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{{#if: {{{1|}}} | |* [[Range]]: Goes from 1 (least) to 5 (most), and is identical for all melee weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.}}
* [[Damage Bonus|Dmg Bonus]]: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most weapons have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str.
* [[Weapon Speed]] (WSM): A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
* {{#if: {{{1|}}} |[[Firing Rate]]|[[Swing Speed]]}}: The speed shown in-game for each character using this {{#if: {{{1|}}} |ranged|melee}} weapon. This speed is mostly meaningless and is included for completeness only. Characters are abbreviated to their first letters, with Amazon = Am and Assassin = As.
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[[Category:Templates]]
[[Category:Notes]]
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