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Necromancer Items

3,293 bytes removed, 18:57, 11 March 2011
seperated uniques
{{Shield basics}}
 
Class-specific items are much like other items. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/staves/scepters in Diablo II. This is in contrast with magic items possessing class-specific [[Prefix#.2B_points_to_Skill_Levels|Skill Level]] and [[Prefix#.2B_points_to_Necromancer_Skill_Trees|Necromancer Skill Tree]] prefixes, which may be used by classes other than the [[Necromancer]] without benefiting from the skill modifiers, and [[Wands]], which can possess inherent bonuses of +1-3 skill points to up to three Necromancer skills from any of his skill trees.
Necromancers get Totems for their class-specific items in the Expansion. Totems were originally known as "Shrunken Heads" and you can easily see why with a glance at their graphics. These items are equipped in the shield spot, and offer low blocking, but can have inherent bonuses to individual Necromancer skills, and magical bonuses to his skill trees or even all skills. All Totems have an inherent poison damage that increases with the item quality.
'''Blocking % in the Expansion''': The way blocking works is changed in theexpansion. Any Necro past Clvl 50 should expect to block at no more than 10%, and probably the minimum cap * List of 5%. The new formula for blocking is:   Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2) If your character is moving, then % chance to block is reduced to 1/3 of its original value. This formula basically means that if you have less than half of your stat points into Dexterity, you will have a lower block rating than your shield displays, but if more than half of your stat points are in Dex, then you will have a higher blocking %. The blocking animation is seen much more often in the expansion and can interrupt your attack or escape. Blocking is reduced to 33% of normal when attacking or running, but uses regular values when walking or standing still. =Totem Inherent Bonuses= All [Unique Necromancer Items|Unique Necromancer Totems may have +1-3 points in up to 3 individual skills from any of his skill trees. In addition, all totems will have some added poison damage. These bonuses are only for physical damage, not added onto spell damage, and as such are useless for strictly spell-casting Necromancers. * Shield Weight: All Necro totems are "light" shields, and have no running speed or stamina drain penalties. Medium and Heavy shields do.* Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well. * Clvl Req: Your character must be at least this level to equip the item.* You can not gamble any Totems in the Expansion, they must be found]].
=Normal={{Blocking basics}}
==Notes==
* Totems can not be gambled in the Expansion, they must be found.
* All Necromancer Totems may have +1-3 points in up to 3 individual skills from any of his skill trees.
* The hue and color of base items in Diablo II can vary greatly, depending on the item's modifiers.
* [[Item Level]]: Chests and monsters must be at least this level to drop the item. Ilvl is used in gambling, sales and other calculations as well.
* [[Clvl]] Req: A character must be this level to equip the item.
{{Shield notes}}
==Normal==
{|
! Item
==Exceptional==
Exceptional Totems can be found in Acts 4 and 5, and then all through Nightmare and Hell difficulty. Check the Item levels and compare to the Monster Levels to see exactly which monsters can drop which types of helms.
==Elite==
Elite Totems can be found in Acts 3-5 Nightmare, and all through Hell difficulty. Check the Item levels and compare to the Monster Levels to see exactly which monsters can drop which types of helms.
=Unique=  {|| colspan="5" | '''Spawn in 1.10 or later only'''|-! Item! Name! Item Stats! Special Properties! Misc Stats|-| class="red" | [[Image:nec-succubus-skull.jpg]]| '''[[Boneflame]]'''<br> Succubae Skull| 100-146 Defense<br> 222.2-367.5 <br> 95 Str Required<br> 113 Dex Required<br> Item Level: 72<br> Clvl Req: 80| +120-150% Enhanced Defense<br> 20% Faster Run/Walk<br> 15% Chance to cast level 3 Terror when struck<br> +2-3 to Necromancer Skills<br> All Resistances +20-30| Durability: 20<br> Block: 30%|-| class="red" | [[Image:nec-bloodlord-skull.jpg]]| '''[[Darkforce Spawn]]'''<br> Bloodlord Skull| 103-148 Defence<br> 249.6-417.2 <br>106 Str Required<br> Item Level: 72<br> Clvl Req: 64| +140-180% Enhanced Defense<br> 30% Faster Cast Rate<br> +10% to Maximum Mana<br> +1-3 to Curses (Necromancer Only)<br> +1-3 to Poison And Bone Spells (Necromancer Only)<br> +1-3 to Summoning Spells (Necromancer Only)| '''Ladder Only''' <br> Durability: 20<br> Block: 32%|}  {|| colspan="5" | '''1.09'''|-! Item! Name! Item Stats! Special Properties! Misc Stats|-| class="red" | [[Image:nec-homunculus.gif]]| '''[[Homunculus]]''' *<br> Hierophant Trophy| 147-213 Defense<br> 20 Durability<br> 58 Str Required<br> Item Level: 50<br> Clvl Req: 42| +2 To Necromancer Skills<br> +2 To Curses<br> +150-200% Enhanced Defense<br> 30% Faster Block Rate<br> +40% Increased Chance of Blocking<br> +20 to Energy<br> +33% Mana Regeneration<br> +5 Mana After Each Kill<br> All Resistances +40| Block: 67%<br> Weight: Light<br> Inv Size: 2x2<br> Speed: -30|} ===Notes===<nowiki>*</nowiki> The Homunculus is obviously an excellent Necro shield, far and away the best shield any Necromancer could hope to find. Since Necromancers are so weak in v1.09, you won't see many around, which keeps this item from having much of a trade value. Save it and hope for Necro improvements in future patches, if you aren't going to use it yourself. ===1.08 Statistics=== '''Homunculus''': +2 To Necromancer Skills, 25% Damage Taken Goes To Mana, +1 Mana per Clvl, +8% Mana Regen, +15% Increased Chance of Blocking, +1 To Curses (Necromancer Only)  =Set Items==
{{Itemlist
|{{:Trang-Oul's Wing|Yes}}
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=Further Reading=
 
Check out the [[:Category:Uniques|Unique Items Section]] for all other uniques.
{{D2 items navbox|Items}}
[[Category:Class Specific Items]]
[[Category:Armor]]
[[Category:UniquesItems]]  {{D2 items navbox|Items}}
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