]] wears does not look the same on the [[Amazon]], since when she equips the same item, it will reshape itself to her curves and transform into the golden tones that she favorsfavours. And a [[Barbarian ]] can wear the same armor and it will appear in his darker brown and black colorscolours, and fit his much more massive frame.
The same goes for belts and head gear of all types, as well as boots and gloves. Perhaps not entirely realistic, but a necessary convenience in the game.
==Gems, Runes and Jewels==
[[Gems]] are a factor in armor. Check the Gems page for full stats for both D2 and D2X gems. Other things to socket include [[Runes]] and [[Jewels]].
==Armor Lists==
Below are links to individual pages detailing the different armors.
{{item navbox|d2=Yes}}
[[category:Armor]]
[[category:Armor (Diablo II)]]
[[Category:Items]]
[[category:basics]]