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'''Normal''' in [[Diablo II]] can mean one some of the followingthings:
==Character mortality==
The normal mode of gameplay is that a character respawns in town after they die. This is sometimes referred to as [[Softcore]] (an unofficial fan term) to contrast with the officially labelled [[Hardcore]] mode, where a character dies once and cannot come back.
==Game Difficulty: Normaldifficulty==
When starting your first character in Diablo II, you will automatically have a character starting on 'Normal' difficulty setting. This difficulty setting dictates monster hit points, damage, immunities etc. It's mathematically impossible for a starting character to play in any difficulty setting than Normal, even if it was possible. When a character kills [[Diablo]], he can then continue to the [[Nightmare]] difficulty, playing the game again. When Diablo is vanquished on Nightmare setting, a last testament on [[Hell]] difficulty can start.
==Game version==
Normal can refer to the original release of a game, as opposed to the [[Expansion]] which changes [[title]]s, adds classes and new items.
==Item Quality: Normalquality==
Normal [[item]]s are made with grey text, and does not have any [[magic]]al properties. They are only used early in the game, or in order to make [[socket]]s or [[runewords]]. More information can be found on the [[item quality]] page.