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01) Archon Staff (qlvl 85) <br> [U] Mang Song's Lesson (qlvl 86)<br> 02) Berserker Axe (qlvl 85) <br> [U] Deathcleaver (qlvl 78)<br> 03) Bloodlord Skull (qlvl 85) <br> [U] Darkforge Spawn (qlvl 72)<br> 04) Caduceus (qlvl 85) <br> [U] Astreon's Iron Ward (qlvl 68) <br> [S] Griswold's Redemption (qlvl 44)<br> 05) Colossus Blade (qlvl 85) <br> [U] The Grandfather (qlvl 85) <br> [S] Bul-Kathos' Sacred Charge (qlvl 50)<br> 06) Colossus Girdle (qlvl 85) <br> 07) Corona (qlvl 85) <br> [U] Crown of Ages (qlvl 86) <br> [S] Griswold's Valor (qlvl 44)<br> 08) Diadem (qlvl 85) <br> [U] Griffon's Eye (qlvl 84) <br> [S] M'avina's True Sight (qlvl 21)<br> 09) Dimensional Shard (qlvl 85) <br> [U] Death's Fathom (qlvl 81)<br> 10) Dream Spirit (qlvl 85) <br> 11) Giant Thresher (qlvl 85) <br> [U] Stormspire (qlvl 78)<br> 12) Glorious Axe (qlvl 85) <br> [U] Executioner's Justice (qlvl 83)<br> 13) Guardian Crown (qlvl 85) <br> 14) Hydra Bow (qlvl 85) <br> [U] Windforce (qlvl 80)<br> 15) Legend Spike (qlvl 85) <br> [U] Ghostflame (qlvl 70)<br> 16) Myrmidon Greaves (qlvl 85) <br> [U] Shadowdancer (qlvl 79)<br> 17) Mythical Sword (qlvl 85) <br> [S] Bul-Kathos' Tribal Guardian (qlvl 50)<br> 18) Ogre Gauntlets (qlvl 85) <br> [U] Steelrend (qlvl 78)<br> 19) Sacred Armor (qlvl 85) <br> [U] Tyrael's Might (qlvl 87) <br> [U] Templar's Might (qlvl 82) <br> [S] Immortal King's Soul Cage (qlvl 37)<br> 20) Scissors Suwayyah (qlvl 85) <br> [S] Natalya's Mark (qlvl 22)<br> 21) Thunder Maul (qlvl 85) <br> [U] The Cranium Basher (qlvl 85) <br> [U] Earthshifter (qlvl 77)<br> 22) Unearthed Wand (qlvl 86) <br> [U] Death's Web (qlvl 74)<br> 23) Vortex Shield (qlvl 85) <br> [S] Griswold's Honor (qlvl 44)<br> 24) War Pike (qlvl 85) <br> [U] Steel Pillar (qlvl 77)<br> 25) Winged Harpoon (qlvl 85) <br> [U] Gargoyle's Bite (qlvl 78)
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To be precise, armor and weapons are actually in separate treasure classes, weap3 and armo3, weap6 and armo6 etc., but if the one can drop, the other can drop as well, so no distinction is made here.
'''NOTE: The qlvls of the base items are actually their base qlvls (which influence affix generation). The qlvls of set and unique items have a different meaning. They are the minimum ilvl which a monster, chest, gambling process or whatever must be able to generate to produce that item. The choice of terms is somewhat poor, but unfortunately they are established.'''
[[Category:Item Generation]]