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Javelins

43 bytes removed, 14:19, 5 March 2011
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* '''Damage Bonus''': This determines how you multiply the item damage by your stats to reach the actual damage. Javelins in Diablo II are 100 Str, like most other melee weapons. Add 1% of the weapon damage to your total damage per point in Str. In the Expansion however they are all 50/50 Str/Dex, so add .5% weapon damage in bonus damage. This is useful since most javelins require much more Dex than Str to equip.
 HK's Edit** D2C v1.12classic also receives Changed javelins to work the same 0.5 str/0.5 dex damage bonus as LOD does, at least with patch 1.12they do in D2X.
* '''Item Level''': Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well. Check Mlvls on Darkness.
* No throwing weapons are socketable in D2 or D2X.
* All characters throw at the same rate, and this speed is not affected by increased attack speed modifiers. Those only effect melee attack rates.
 
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<nowiki>*</nowiki> Durability on throwing weapons is only in the Expansion. Throwing weapons when used for melee combat lose durability, but at 1/3 the rate of normal weapons. When an item loses full durability it vanishes from the stack, just as if you'd thrown it.
 
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