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Deckard Cain

272 bytes added, 06:22, 11 October 2011
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==Act Two Dialogues==
===[[Radament's Lair]]==='''After Activation''':''The Horadrim used to mummify their highest mages, and infuse them with spells that would allow them to protect their tombs, even after death.'':''I have no idea why one of them would be acting so malevolently. Perhaps Drognan or Fara would know more about this.''
===Upon Given=== The Horadrim used to mummify their highest mages, and infuse them with spells that would allow them to protect their tombs, even after death. I have no idea why one of them would be acting so malevolently. Perhaps Drognan or Fara would know more about this. ===Quest Tips==='''Return''':''The Horadric mummies were created to protect the tombs, but Radament is far from his burial chamber. Given the aberrations that have been witnessed lately, it comes as no surprise that even the ancient guardian spells have begun to unravel. Be wary of this as you venture farther into the desert. ===After Completion===''
'''Completion'''
If you haven't already, tell Atma that Radament is dead. It may help to ease the weight of her mourning.
==The Horadric Staff==
===[[The_Horadric_Staff_(quest)|The Horadric Staff]]===
Ahh... The lost Horadric Scroll! What a fortunate turn of events... As the last living Horadrim, I alone have knowledge of its meaning. Now, to read the Horadric runes it bears. Hmmm... The Horadric Mages, after binding Baal within Tal Rasha, magically sealed off his Burial Chamber from the mortal realm. Those same Mages also crafted fearsome Horadric Staves and imbued them with the special power to open the Chamber's hidden door. After nearly losing one to the thievery of a rogue sorcerer, they divided all the Horadric Staves into two parts - wooden shaft and metal headpiece - hiding them separately to safeguard them. The Horadrim foresaw our current plight and designed the hiding places to reveal themselves to worthy heroes like you. Collect both parts of a Horadric Staff and unite them using a Horadric Cube. Then, you may enter Tal Rasha's Burial Chamber.
===[[The Tainted Sun==  ===Quest Tips]]==='''After Activation''':''Drognan may have some advice on this matter. Hmm... I think I'll speak with him myself.''
'''Return'''
The source of this spell is probably a magical altar. It will not be enough to kill the Claw Vipers. To reverse the spell you must destroy the altar.
 
 
===After Completion===
===[[Arcane_Sanctuary_(quest)|Arcane Sanctuary]]=== 
===Quest Tips===
===[[The_Summoner_(quest)|The Summoner]]=== 
===Quest Tips===
===[[The Seven Tombs]]=== 
===Quest Tips===
==Gossips=Gossip==='''About [[Elzix]]''':''Elzix is quite a scoundrel, but I like him all the same.''
Greetings, my friend'''About [[Fara]]''':''There is something about Fara that troubles me. Have you spoken to Jerhyn yet? He's quite a remarkable leader Her manner is strange for being such a young man. Then again, the old blood has always run strong in this landlonely desert-maid.''
There is something about Fara that troubles me'''About [[Jerhyn]]''':''Greetings, my friend. Her manner is strange Have you spoken to Jerhyn yet? He's quite a remarkable leader for being such a lonely desert-maidyoung man. Then again, the old blood has always run strong in this land.''
Elzix '''About [[Meshif]]''':''Meshif is quite a scoundrel, but I like an interesting man. Part of him all longs for the samefreedom of the open seas... Yet his heart belongs in his homeland.''
'''About [[Warriv]]''':''I talked at length with Warriv as we crossed the desert from Khanduras. He has many fascinating tales of the dangers in the desert. His experience may be useful to you.''
Meshif is an interesting man. Part of him longs for the freedom of the open seas� Yet his heart belongs in his homeland.
==Act Three Dialogues==
===Introduction===
I've not set foot in glorious Kurast for many years. But I never would have imagined it could be so corrupted.
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