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Absorb
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==Absorb Type==
Absolute or integer absorb is a fixed number of absorbed damage (of whatever type). For example, the [[Thundergod's Vigor]] unique belt has +20 lightning absorb. There is no cap on absolute absorb.
Percentage absorb is more common than absolute. An example is the [[Raven Frost]] unique ring, which has 20% cold absorb. Percentage absorb is capped at 40% per element, in v1.09+ D2X.
Lightning absorb is the most useful, since lightning damage tends to come in multiple small bursts, such as from Lightning Enchanted bosses or the multiple hits from a lighting bolt (from a [[Burning Soul]]). Absorb is less useful against fire and cold, since they more often hit in one big blast. Poison absorb is not found in D2.
"Absorbs Magic DamageAbsorb" modifiers work such as that found on the 'Spirit' Rune Word works only against all three elements + magic damage (such as from Bloodstars), but not poison or physicaland has no effect on elemental damage.
==Physical Damage==
Integer (absolute) physical damage reduction
# Granted by the modifier "Damage reduced by x"
# Commonly known as iPDR or iDR
# Applied before percentage damage reduction
# Since the best sources are often relatively rare magic items (there are exceptions like The Gladiator's Bane Wire Fleece and Gerke's Sanctuary Pavise) it is hard to stack iDR to an amount where it becomes useful. However, if you manage to stack upwards of 100 iDR you'll find yourself immune to many physical attacks.
[[category:special Modifiers]]