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Diablo Levels

17 bytes added, 01:28, 27 December 2014
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:''I must be getting close.''
[[Image:D1-level-hell1.gif|thumb|450px|Hell; bones and blood lakes behind the walls in Hell.]]
The levels from 13-16 are referred to as Hell, though Diablo II makes it clear that this is merely a warped manifestation and not the [[Act IV|real thing itself]]. The Caves are actually more like the classical Christian conception of Hell, with rocks and lava and flame; the "Hell" levels in Diablo are very clean and sterile, with walls and stairs seemingly formed from bones, and what looks like lakes of blood behind the walls on every side.
====Level 16====
[[Image:Fireball-tactic.gif|thumb|300px400px|Level 16: Dash and dodge through the fireballs.]]
Level 16 always has the same layout and monsters (Blood Knights and Advocates) each game, with about half of the monsters in pre-set positions. Others are spawned in random locations each game, though. There are no chests, barrels, or cauldrons found on level 16. Since there are always only two types of monsters on this level, and since Advocates are triple immune on Hell difficulty, all characters can benefit from special tactics on this level.
This same sort of Fireball gauntlet can be run in other places on the map, including the western quarter (once the switch is thrown to open the walls). It's much easier to clear the Advocates out of that + shaped box once the Knights are disposed of.
[[Image:D1-level-hell1.gif|center|frame|Hell; bones and blood lakes behind the walls.]]
==Hellfire Levels==
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