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Megademon

31 bytes added, 09:13, 19 July 2010
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[[File:VenomLord.jpg|thumb|right|Venom Lord in-game]]
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{Guest Monsters}}}}Megademons are [[Demons]].
These winged, flightless, demonic-looking creatures are fierce melee brawlers who also pack an Inferno breath attack. The inferno was very dangerous in early versions of Diablo II, but it has been nerfed in more recent patches, and is no longer a great threat to any character with reasonable fire resistance.
These winged, flightless, demonic-looking creatures are fierce melee brawlers who also pack an Inferno breath attack. The inferno was very dangerous in early versions of Diablo II, but it has been nerfed in more recent patches, and is no longer a great threat to any character with reasonable fire resistance.
Megademons are still quite dangerous with their melee attack, and they move quickly and hit hard. Their AI is unusual, and they tend to dance around a bit, circling their target before closing in. This makes them slower to engage than more direct melee fighters, but can make a mob of them more dangerous, since they will completely surround their target in short order, rather than stacking up as they all try to take the shortest route to the character.
 
Due to some odd mlvl and ilvl interactions, several of the Megademons are only found in one area on Normal difficulty, and only then as bosses or champions. '''Balrogs'''only spawn as bosses or champions on the [[Outer Steppes]], and only on Normal, hence only their stats for Normal are presented. (They appear in 3 areas of act 5 as Guest Monsters.)
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 ==Statistics==
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
[[Image:VenomLord.jpg|frame|left]]
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==Offense==
Megademons are melee attackers with the ability to use the Inferno spell from a distance. The Guest Monsters types add a % chance of fire damage adding to their melee hits.
==Defenses==
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
==Resistances==
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
==Locations==
Due to some odd mlvl and ilvl interactions, several of the Megademons are only found in one area on Normal difficulty, and only then as bosses or champions.
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