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Absorb

313 bytes added, 13:54, 19 December 2011
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==Absorb Type==
Absolute or integer absorb is a fixed number of absorbed damage (of whatever type). For example, the [[Thundergod's Vigor]] unique belt has +20 lightning absorb. There is no cap on absolute absorb.
Percentage absorb is more common than absolute. An example is the [[Raven Frost]] unique ring, which has 20% cold absorb. Percentage absorb is capped at 40% per element, in v1.09+ D2X.
Lightning absorb is the most useful, since lightning damage tends to come in multiple small bursts, such as from Lightning Enchanted bosses or the multiple hits from a lighting bolt (from a [[Burning Soul]]). Absorb is less useful against fire and cold, since they more often hit in one big blast. Poison absorb is not found in D2.
"Absorbs Magic DamageAbsorb" modifiers work such as that found on the 'Spirit' Rune Word works only against all three elements + magic damage (such as from Bloodstars), but not poison or physicaland has no effect on elemental damage.
==Physical Damage==
Since there is no physical Physical damage resistance in Diablo 2, absorb by percentage and absolute are useful to melee fighters. However, they can never be as effective as the resisted but not absorbed. Similarly to elemental types of absorb, since physical resistance is always zero, and therefore more damage comes in than can be neutralized by absorb. (See the above example discussion for more details.) two forms:
That said, Percentage physical absorb is still very helpful for melee fighters, (cutting all damage taken reduction# Granted by 40the modifier "Damage reduced by x% is nothing to sneeze "# Commonly known as DR%# Capped at)50%, especially against lowbut can be stacked to counter the effect of Decrepify and Amplify Damage which apply -50% and -100% physical resistance respectively.# Applied after integer damage attackers, reduction# Often found on items which are otherwise useful such as archers, quill rats, Stormshield Monarch or Flayer blowdarts. In those "death by a 1000 paper cuts" scenarios, good absorb can entirely neutralize the incoming damage, and even turn it into healingString of Ears Demonhide Sash.
Integer (absolute) physical damage reduction
# Granted by the modifier "Damage reduced by x"
# Commonly known as iPDR or iDR
# Applied before percentage damage reduction
# Since the best sources are often relatively rare magic items (there are exceptions like The Gladiator's Bane Wire Fleece and Gerke's Sanctuary Pavise) it is hard to stack iDR to an amount where it becomes useful. However, if you manage to stack upwards of 100 iDR you'll find yourself immune to many physical attacks.
[[category:special Modifiers]]
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