276
edits
Changes
ADVERTISEMENT
From Diablo Wiki
→Blood Golem
* [[Iron Golem]]: +35 Defense Per Level
* [[Fire Golem]]: +6% Damage Per Level
'''Details:''' Blood Golems are linked to the [[Necromancer]] who casts them. As the blood golem damages the target it leeches life, and shares this with the Necromancer. As the blood golem loses lifeBefore Patch 1.13, so does the Necromancer.* The Necromancer can not die when a Blood Golem dies, but he can would lose enough hit points that any other damage might finish him off. * Hit points lost through life as the golem taking took damage bypass , but this is no longer the Necromancer's [[Bone Armor]] skillcase.
* The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
{|