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Item Skill Bonuses

6 bytes added, 21:38, 14 March 2018
Oskills: formatting
Gives the passive or active skill in the same way as if you would place a point in it, apart from not giving any synergy bonuses to other skills. All oskills are capped at +3 for classes who “own” the skill, this cap was made to help balance the game. +All skills will increase the level of oskills.
==Aura When Equipped: ==Gives you, or your mercenary, an active aura of a certain level by just wearing the item. When carrying two items that give you the same kind of aura, they will stack and give you one higher level aura, instead of two lower ones. They do not stack with auras granted in any other way; instead you will only receive the highest level aura, how two auras of the same level act is explained at the end of this post. A feature you might want to take notice of is that the act 2 mercenary who uses a “prayer” aura will give you double healing when equipped with an insight polearm. The explanation is that the prayer aura will act as a synergy to the meditation aura from insight, baking the healing rate into that aura too wile still having prayer active.
==Charges: ==Gives you a set number of times to cast/use a skill before you must recharge the item once again. Seeing as “recharging” an item basically means “repairing” it, ethereal items cannot be recharged. As for gaining synergy bonuses, charges will work in the same manner as the “chance to casts” skills described further down in this section.
==Fires Explosive arrows or bolts==