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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
=Subtypes= *[[Dark Ranger]]*[[Vile Archer]]*[[Dark Archer]]*[[Black Archer]]*[[Flesh Archer]] =Statistics==
Some corrupted rogue archers on Hell difficulty may drop from a higher Treasure Class when killed by a ranged weapon attack. The relevant Treasure Class is listed (#) in the TC column.
* Most types of Corrupted Rogue Archers have a % chance to add elemental damage to their attacks.
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.