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→4. Is the dodge branch really necessary or is it mostly preference?
The Dodge branch is an essential route for the Amazons' survival considering the Amazon doesn't usually have as much vitality as melee classes. It is vital that Amazons have some method to reduce the number of hits taken from the monster. The Dodge branch does exactly that.
Depending on how many skills points you invest in, the branch gives you chance to avoid any type of physical attack completely. (not to be confused with physical reduce items) Dodge gives you chance to avoid melee attacks while standing still (useful when you're shooting arrows and melee attackers are swarming you) and Avoid gives you chance to avoid ranged attacks (javelin and arrows) while standing still. Evade is a skill that gives you a chance to avoid both ranged and melee attacks while moving. However, some people argue that this tree isn't really required for an Amazon's survival, based on the theory that you could put those skills points in bow or javelin trees in order to be more flexible and do more damage. This can be true if your equipment is Even so inferior that you need such , one point in each of these skills as Freezing Arrow or Plague Javelincan provide life-saving dodges from time to time. It is generally recommended that you place points to where they give you 50% chance to avoid the attacksafter all +skill gear has been added. (12 points for Evade and Dodge, and 7 points for Avoid).
This is especially the case for amazons that fight in melee, because they will get in a lot more troubles than ranged amazons. For melee amazons some people boost the dodge skill even higher than 50%. In addition becomes Avoid less important if you use the Slow Missiles skill to your advantage, because it only effects missile dodging. When missiles are slowed you can easily run out of their flight path. Evade is only realy important for if you find yourself running a lot through packs of creatures. Experienced ranged amazon players will therefore only put 1 point in Dodge, Avoid and Evade and rely on their cunning, skill and minions to stay out of melee range. Slow missiles versus other ranged attackers, recasting minions if foes get close and when running they make sure not to run into a death trap that only people with high evade can survive.
The only real time that Dodge, Avoid, and Evade become liabilities is when you are using the Fend skill. When using Fend, if something triggers your Dodge, Avoid, or Evade, then any Fend attacks made in the current string of Fends will automatically miss. Despite still appearing to be hitting, no damage will be done to the enemy.
==5. How useful is Valkyrie?==