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Druid Items

1,283 bytes removed, 18:42, 8 March 2011
updated uniques
Class-specific items are much like other items. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/staves/scepters in Diablo II. This is in contrast with magic items possessing class-specific [[Prefix#.2B_points_to_Skill_Levels|Skill Level]] and [[Prefix#.2B_points_to_Druid_Skill_Trees|Druid Skill Tree]] prefixes, which may be used by classes other than the [[Druid]] without benefiting from the skill modifiers.
Druids have special Animal Helms Pelts for their class-specific gear. These have bonuses to individual Druid skills as inherent properties, and can also get magical bonuses to Druid skill trees or even all skills. Since Druids are very into +skills from their equipment, a good class-specific helm is probably the best possible item for your character.
=Inherent Bonuses=
Any Druid helm may have +1-3 points in up to 3 individual skills from all three of his skill trees, Summoning, Shape-shifting, and/or Elemental. Repair costs can be very high for higher level skill bonuses though.
* [[Item Level]]: Used in many in-game calculations. Monsters Chests and monsters must be of at least this level to drop the item. Ilvl is used in gambling, sales and it factors in when you get to gamble for this item type other calculations as well.* [[Clvl req ]] Req: Character level you Your character must be this level or higher to equip this the item.
* The hue and color of base items in Diablo II can vary greatly, depending on the item's modifiers.
* You can not gamble any Animal Pelts in the Expansion, they must be found.
 
=Normal=
| Sockets: 1-3<br> Inv Size: 2x2
|}
 
=Exceptional=
| Sockets: 1-3<br> Inv Size: 2x2
|}
 
=Elite=
| Sockets: 1-3<br> Inv Size: 2x2
|}
 
=Unique=
A few unique items have changed with the release of the 1.10 Patch. All new unique items found will have the same stats as the ones in the table below, items found in 1.09 or earlier may have slightly different stats. Items that have had changes will marked with a * and the change will be listed under the table.
{|| colspan="4" |'''==Spawn in 1.10 or later only'''===|-{{:Unique Armor Header}}! Item! Name! Item Stats! Special Properties|-| class="red" | [[Image{{:dru-blood-spirit.jpg]]| '''[[Cerebus' Bite]]'''<br> Blood Spirit}}| 101-145 Defense<br> 234.6-350.4<br> 20 Durability<br> 86 Str Required<br> Item Level{{: 71<br> Clvl Req: 63| +130-140% Enhanced Defense<br> +2-4 to Shape-Shifting Skills (Druid Only)<br> 7-10% Life stolen per hit<br> 60-120% Bonus to Attack Rating<br> 33% Chance of Open Wounds<br> +1-2 to Feral Rage (Druid Only)|-| class="red" | [[Image:dru-sky-spirit.jpg]]| '''[[Ravenlore]]'''<br> Sky Spirit}}| 103-155 Defense<br> 228.8-390<br> 20 Durability<br> 113 Str Required<br> Item Level: 82<br> Clvl Req: 74| +120-150% Enhanced Defense<br> All Resistances +15-25<br> +3 to Elemental Skills (Druid Only)<br> +20-30 to Energy<br> -10-20% to Enemy Fire Resistance<br> +7 to Raven (Druid Only)|-| class="red" | [[Image{{:dru-earth-spirit.jpg]]| '''[[Spirit Keeper]]'''<br> Earth Spirit| 107-152 Defense<br> 291.6-443.7<br> 20 Durability<br> 104 Str Required<br> Item Level: 75<br> Clvl Req: 67| +170-190% Enhanced Defense<br> 20% Faster Hit Recovery<br> +9-14 Lightning Absorb<br> Fire Resist +30-40%<br> Cold Absorb 15-25%<br> +10% to Maximum Poison Resist<br> +1-2 to Druid Skills}}
|}
{| | colspan="4" | '''==Spawn in 1.09'''or later only===|-{{:Unique Armor Header}}! Item! Name! Item Stats! Special Properties|-| class="red" | [[Image{{:dru-jalels-mane2.gif]]| '''[[Jalal's Mane]]''' *<br> Totemic Mask| 184-297 Defense<br> 20 Durability<br> 65 Str Required<br> Item Level: 50<br> Clvl Req: 42| +2 To Druid Skills<br> +2 To Shape-Shifting Skills (Druid Only)<br> +150-200% Enhanced Defense<br> 30% Faster Hit Recovery<br> +20% Bonus to Attack Rating<br> +20 to Strength<br> +20 to Energy<br> +5 Mana After Each Kill<br> All Resistances +30}}
|}
====Notes====
<nowiki>*</nowiki> Much like the Barb Class helm, Jalal's has massive bonuses and is quite popular with any Druid. The lack of mana or life leech is somewhat annoying, but the +5 mana per kill makes it more great for an Elemental Druid as well (not that there are any). As with the Barb helm, only the lack of Magic Find and/or Physical Damage Reduction makes this less than a perfect item. It's relatively hard to find, higher level than most other class specific items.
====1.08 Statistics====
* '''Jalal's Mane''': +2 To Druid Skills, +1 To Shape-Shifting Skills (Druid Only), Knockback, 20% Faster Hit Recovery, +25% Chance of Crushing Blow, +20% Stamina Regen, +50 To Life
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