3
edits
Changes
ADVERTISEMENT
From Diablo Wiki
Gambling
,ilvl vs qlvl clairifications
If you're after a specific modifier, or group of modifiers, you'll want to compare the [[Alvl]]s of those items. (See the [[prefixes]] and [[suffixes]] pages.) You'll need to exceed the Alvl of an item to have it in the available modifier pool, though there is some randomization to the levels of items and modifiers when gambling (explained below).
There are also sweet spots, when good modifiers are available, but before additional modifiers become possible and dilute the odds of getting the good ones you want. If, for instance, the modifier you want on a glove is Alvl 50, and you notice that seven more modifiers become possible on gloves at Alvl 60, you'll have better odds of getting the modifier you want before the [[Qlvlilvl]]s of items exceed 60. See the details on determining Alvl and Qlvl ilvl further down this page.
These odds are unaffected by any other factor. [[Clvl]], item type, players in the game, [[magic find]], etc. Just gamble and cross your fingers.
The odds that item types will upgrade to [[exceptional]] and [[elite]] are more complicated to calculate. They depend on Clvl and [[Ilvlilvl]]. Higher level characters are more likely to get exceptional and elite items, and lower level items are more likely to upgrade to exceptional and elite. The formulas are as follows:
* Exceptional = 1 + (ilvl - excep qlvl) * 90 / 100
* Elite = 1 + (ilvl - elite qlvl) * 33 / 100
==Item Modifier Determination==
The process of determining which affixes ([[prefix]]es and [[suffix]]es) can occur on a given item in ''[[Diablo II]]'' is very complicated. Check out the [[Item_Generation_Tutorial#Affix_selection|Item Generation Tutorial]] for a full run down. The gist of the process is that items have a quality level an Item Level ([[Qlvlilvl]]) which the game uses to determine which affixes (based on their [[Alvl]]) can possibly appear on that item. From the valid pool of [[modifier]]s (based on item type and Qlvlilvl) it then selects one or more modifiers.
For item drops (by monsters or chests) the item's Qlvl ilvl is determined by the monster's level, or the Ilvl levle of the area in which the chest was found. For gambling, Qlvl ilvl is determined by the level of the character gambling, with some randomness thrown in. ilvl = Clvl = Qlvl +4/-5.This means that the Qlvl ilvl of the item will be somewhere between -5 and +4 the Clvl. Thus, when trying to gamble the Alvl 90 modifier that adds +2 to a character's skills on an amulet, there's a 10% chance of getting a Qlvl ilvl 90 amulet at level 86, a 50% chance at level 90, and a 100% chance at level 95 and above.
===Circlets and Mlvls===
[[Circlet]]s add an oddity to this, with their [[mlvl]]. This is a [[magic level]] bonus that makes all types of circlets get higher in Qlvl level affixes than other items gambled by the same character.
* Circlets: 3
* Coronets: 8
* Tiaras: 13
* Diadems: 18
Thus, a coronet gambled by a level 70 character would have a Qlvl at an ilvl of 78, 65 - 74 and level thus get bonuses as high as 73 - 82 characters are guaranteed to . To have a guaranteed chance at +2 skills (Alvl 90) when gambling coronets, a character would have to be 87 (87 - 5 + 8 = 90).
The level of your character determines, with some allowance for chance, which types of base items can be displayed in the gambling window. This is an important consideration for low and mid-level characters, but becomes irrelevant for higher level heroes. Past level 56, every type of item can appear in the gambling window, and it's sheer luck which do or do not on a given gamble (aside from [[ring]]s and [[amulet]]s, one of each will always appear).
This [[ilvl]] calculation affects only the types of base items available to gamble from. It does not factor into the modifiers that can be found on those items, which are also determined largely by a [[Character level|character's level]]. For instance, just because a level 60 [[Sorceress]] has a chance to see a coronet every time the gamble window loads, doesn't mean she can ever get +2 to all skills on a coronet she gambles (she can not, her clvl is much too low).
The calculation of which item types can appear is partially random, since when the item types are selected the game throws in a +4/-5 value on top of your Clvl, just to stir things up a bit. This has no effect on higher level characters, but can tweak things a bit for newer heroes.