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Diablo I Shrines

94 bytes removed, 05:02, 28 July 2011
Diablo Shrines
The following shrines are found in Diablo and Hellfire. Shrines are only found on dungeon levels 1-8, though cauldrons found on 13-15 give a random shrine effect (and should be avoided).
'''Eerie''', '''Fascinating''', '''Ornate''', and '''Sacred''' shrines are the four three shrines that permanently damage your character by lowering their potential mana. Beware. For '''Fascinating''These shrines aren't actually a bad thing, '''Ornate''', and '''Sacred''' shrines, it for a Sorcerer who is [[Sorcerer_101#Items|not worth the tradeoff]] only going to gain two levels of a Page 1 spell (Fireboltlay normal difficulty, Holy Bolt, and Charged Bolt, respectively), as these spells since the +2 skill bonus is very helpful. These shrines are not very useful in deeper levels of the dungeon anywaycrippling for a high level Sorc though.
The '''Cryptic''' shrine could be potentially useful in early levels, if you lure a group of melee monsters towards the room where the shrine is contained, then trigger the Nova spell against them. Unfortunately, as most shrines are contained into small rooms, your character more likely might get swarmed and take a lot of damage or get killed, so at best you might takedown a handful of [[Scavenger]]s or a couple [[D1 Goatman|Goatmen]]. Keep in mind that you can activate shrines with telekinesis, which is very useful on levels 5-8 of the Catacombs and its inner rooms jam-packed with monsters, especially on Normal difficulty where a single click on the shrine may clean the entire room.
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