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==Diablo I Basics==
Diablo I is well worth trying; it's a smaller game created by a much smaller design team, but it's very polished and well-balanced, and has a much more atmospheric and creepy tone. There isn't as much to do in Diablo I: the character choices, item variety, play styles, dungeons, and monster types are much more limited, but what's there is very well-presented, and the loot system and addictiveness are just as potent as they were in the sequel. Diablo II added very little to the basic game; it just expanded on features, and while most players feel it was an improvement, there are still Diablo I loyalists willing to argue the point.
==Pacing==
The three classes are different, but not balanced. Since high level spells are the most effective weapons in Diablo I, Sorcerers are by far the most powerful/fast characters on most dungeons at higher levels. Rogues are the second fastest, since they can use magic much more effectively than Warriors.
Players who prefer fire or lightning [[Sorceress]]es in Diablo 2 will find many of these spells in Diablo 1. The Sorcerer is the only Diablo 1 class with sufficient mana to be able to play like the D2 Sorceress in continually using Mana Shield, Teleport, Fireball, Flamewall, and Chain Lightning late game.
The Rogue is somewhat like the [[Amazon]] "Bowazon" subclass.
The Warrior has no multi-hit nor multi-target skills like the Barbarian's Whirlwind or Paladin's Zeal. However, a Warrior can use the spell Teleport for "Telekilling" in a similar manner to a Barbarian using Leap or Leap attack to reach those pesky monsters that are prone to running away.
===Skills and Spellbooks===
All characters can read all the same spellbooks, though since there are magic requirements to read them, Rogues and especially Warriors need special +magic equipment to learn higher level spells, and to read higher levels in the same spells.
===Attributes===