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Urdar
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{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters|s}}}}Urdars are [[Demons]]. They're a species of the [[Blunderbore]] family of monsters. Massive [[melee]] brawlers, '''Urdars''' are the largest normal type of monster in the game. They don't quite live up to their size, moving slowly and taking a lot of hits, but they can deal out quite a bit of punishment as well, and pack a [[stun]]ning hit that is worse on [[mercenaries]] and [[minion]]s than on [[character]]s. * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' =Locations= * Monsters in areas marked "Boss Only" will only appear as random bosses or champions.* Monsters in areas marked "No Boss" will never appear as random bosses or champions. '''Act 4''': * [[River of Flames]] =Statistics= * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.** TC Champions and Bosses can sometimes drop from the next higher group.** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. {| width="100%"! Type! Level! Experience! Hit Points! Speed! Max TC/Rune|-| '''River of Flames'''| 32 / 57 / 85| 1072 / 13057 / 66553| 240-300 / 2233-2730 / 11127-13600| align="center" | 8| 33/Sol, 60/Ist, 87/Zod|} =Offense= Urdars are slow with the first hit and have a slow hit recovery, but can chain multiple hits in rapid succession if they get on a roll. Urdars have a 15% chance of Crushing Blow in Nightmare and a 25% chance of Crushing Blow in Hell. Urdars use Smite (skill level 1 in Normal, 4 in Nightmare, 8 in Hell). {| width="100%"! Type! Melee Attack #redirect 1! Attack Rating #1! Melee Attack #2! Attack Rating #2! Chance of Smite|-| '''River of Flames'''| 15-27 / 42-65 / 86-134| 413 / 1227 / 3748| 24-30 / 56-72 / 115-148| 307 / 1116 / 3408| 65% / 65% / 70%|} =Defenses= * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. {| width="100%"! Type! Defense! Blocking! Regen Rate! Drain Effectiveness! Chill Effectiveness|-| '''River of Flames'''| 161 / 624 / 1320| align="center" | --| align="center" | 2.4| 100 / 100 / 100| 50 / 40 / 33|} ==Resistances== * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. {| width="100%"! Type! Physical! Fire! Cold! Lightning! Poison! Magic|-| '''River of Flames'''| 0% / 0% / 55%| 25% / 50% / 75%| 50% / 50% / 75%| 25% / 50% / 75%| 25% / 50% / 0%| 0% / 0% / 0%|} [[Blunderborecategory:monsters]][[category:demons]] {{D2 Monster Nav|demons}}