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close… close... even when wraiths come out to play (which isn't more than 20-25% of thetime, btw). I have a strong suspicion that WSK won't come close either, based on lower wraith count and lower over-all monster count.
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tons of monsters, preferably crowded together, and let the carnage ensue.
Obviously, the more of a killing machine your character is the better. Lightning
Javazon's, Multishot Bowazon's, Windy Druids, Blizzard Sorcs… Sorcs... take your pick.
Try to run at the highest Players X setting you can manage without a significant
[[Image:Urlik2.jpg|frame|center]]
Now as for objects…thatobjects... that's a different story. Objects don't hit back and they don'tbecome any harder to pop at higher players settings. Thus, it's in your best
interest as a smart Rune Hunter to pop them all at nothing less than Players 8.
Clear the level, raise the Players setting to 8, then go back and pop the objects.
blue pots, keys, cubing, etc, that comes to about 18 runes per hour for a Sparkly
Chest (or 9 for a Special Chest). Say you collect 100 runes per week (about 5.5
play-hours) in this manner from Bonesaw's Sparkly Chest (at P8)… ... There is a16a 16% chance that at least one rune will be Ist thru Zod. Sweet!
===Best Single Sources to Find Specific Top 10 Runes===
How does the River of Flame compare to Cows? As you can see, not even
Although more tests are required to prove it, the only area in the game that may
1. The layout of Arcane's is frustrating to navigate -- there are just so many turns
and narrow pathways… pathways... You will kill slower as a result.2. When fighting wraiths, be certain that they are hovering over "ground" when
you kill them. If they die while hovering in space (or over lava in RoF), whatever
they would have dropped is lost to the inky depths.
you can reach it very fast and quickly kill any resistance in there. Unfortunately,
the Special Chests in there can only drop runes up to Ber. But I'm not
complaining too loudly 'bout that… that... Hehehe.Some other areas with potentially high averages:
* Maggot Lair L1-L3
* Special Chests
Both have rather complicated drop behaviour… behaviour... I'll introduce the simpler objects first and then come back to these.
==Type I Ordinary Objects==
raise it to Players 8 and then run around and pop all the objects.
Okay, easy part is over… over... let's talk about those Super Objects.
==Sparkly Chests (Super Object)==
Don't pass over any objects in Act 5 (H)! They just might contain a Zod.
::''“To dream the impossible dream…” dream...” (voice of Luciano Pavarotti)
Note: All the lovely calculations related to rune drop chances from