7
edits
Changes
ADVERTISEMENT
From Diablo Wiki
→Diablo Demo Spells
===Blood Boil===
[[Image:D1-icon-blood-boil.gif]]
An odd sort of proximity-based magical attack. When cast with enemies nearby, they would take huge damage, as though their blood was boiling from within. Presumably it did not work on undead, since skeletons pretty clearly lack blood. In the PR demo, apparently the spell was changed to (or first implemented as) a point and click spell. It would blow up the target from within, killing it instantly and dealing damage to the caster equal to (100 -(12,5*slvl))% of the target's maximum hp. Mana cost started at 18 and decreased by 2 per level.
===Blood Ritual===
[[Image:D1-icon-blood-ritual.gif]]
A spell-casters aid, this one transferred health points to mana points. It's interesting to think who would use this in was taken out because the mana bonus was higher than the final game. Sorcerers wouldn't much botherhealth cost, since they have such high which meant it could be used together with Heal to give a character infinite health and mana and low hit points anyway. Rogues, before going into mini-mage mode? Bards?
===Doom Serpents===
[[Image:D1-icon-doom-serpent.gif]]
A projectile spell that shot a missile consisting of two snakes corkscrewing around each other. This one summoned would home in on a target, possibly hitting two serpents from out of the groundtargets much like Elemental, which then slithered over to attack nearby targets. They but did not attack the Undeadappear without a valid target. The graphics were not finished, It damaged only beasts (and it's hard to see who would have found this useful in the final game, when so many spells do the same thing, but more quickly, and against Undead as wellButcher).
===Ethereal===
[[Image:D1-icon-ethereal.gif]]
===Invisibility===