Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Diablo I Shrines

322 bytes added, 01:02, 20 September 2013
highlight shrines that the player should use with caution
Goat Shrines and Cauldrons cause one shrine effect at random, selected from all shrines in the game. They do not ever create the effect of a spring or a pool. It is recommended that you not click any of these, since several shrine effects will permanently damage your character or other characters in the game.
* '''<font color=yellow>Goat Shrines</font>''' may be found in levels 2-4 of the Cathedral, and are commonly found levels 5-8 of the Catacombs, always in enclosed rooms and always surrounded by eight goatmen of some type.* '''<font color=yellow>Cauldrons</font>''' are found randomly spotted around the [[Diablo Levels#Hell|levels of hell]], levels 13-15. (None are found on 16.) They can be useful objects to take cover behind, but be careful you do not click one accidentally while fighting beside it.
The following shrines are found in Diablo and Hellfire. Shrines are only found on dungeon levels 1-8, though cauldrons found on 13-15 give a random shrine effect (and should be avoided).
'''<font color=red>Fascinating</font>''', '''<font color=red>Ornate</font>''', and '''<font color=red>Sacred</font>''' shrines are the three shrines that '''<font color=red>permanently damage </font>''' your character by lowering their potential mana. These shrines aren't actually a bad thing, for a Sorcerer who is only going to lay normal difficulty, since the +2 skill bonus is very helpful. These shrines are crippling for a high level Sorc though.
The '''Cryptic''' shrine could be potentially useful in early levels, if you lure a group of melee monsters towards the room where the shrine is contained, then trigger the Nova spell against them. Unfortunately, as most shrines are contained into small rooms, your character more likely might get swarmed and take a lot of damage or get killed, so at best you might takedown a handful of [[Scavenger]]s or a couple [[D1 Goatman|Goatmen]]. Keep in mind that you can activate shrines with telekinesis, which is very useful on levels 5-8 of the Catacombs and its inner rooms jam-packed with monsters, especially on Normal difficulty where a single click on the shrine may clean the entire room.
| "Crimson and Azure become as the sun."
|-
| '''<font color=yellow>Enchanted</font>'''
| -1 to one random spell level, +1 to all others. (Bug: Chain Lightning is usually the -1 in Diablo.)
| "Magic is not always what it seems to be."
|-
| '''<font color=red>Fascinating</font>'''
| +2 to Firebolt skill, -10% maximum mana (permanent).
| "Intensity comes at the cost of wisdom."
| "Those who defend seldom attack."
|-
| '''<font color=yellow>Hidden</font>'''
| -10 max durability to one equipped item, +10 durability to the others. (Permanent. This is how the [[D1 Unique Helms|Thinking Cap]] is made usable. Do not use indestructible items; they will not be selected to gain or lose and hurt your odds of not reducing what you want to increase. Go to town and buy some non-magical junk equipment, if need be. The shield is most often the item reduced. No item will ever be destroyed; just reduced to 1/1 durability, at worst.)
| "New strength is forged through destruction."
|-
| '''<font color=yellow>Holy</font>'''
| Activates a phasing spell (Teleport to random location on screen.)
| "Wherever you go, there you are."
| "Some are weakened as one grows strong."
|-
| '''<font color=red>Ornate</red>'''
| +2 Holy Bolt spell level, -10% max mana (permanent)
| "Salvation comes at the cost of wisdom."
| "Time cannot diminish the power of steel."
|-
| '''<font color=red>Sacred</font>'''
| Charged bolt +2 levels; lose 10% max mana
| "Energy comes at the cost of wisdom."
| align="center" | --
|-
| '''<font color=yellow>Goat Shrine/Cauldron</font>'''
| Random Shrine Effect
| align="center" | --
2
edits