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| '''Delirium'''<br>Lem + Ist + Io<br> Clvl Required:
| 1% Chance To Cast Level lvl 50 Delirium When Struck<br> 10% Chance To Cast Level lvl 14 Mind Blast When Struck<br> 20% Chance To Cast Level lvl 13 Terror When Struck<br> 33% Chance To Cast Level lvl 18 Confuse On Striking<br> +2 To All Skills<br> +261 Defense<br> +10 To Vitality<br> 50% Extra Gold From Monsters<br> 25% Better Chance of Getting Magic Items<br> Level 17 Attract (60 Charges)
| See it [[Delirium| here]]. See it in action [[Delirium2| here]].
| Yes
| '''Lore'''<br> OrtSol<br> Ort (9) + Sol (12)<br> Headgear (all types)<br> Clvl Required: 27
| +1 to all skill levels<br> +2 Mana per Kill<br> Lowers Damage by 7<br> 30% Lightning Resistance<br> +10 Energy<br> +2 Light Radius
| Nice helm for the +1 to all skills, and the rest is just gravy. [runewords/lore_OrtSol.htm See it [[Lore| here]].
| Yes
| Yes
| '''Nadir'''<br>NefTir<br> Nef (4) + Tir (3)<br> Headgear (all types)<br> Clvl Required: 13
| Level 13 Cloak of Shadows (9 charges)<br> +50% Enhanced Defense<br> +2 mana per kill<br> -3 light radius<br> +30 Defense vs. missile<br> +10 Defense<br> +5 Strength<br> -33% gold from monsters
| Probably the easiest RuneWord in the game to make, and one with very odd stats. [runewords/nadir_NefTir.htm See it [[Nadir| here]]. Charges are screwed up and tend to revert to 5/9. This is a bug and will be fixed.
| Yes
| Yes
| '''Radiance'''<br>NefSolIth<br> Nef (4) + Sol (12) + Ith (6)<br> Headgear (All types)<br> Clvl Required: 27
| 15% Melee Damage Taken Goes to Mana<br> +75% Enhanced Defense<br> Magic Damage Reduced by 3<br> Physical Damage Reduced by 7<br> +30 Defense vs. Missiles<br> +33 Mana<br> +10 Energy<br> +10 Vitality<br> +5 Light Radius
| Nice bonuses to hit points, defense, and mana, though lacking any resistance. [runewords/radiance_NefSolIth.htm See it [[Radiance| here]].
| Yes
| Yes