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Enhanced Damage

25 bytes added, 18:20, 25 July 2011
text "v1.13c"linked to page
== Anatomy ==
Most Enhanced Damage Enchantments go by a range, between a low and a high number on a certain item. It will never always be the same, but of course, this only applies to all of the unique items on board up to [[Diablo 2 Patch Notes 1.13|v1.13]] of Diablo 2 since magic items are varied by any trait. The Enhanced damage percentage applies to both Minimum and Maximum Damage on a Certain weapon, and the damage total depends on the min and max damage of the weapon and the percent enhancement. Like [[Mana Stolen Per Hit]] and [[Life Stolen Per Hit]], the higher the min and max damage and the percent enhancement, the better.
The Damage on the weapon will indicate a blue highlight when there is a damage enhancement applied onto it, showing a varied number. This damage can be stacked up with [[Damage to Undead]] and [[Damage to Demons]] but it only stacks when your attacks are directed at those selected enemies. Maximum Damage and Minimum Damage enhancements permanently stack upon your enhanced damage.
 
== Uses ==
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