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Guide:High Level Baal Runs to 99 v1.10, by jjscud and Reborn

3,712 bytes removed, 00:23, 10 July 2021
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Replaced content with "Guide now maintained at: https://www.purediablo.com/strategy/diablo-2-guide-high-level-baal-runs-to-99-v1-10/"
Figures courtesy of [http://forums.diii.net/showthread.php?p=5099807#post5099807 jjscud and Reborn]. {{Guide_top|game= Diablo II|patch= 1.10|pve= Yes|pvp= Yes|exp= High lvl Baal runs|class= Amazon|class2= Assassin|class3= Barbarian|class4= Druid|class5= Necromancer|class6= Paladin|class7= Sorceress|author= jjscud and Reborn}}   Since the v1.10 patch reworked the experience rewards and high level penalties, it's become a much longer project to level a character to 99. Up to 85 or even 90 isn't that slow, but past 91 or 92 the leveling speed drops off terribly. Past 93, only 3 bosses are high enough level that the player does not get an additional experience penalty. These are [[Baal]], [[Diablo]] and [[Nihlathak]]. Solo Baal runs (trips down through the Worldstone Keep, and then a long battle to clear out Baal's Throneroom, and then kill Baal himself in the Worldstone Chamber) have been popular for a long time though recent numbers and experiments have shown that running Nihlathak and Diablo can be just as effective over time. Serious ladder teams usually have the primary character kill Baal and Diablo each run.  The following figures represent how many Baal runs are required for each level up, and the total journey, from level 90 to 99. This assumes a player kills almost nothing on Worldstone Keep levels 2 and 3, then does all five packs of of Baal's Minions on [[players x|/players 8]], before killing Baal himself on /players 3+. (There's a bug with Baal's experience in v1.10+ where his experience value does not increase past 3 players.) Players doing these runs on Battle.net or in multiplayer games will generally have to kill a few more monsters on their way down to the Throneroom, but the experience from those is negligible, compared to the total quantity required. Baal runs can be zipped through with amazing speed by talented players with powerful characters. Entire runs, including the time to create the game and start in town, can be routinely done in under 2Guide now maintained at:30. That's two minutes and thirty seconds. Video [httphttps://forumswww.diiipurediablo.netcom/showthread.php?t=558569 evidence at the link]. ==Baal Runs Figures== This shows how many runs are required for each level up, and cumulatively, to move from 90 to 99. Note that almost 2strategy/3 of the total runs are required to go from 98 to 99. A very fast player, especially one playing with turbo help from friends, could conceivably spend more total play time going from 98 to 99 than they did going from 1diablo-98. Interesting balance the D2 patch designers have wrought, there. {| border="1"! align="center" | Start Level! align="center" | End Level! align="center" | Baal Runs! align="center" | Total Baal Runs! align="center" | % Complete|2-| align="center" | 90| align="center" | 91| align="center" | 20| align="center" | 20| align="center" | 0.36%|guide-| align="center" | 91| align="center" | 92| align="center" | 30| align="center" | 50| align="center" | 0.90%|high-| align="center" | 92| align="center" | 93| align="center" | 45| align="center" | 90| align="center" | 1.63%|level-| align="center" | 93| align="center" | 94| align="center" | 60| align="center" | 155| align="center" | 2.61%|baal-| align="center" | 94| align="center" | 95| align="center" | 110| align="center" | 265| align="center" | 4.8%|runs-| align="center" | 95| align="center" | 96| align="center" | 210| align="center" | 475| align="center" | 8.6%|to-| align="center" | 96| align="center" | 97| align="center" | 450| align="center" | 925| align="center" | 16.7%|99-| align="center" | 97| align="center" | 98| align="center" | 1100| align="center" | 2025| align="center" | 36.6%|v1-| align="center" | 98| align="center" | 99| align="center" | 3500| align="center" | 5525| align="center" | 100%|} [[category:calculations]]10/
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