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→Hellfire is Non-Canon
The Diablo III developers do not consider Hellfire to be part of the Diablo III storyline, and the Monk character is not acknowledged as a forerunner of the {{iw|Monk Diablo III Monk}}. Diablo 3 community manager {{iw|Bashiok Bashiok}} replied to a forum comment about the Hellfire Monk in November 2009: [http://diablo.incgamers.com/blog/comments/bashiok-on-the-monk-and-cluttered-visuals/]
::''However they announce the Monk... He’s He's from Diablo Hellfire, while technically not a Diablo 2 character (and I think Hellfire was someone else’s else's project) hes still known in the Diablo universe. So why did blizzard tell us no more old classes then throw us a curve ball in the Monk?
::'''Bashiok:''' It’s not a recognized part of the Diablo franchise, and to be honest it is so much so not recognized, that when people asked about returning classes in the Q&A’s As and in some of the press interviews the Hellfire expansion just wasn’t wasn't in anyone’s anyone's minds.
::Plus, it isn’t isn't the same class. We aren’t aren't taking an old class and updating it. The monk from Hellfire, and in fact the story and content of Hellfire, doesn’t doesn't exist as far as game lore and story is concerned going into Diablo III.
::They happen to share a name, the same as all of the other monk classes that have existed in all other RPG’s RPGs since the beginning of time. It doesn’t doesn't mean they’re they're related kit/story/flavor wise.
::'''Kevin Martens:''' No, the monk is much more inspired by... - it's a pretty disparate group of influences, but for example on the gameplay side a pen-and-paper monk from D&D (Dungeons & Dragons), it's kinda like that for the early inspiration. And obviously kung fu movies, Jackie Chan all that sort of stuff, Once Upon a Time in China, many, many things from there. He's a got a bit of that Eastern European monastic thing, as far as cultural development goes.
::There's the fighting game mechanic, his combo system. So the way we try to do it is we take something that's archetypal - in this case, a fast but weaker melee character - but we try to put twists on it, with the culture, with the moves, with every aspect of this we can, we try to give it something fresh and interesting. So if we're going to introduce a new class, you know, it's not just the "assassin" by another name, it has some similarities to that but there's enough different about it that he not only plays differently but he feels different, and looks and fits into the world differently as well. We havehaven't met anyone from his part of the world in the game before, so he's actually expanding the universe and the story as well.
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[[category:Diablo I]]
[[category:Hellfire]]