==Diablo Unique Blunt Weapons==
Not a single one of the Diablo unique blunts has a unique item graphic; they all just use the default graphic for that type of item. Why? Good question.{|!width="56px"|Image!width="150px"|Name!width="300px"|Properties|-|align=Gnarled Root==="center"|[[Image:D1-u-gnarledblunt-rootspikedclub.gif|frame]]Tempting damage display on this one, but the base item stats are so low it|'''s not viable. This can be a potentially useful weapon in Hellfire, if enough [[oilsGnarled Root]] were used to raise the base item damage, but since the +damage oils only last for one game, it's not very realistic.''<br/>ClubThis item drops when a unique club or spiked club is rolled, so will appear about twice as often as expected.|* Gnarled Root* (Club / Spiked Club)* Damage: 1-6<br/>* +20% To Hit<br/>* +300% Damage<br/>* +10 Dexterity<br/>* +5 Magic<br/>* +10% Resist All<br/>* Armor Class: -10<br/>Durability: 20<br/>* Requirements: None<br/>* Durability: 20* Qlvl: 9* Availability: SP and MP. |-|align===Civerb's Cudgel==="center"|[[Image:D1-wblunt-mace.gif|frame]]This deceptively powerful item is quite popular with Sorcerers in the know. The listed and displayed damage is paltry, and it|''s a very slow swinging weapon, but the +200% damage to Demons applies to the entire character damage, not just the 1-8 damage on the mace. So a mage who did say, 60-70 damage with this equipped would actually deal 180-210 damage to each stone cursed Advocate or Soul Burner he whacked, and that's significantly better than a KSoH, even allowing for the slower swing speed.* [[Civerb's Cudgel]]'''<br/>* (Mace)* |Damage: 1-8<br/>* +200% Damage vs. Demons<br/>* -5 Dexterity<br/>* -2 Magic<br/>Durability: 32<br/>* Requirements: 16 strength<br/>* Durability: 32* Qlvl: 1* Availability: SP and MP. |-|align===Crackrust==="center"|[[Image:D1-wblunt-mace.gif|frame]]Nice bonuses, but the low damage makes it kind of pointless.|* '''[[Crackrust]]'''<br/>* (Mace)* |Damage: 1-8<br/>* +2 to all Attributes<br/>* +15% Resist All<br/>* -25% Damage<br/>Durability: Indestructible<br/>* Requirements: 16 strength<br/>* Durability: Indestructible* Qlvl: 1* Availability: SP and MP. |-|align===Dreamflange==="center"|[[Image:D1-wblunt-mace.gif|frame]]One of the most popular uniques in the game, the |'''[[Dreamflange is the weapon of choice for most Sorcerers, and can be used quite well by other characters if they]]'''re equipped in "mini-mage" mode<br/>* DreamflangeMace* (Mace)|* Damage: 1-8<br/>* +30 to Magic<br/>* +50 Mana<br/>* +50% Resist Magic<br/>* +20% Light Radius<br/>* +1 to spell levelsSpell Levels<br/>Durability: 100<br/>* Requires: 16 strength<br/>* Durability: 100* Qlvl: 26* Availability: SP and MP.|-|align===Lightforge==="center"|[[Image:D1-wblunt-mace.gif|frame]]This item is impossible to find in multiplayer. It can be found in single player, but only if a Crackrust drops first, in the same game.|This item's name and stats were commonly seen hacked onto a ''[[D1 Unique Helms|unique great helmLightforge]], thanks to a much-duped item many Diablo b.net players used, thinking it was legit, if a bit too good to be true.'''<br/>* LightforgeMace* (Mace)|* Damage: 1-8<br/>* +8 all attributes<br/>* +25% to hit<br/>* +150% damage<br/>* +10-20 fire damage<br/>* +40% light radius<br/>Durability: Indestructible<br/>* Requirements: 16 strength<br/>* Durability: Indestructible* Qlvl: 1* Availability: SP and MP.|-|align===Baranar's Star==="center"|[[Image:D1-wblunt-morning-starmorningstar.gif|frame]]A viable blunt weapon in the early going, but not sufficient for long term use.|* '''[[Baranar's Star (Diablo I)|Baranar's Star]]'''<br/>* (Morning Star)* |Damage: 1-10<br/>* +12% To Hit<br/>* +80% Damage<br/>* Quick Attack<br/>* +4 Vitality<br/>* -4 Dexterity<br/>* Altered Durability<br/>Durability: 60<br/>* Requirements: 26 Strength<br/>* Durability: 60* Qlvl: 5* Availability: SP and MP. |-|align===Celestial Star==="center"|[[Image:D1-wblunt-flail.gif|frame]]An odd item, with the very rare, and not missed, -AC modifier. |* '''[[Celestial Star]]'''<br/>* (Flail)* |Damage: 2-12<br/>* +20% Light Radius<br/>* +10 Damage<br/>* Armor Class: -8<br/>Durability: 36<br/>* Requirements: None<br/>* Durability: 36* Qlvl: 2* Availability: SP and MP.|-|align===Hammer of Jholm==="center"|[[Image:D1-w-warblunt-hammerwarhammer.gif|frame]]Last forever, if you can|'t find anything better.* ''[[Hammer of Jholm]]'''<br/>* (Maul)* |Damage: 5-9<br/>* +10% Damage<br/>* +15% To Hit<br/>* +3 Strength<br/>Durability: Indestructible<br/>* Requirements: 55 strength<br/>* Durability: Indestructible* Qlvl: 1* Availability: SP and MP.|-|align===Schaeffer's Hammer==="center"|[[Image:D1-wblunt-war-hammerwarhammer.gif|frame]]A weird item, with very little physical damage, and a lightning theme. The item|''s name comes from the last name of Max and Erich Schaeffer, brothers who were two of the game's principle creators/designers.* [[Schaeffer's Hammer]]'''<br/>* (War Hammer)* |Damage: 5-9<br/>* -100% Damage<br/>* 1-50 Lightning Damage<br/>* +50 Hitpoints<br/>* 75% Lightning Resistance<br/>* +10% Light Radius<br/>* +30% To Hit<br/>Durability: 50<br/>* Requirements: 40 strength<br/>* Durability: 50 * Qlvl: 1* Availability: SP and MP. |-|align===Cranium Basher==="center"|[[Image:D1-wblunt-maul.gif|frame]]Substantial damage isn|'''t enough to make a two-handed maul viable, for many Diablo players. Even without considering the gigantic mana penalty.* [[Cranium Basher]]'''<br/>* (Maul)* |Damage: 6-20<br/>* +20 to Damage<br/>* +15 Strength<br/>* +5% Resist All<br/>* -150 Mana<br/>Durability: Indestructible<br/>* Requirements: 55 strength<br/>* Durability: Indestructible* Qlvl: 12* Availability: SP and MP.|}
==Hellfire Unique Blunts==