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Sanctuary (skill)

84 bytes removed, 13:09, 27 May 2014
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'''Synergies:''' [[Cleansing]] adds +7% Magic Damage Per Level, but only to the [[knockback]] damage, not to the +damage to weapon attacks.<br>
'''Details:''' This aura only works against the [[Undead]], but provides the Paladin with a substantial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range.
* While Sanctuary is active, any attacks made by the player will set ignore the [[Physical]] [[Resistances]] of an undead (immune or not) to 0 if it's is positive. This effect will only work for the one having providing the aura (party members do not benefit). Sanctuary does not work on elemental resistances/immunities.
* Steal Life/Mana items work against PI undead monsters as long as they have positive drain effectiveness.
* Works on [[boss]] monsters and Undead [[SuperUniques]] such as [[Griswold]] and [[Radament]], but does not work against [[Act Boss]]es.
* The pulse damage (also, it causes and knockback) is holy type damage, NOT magicalapplied every 2 seconds to all undead units within radius. Holy It deals magic type damage is different from magical type damage so magical immunity/and does not bypass magic resistance has no bearing on holy type damage. But unlike magical type damageThe knockback is applied regardless of immunities, Holy damage ONLY works on undeadhowever.* The "enchant bonus attack rating and damage to vs undead" is bugged and doesn't work. If you use this aura, basically what you get is the lower Physical Resistance to 0 and knockback effectdoes not apply at all.
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