Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Prefix

5 bytes removed, 16:54, 14 June 2010
+ Poison Damage
<br>
=+ Poison Damage*=
! Level Requirement
|-
| Septic*
| +6 Poison Damage over 2 seconds
| Bows, Circlets, Orbs, Scepters, Staves, Wands, Weapons
| 1
|-
| Foul*
| +12 Poison Damage over 3 seconds
| Bows, Orbs, Scepters, Staves, Wands, Weapons
| 7
|-
| Corrosive*
| +29 Poison Damage over 2 seconds
| Weapons
|
|-
| Toxic*
| +150 Poison Damage over 5 seconds
| Bows, Orbs, Scepters, Staves, Wands, Weapons
| 26
|-
| Pestilent*
| +275 Poison Damage over 6 seconds
| Bows, Orbs, Scepters, Staves, Wands, Weapons
|}
<br>
<nowiki>*</nowiki> Magical only: can not cannot be found on Rare items. Some poison damage is very useful to keep monsters from healing mid-fight, but it's hard to get enough of it to be a major factor in a big hell game. It's most often added from charms, especially in PvP combat. Poison damage was buggy in v1.08, is buggy in v1.09, and will probably be buggy in v1.10. The displayed amount doesn't stack correctly from multiple items, and neither does the duration time.
<br>
<br>
1,556
edits