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Open Wounds

981 bytes removed, 12:31, 8 December 2010
Eliminated redundant distinction between 1.10 and 1.11a, and 1.11b
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==Overview==
Open Wounds is a weapon mod which leads to a constant loss of life on the target hit over 8 seconds (200 frames). It's not actual damage the target receives, but a negative life regeneration, which is <u>not</u> offset against target's damage regeneration (for monsters, hirelings and pets). Instead, regeneration is immediately cut off once Open Wounds steps in (Replenish Life from items and healing from a skill like [[Prayer]] still function). Unlike Prevent Monster Heal the Open Wounds mod will also work when applied by a hireling or [[Iron Golem]].
Common abbreviation for Open Wounds is "OW".
==Formula==The formula is different for different versions of the depending on game. The amount of version: life loss drain increased drastically from V1.09 to V1in 1.10, and was again slightly increased in V1.11b (the actual version of the game)+.
===V11.11b10+===
Life drain per frame in bits (1 bit = 1/256 point):
uLvl=1-15: 40 + (lvl - 1) * 9<br>
uLvl=16-30: 40 + 126 + (lvl - 15) * 18<br>
uLvl=31-45: 40 + 396 + (lvl - 30) * 27<br>
uLvl=46-60: 40 + 801 + (lvl - 45) * 36<br>
uLvl=61-99: 40 + 1341 + (lvl - 60) * 45
{|
|-
!Clvl
!Life Drain
|-
!align=right|1-15
| = 9*clvl + 31
|-
!align=right|16-30
| = 18*clvl - 104
|-
!align=right|31-45
| = 36*clvl - 374
|-
!align=right|46-60
| = 36*clvl - 779
|-
!align=right|>60
| = 45*clvl - 1319
|}
 
 
This may then be modified against certain targets or when using certain attacks:
Where uLvl = unit level, can be player or hireling. This may then be modified against certain targets and using certain attacks:
*0.25 for attacker using a Melee Attack (1/4) with any melee attack on a Player.<br>player*0.125 for attacker using Ranged Attack (1/8) with any ranged attack on a Player.<br>player*0.5 for attacker using Ranged (1/2) with any melee or Melee ranged attack on a Boss Monster any Champion, Unique, Super Unique or boss (excluding normal or minion.<br>Putrid Defiler) monster*1 for attacker using Ranged with any melee or Melee ranged attack on any other target.
Life drain per second in points = Life drain * 25/256
Total life drain in points = Life drain * 199/256is rounded down to the nearest bit after division.
Although duration is 8 seconds (200 frames), life does not drain in the first frame and so only does so for 199 frames.
<br>
Life drain per second in points ===V1.10 and V1.11a==='''Life loss per frame:'''drain * 25/256
Clvl=1-15: ((9 * Clvl+31) / 256)) * Modifier<br>
Clvl=16-30: ((18 * Clvl-104) / 256) * Modifier<br>
Clvl=31-45: ((27 * Clvl-374) / 256) * Modifier<br>
Clvl=46-60: ((36 * Clvl-779) / 256) * Modifier<br>
Clvl=61-99: ((45 * Clvl-1319) / 256) * Modifier
where '''Modifier''' differs for attack type and target:Total life drain in points = Life drain * 199/256
0.25 for attacker using a Melee Attack on a Player.<br>
0.125 for attacker using Ranged Attack on a Player.<br>
0.5 for attacker using Ranged or Melee on a Boss Monster or minion.<br>
1 for attacker using Ranged or Melee on any other target.
Although duration is 8 seconds (200 frames), life does not drain in the first frame and so only does so for 199 frames.<br><br>===V11.09===In V1.09 duration Duration of OW was only 4 seconds and the same formula was used for all character levels. Also life loss wasn't influenced by a target modifier.
'''Life loss per frame:'''
Total life loss = Life loss per second * 4 (the duration of OW in V1.09)
==Examples==For each version I assume a character level of 85 and a normal monster as target.
===V1.11b===
===1.10+=== '''Life drain per frame in bits'''<br> = 40 + 1341 + (45*85-601319) * 45 * 1<br>= 40 + 1341 + 1125<br>= 2506
'''Life drain per second in points'''<br>= 2506 * 25/256<br>= 244 186/256(3825 - 1319)
'''Total life drain in points'''<br>= 2506 * 199/256<br>= 1,948 6/256
===V1.10 and V1.11a==='''Life drain per second in points'''
'''life loss per frame'''<br>= ((45 2506* 85 - 1319) 25/ 256) * 1<br>= (3825 - 1319) / 256<br>= 9.7890625
For '''life loss per second''', multiply life loss per frame by 25:=244 186/256
9.7890625 * 25<br>
=244.7265625
For '''total Total life lossdrain in points''', multiply life loss per second by 8 (the total duration of OW):
244.7265625 = 2506 * 8<br>= 1957.8125199/256
=1,948 6/256 <br><br>==V1=1.09===
'''life loss per frame''' = (85 * 9 + 40) / 256<br>
= 314.453125
=Items with Open Wounds mod=Sources==
{|
!Itemalign=left|Source
!OW%
|-
==FAQ==
===Which skills/attacks carry OW and which don't?===
In General, every ''''attack'''' carries OW - i.e. bare fists attack, normal weapon attack and skills like Whirlwind, Zeal, Assassin's charge-up attacks and so on will deliver OW.
'''Skills, that carry OW:'''
*[[Blade Fury]]
*Kicks in general
*Multishot [[Multiple Shot]] (only the two middle arrows)*[[Smite]]
'''Skills, that <u>don't</u> carry OW:'''
*[[Blade Sentinel]]*[[Blade Shield]]*Multishot [[Multiple Shot]] (all arrows except for the two middle ones)
===Is there a cap on OW?===
===So what can I do against OW in PvP?===
Life drain cannot be reduced by any form of damage reduction, and its duration cannot be reduced by [[Cleansing]] or [[Fade]]. Replenish Life from items is a direct counter. Against another player, a level 30 player in 1.1110+ applies 109 bit life drain per frame with a melee attack, and 54 bit life drain per frame with a ranged attack: this can be countered entirely by Replenish Life +109 and +54 respectively.
===Will every target suffer from OW?===
==Links==[http://diablo2.ingame.de/tips/calcs/open_wounds.php|Open Wounds calculator for V1.10+ (German)]<br>[http://diablo2.ingame.de/tips/calcs/open_wounds109.php|Open Wounds calculator for V1.09 (German)]<br>[http://www.lurkerlounge.com/spirea/Damage/Open_Wounds.shtml|Open Wounds calculator for V1.09 (English)]
[[category:calculations]]
[[category:modifiers]]
[[category:special modifiers]]
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