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Hratli

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=Act Three =Dialogues=====Introduction===:''Welcome to Kurast, traveler. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here.'':''My name is Hratli. I am a sorcerer skilled in metal work. It'd be a pleasure to help you... I don't have many customers these days.'':''As you can see, the populace has been brutally decimated by the forces of Mephisto. The canals run red with blood and demons roam the land.'':''The wretched jungle-hell has already reclaimed much of Kurast. The only safety you'll find is here at the dockside, where a magical warding holds the jungle evils at bay... but I don't know how long it will last.'':''To make matters worse, the Children of Zakarum are in league with the forces of Mephisto. The Zakarum have concentrated their power in the Temple City of Travincal, located within Kurast deep in the jungle wilderness.'':''It's true... Their zeal is unmatched. But I say the so-called 'Warriors of Light' are nothing more than the twisted puppets of a hidden hand.''
==Introduction=='''Sorceress only'''}:''Welcome to Kurast, traveleryoung Sorceress. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here.'':''My name is Hratli. I am a sorcerer skilled in metal work. It'd be a pleasure to help you... I don't have many customers these days.'':''Though my own magic is only useful for making enchanted weapons, I'll bet yours will put an end to this terrible evil once and for all. May the spirits of Skatsim watch over and protect you.'':''As you can see, the populace has been brutally decimated by the forces of Mephisto. The canals run red with blood and demons roam the land.'':''The wretched jungle-hell has already reclaimed much of Kurast. The only safety you'll find is here at the dockside, where a magical warding holds the jungle evils at bay... but I don't know how long it will last.'':''To make matters worse, the Children of Zakarum are in league with the forces of Mephisto. The Zakarum have concentrated their power in the Temple City of Travincal, located within Kurast deep in the jungle wilderness.'':''It's true... Their zeal is unmatched. But I say the so-called 'Warriors of Light' are nothing more than the twisted puppets of a hidden hand.''
My name is Hratli. I am a sorcerer skilled in metal work. It'd be a pleasure to help you . . . I don't have many customers these days. Though my own magic is only useful for making enchanted weapons, I'll bet yours will put an end to this terrible evil once and for all. May the spirits of Skatsim watch over and protect you.
 
As you can see, the populace has been brutally decimated by the forces of Mephisto. The canals run red with blood and demons roam the land.
 
The wretched jungle-hell has already reclaimed much of Kurast. The only safety you'll find is here at the dockside, where a magical warding holds the jungle evils at bay . . . but I don't know how long it will last.
 
To make matters worse, the Children of Zakarum are in league with the forces of Mephisto. The Zakarum have concentrated their power in the Temple City of Travincal, located within Kurast deep in the jungle wilderness.
 
It's true... Their zeal is unmatched. But I say the so-called "Warriors of Light" are nothing more than the twisted puppets of a hidden hand.
 
===Sorceress only===
Welcome to Kurast, young Sorceress... (rest identical)
 
==The Golden Bird==
===[[The Golden Bird]]===
===After receiving Golden Bird from Meshif===
You will have to take Ku Y'leh's ashes to Alkor.
==The =[[Blade of the Old Religion]]===
Hratli gives this quest.
===The Mission==='''Activation''':''As I told you before, I placed an enchantment upon the dockside in order to keep the demons at bay. But lately, the enchantment seems to be weakening.'' :''If memory serves me correctly, there is a holy Skatsimi blade that could revitalize the enchantment. The blade is called the Gidbinn.'' :''Find it, and our sanctuary here will remain safe.''
'''After Activation''':''As far as I we know, the Gidbinn is in the possession of the Children of Light. They do not wish it to fall into the hands of those who can restore its powers.'':''You may not believe it, but Ormus is the one who can use the Gidbinn to protect us.''
===After Given===As far as we know, the Gidbinn is in the possession of the Children of Light. They do not wish it to fall into the hands of those who can restore its powers.  You may not believe it, but Ormus is the one who can use the Gidbinn to protect us.  ===Early '''Return==='''
Once the Gidbinn is found, Ormus will use it to strengthen the protective barrier around the dockside.
===Success==='''Completion'''
The Gidbinn's magic can only be channeled through Ormus. Take it to him. He has the necessary knowledge about the ancient Skatsimi magics.
==Khalim's Will==Only [[Cain]] has dialogues related to this Lam Esen's Tome (quest.  ==)|Lam Esen's Tome]]=== 
===After Given===
We have long sought the Black Book of Lam Esen. Rumors of its whereabouts spread as fast as jungle plagues. If you find it, take it to Alkor.
===[[The Blackened Temple]]===
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the [[Quests_Act_Three#Quest_Four:_Lam_Esen.27s_Tome|Lam Esen's Tome quest]] and/or the [[Quests_Act_Three#Quest_Three:_Khalim.27s_Will|Khalim's Will quest]]. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).
===[[The Guardian]]===
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the [[Quests_Act_Three#Quest_Four:_Lam_Esen.27s_Tome|Lam Esen's Tome quest]] and/or the [[Quests_Act_Three#Quest_Three:_Khalim.27s_Will|Khalim's Will quest]]. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).
==Gossips=Gossip==='''General'''
Within the Temple City stands a tower built long ago by the Horadrim to imprison the… Well, you'll discover more about it soon enough.
:''If you are another follower of Zakarum, I've told you people before I don't want your Towering Spire or anything else you have to sell! ''
Some find my prices unreasonable. That is because I am unreasonable.
You'll find that the Zakarumites have the persistence of zombies, but without the charisma.
:''Asheara leads the mercenary company known as the Iron Wolves. You can hire some of them, but many are occupied securing the dockside. ''
Alkor is a potion dealer given over to a life steeped in ceaseless study and dissipation.
:''Ormus is a man of many mysteries. I sense strong magic about him, but he's never spoken of it to me. ''
I trust you already know Meshif. But did you know that he was born and raised here? I suspect that like many of us his spirit is near broken at the sight of Kurast's decline. Only our brand of gallows humor saves us from utter despair.
Natalya is a quiet one. She arrived here about a week ago and has pretty much kept to herself. She's inquired about my weapons a few times, so I assume that she's a warrior of some sort.
==='''Sorceress only===''':''You're very brave to have come here. In the old days, mages who didn't belong to one of the great Mage Clans were hunted down as renegades. But now, the Mage Clans have little authority. ''
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