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Alkor

533 bytes added, 13:01, 14 October 2011
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[[Image:Npc-alkor.jpg|frame]]Alkor is a muttering, mumbling, curious little NPC who lives all alone in a shack in the far northern corner of the [[Kurast Docks]]. He is a merchant, but he only sells explosive potions, so not one many characters will frequent. He is more useful as the gambling NPC in Act Three, and his assistance is required to complete two quests and receive their valuable rewards, so all characters will visit his shack sooner or later.
 
==Greetings==
:''Farewell.''
:''For the last time, stop pestering... Oh, it's you. Welcome! Welcome!''
:''Go away!''
:''Goodbye.''
:''Good day.''
:''Good evening.''
:''Good morning.''
:''Good to see you.''
:''Good to see you again.''
:''Greetings.''
:''Hail to you, champion.''
:''Hello.''
:''I need your help.''
:''Thank you.''
:''Welcome, avenger.''
:''What?''
:''What can I do for you?''
:''What do you need?''
:''What do you want?''
:''Yes?''
:''Yes, yes. Goodbye.''
:''Your presence honors me.''
This quest is initiated by picking up the Jade Figurine when a boss monster drops it. In earlier versions of the game, players had to leave town or at least leave the screen several times, before returning to speak with Alkor as he moved along the multiple steps and dialogues in the quest. Since v1.09 this is no longer necessary, and characters can simply click him several times in a row to run through all of his dialogues and get the life potion reward.
===After Giving '''Return (with the Statue to Alkor===)'''
Ah, the Golden Bird of Ku Y'leh. Thank you, my friend.
Busy yourself while I experiment with the ashes within it. Then, return and see what I have made for you
===Success==='''Completion'''
From the ashes of Ku Y'leh I have mixed for you a potion.
===[[Blade of the Old Religion]]===
==='''After Given===Activation''':''Have you not heard of the Gidbinn? Well, allow me to reduce your ignorance on the subject. '':''The Gidbinn is an enchanted dagger - a religious artifact greatly valued by the Old Religion, Skatsim. ''
===Early '''Return===''':''Legend has it that the Skatsimi priests placed great power within the small blade. Power enough to repel this terrible jungle-curse which encroaches on our sanctuary.''
===Success==='''Completion'''
Hah! You have stolen the fabled blade from right under Zakarum's nose! This is a great day, indeed!
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the [[Quests_Act_Three#Quest_Four:_Lam_Esen.27s_Tome|Lam Esen's Tome quest]] and/or the [[Quests_Act_Three#Quest_Three:_Khalim.27s_Will|Khalim's Will quest]]. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).
==='''After Given===Activation'''
The Black Book contains some vague prophecies regarding this undertaking. I'm not so sure it will turn out well for you.
'''Alternate:''' I am but a potion dealer and an avid reader of occult books. What do I know of the Travincal?
===Early '''Return==='''
Kill as many as you can. I have a morbid love of excess.
'''Alternate:''' If only we could have found the Black Book. I feel as though a malevolent hand has led us away from it.
===Success==='''Completion'''
You've accomplished the impossible! By killing the Council, the curse of Zakarum will be lifted and our land will be free!
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the [[Quests_Act_Three#Quest_Four:_Lam_Esen.27s_Tome|Lam Esen's Tome quest]] and/or the [[Quests_Act_Three#Quest_Three:_Khalim.27s_Will|Khalim's Will quest]]. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).
==='''After Given===Activation'''
The hidden ways of the Tower are long forgotten. Though… it is rumored to have been built as far below the ground as above it.
'''Alternate:''' We have seen Diablo, but remain unsure of his Brothers' whereabouts.
===Early '''Return==='''
Well, the good news is that events are unfolding just as Lam Esen foretold. The bad news is that the story ends in our utter ruin!
'''Alternate:''' I'm afraid both fear and a large dose of elixir preclude me from answering.
===Success==='''Completion'''
Your news is great indeed. You have saved us all. I would smile, but I'm afraid my face might collapse
===Gossip===
'''General'''
:''Care to take a gander at my Grimoire? ''
:''I've never claimed that you'd live forever after trying one of my potions! Merely that you might look as though you had. ''
:''I keep a library of tomes - heretical, exegetical, hermeneutical and pharmaceutical. ''
There was a very fat man here recently asking after the Golden Bird of Ku Y'Leh. Have you heard of it? He kept muttering about ashes. I would imagine one Golden Bird's ash-hole to be about the same as another, wouldn't you?
'''Necromancer only'''
:''Even I can tell that the evil in the jungle is growing. I hope you survive out there, my pasty friend. I'd still like to discuss what components are best used in necromantic potions. ''
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