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→Overall Passive Skill tips
I will describe the bow and crossbow skills, and the spear and javelin skills for every subclass, but the overall tips for passive skills I will list here before I dive into subclass area. Sometimes I do elaborate on their use. Also note that I sometimes give an overview of recommended skills, but do not list the required prequisite skills among them, or list over a total of the maximum 110 skills. This means you will have to decide for yourself which skills to sacrifice and which ones to build up.
'''Inner Sight''' lowers the defense by a set number. Later in Hell monsters will have a great deal of defense of in the hundreds , and maxed Inner Sight will still only lower the their defense by 73slightly. It's not extremely helpful later on, but early on it is very nice to use. In dark areas it illuminates the creatures in range, which is always 13.3 yards. I wouldn't put more than 1 point in it though.
'''Critical Strike''' adds a chance of doing double physical damage. This is very helpful to increase the amount of life or mana leeched. When your amazon does good physical damage this mod will become more meaningful. When your amazon does low physical damage it will not help that much. For Magazons for instance, it's often not a skill to play with. Overall a value of 50% (level 8) is profitable enough, though some will prefer a higher chance. Be wary of diminishing returns at higher skilllevels.
'''Penetrate''' increases the attack rating of your character. This works for all attacks, melee and ranged. Some skills don't require attack rating and if those are your main attack skills, don't bother putting many points in this one. You can check which skills require attack rating quite easily. Simply look at your character screen and check the box where attack rating is normally displayed. If it shows a number, the skill needs attack rating to hit monsters. If it doesn't show a value, the skill will automatically hit (auto-hit) and don't require any attack rating.
You can balance your attack rating value with increasing dexterity and increasing the penetrate skill. Dexterity gives damage bonus for bows, javelins, and amazon specific spears, bows and javelins. It also gives bonus to blocking for shields. It's therefore best to boost dexterity to a good height and then allocate some skillpoints in penetrate to increase attack rating. At least put 1 point in it.
'''Decoy''' is a skill that creates a copy of yourself which you can use to draw enemies out of hiding places or distract their attention from you. A Decoy has hit points based on yours, increased by the same amount of life as you and can thus take as many hits as youskill's level. A level 1 Decoy may vaporise because the skill duration has ended, but it could have taken a lot more hits. Thus, when your life is low (<600) stick with level 1 Decoy, but when your life is higher (>1000) consider putting at least 5 points in it so that the duration lasts longer. A life value in between of course deserves 1-5 points. Cast your Decoy far in front of you to lure out creatures or cast it to the sides so that you won't be surprised by flanking attackers.
'''Valkyrie''' creates a Heavenly shining spearfighter to aid you in battle. Well... aid is a big word, since she does pitiful damage. She can take quite a few hits at higher levels and is handy to use together with Decoy. Send your Decoy to one side and cast your Valkyrie to the other side. Overall she is costly in mana at higher levels and because she does little damage people prefer to keep her at low levels. The idea is to find a balance between recastability (level 1) or duration durability (level 20) and overall , where you like the better balance in this is a skilllevel of 5 up to 8you.
'''Pierce''' will only help for ranged attacking. The arrow shoots straight through an enemy to hit whatever creature is behind it. It can pierce multiple targets and is incredibly helpful with many of the bow and javelin skills. Overall a value of 65% (level8level 8) is enough, but more is always handy. Diminishing returns are aren't worth it. Some items give a piercing bonus. This bonus is cumulative with the skill and therefore be careful with allocating too many points in this skill. Extensive testing has shown that 100% pierce still has a chance to not pierce. This may indicate that the mod from item and skill do not stack, but more research has given the indication that pierce may more likely be capped to 95% (as are many things in the game... chance to hit, maximum resistance, etc...)
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Avoid is the chance to move out of the way of a speeding projectile when you are standing still. It's good for both ranged and melee amazons, but again, depending on what experience you have with Decoy, Valkyrie and/or mercenary. Keep it at 1 (24%) if you know you don't need it or boost it a bit higher if you're uncertain (65% at level 20).
Evade is the chance to move out of the way of both melee and ranged attacks when you are running. If you plan to run a lot this is the skill for you (56% at level 20). If you think you don't need it, keep it at level 1 (18%)
=Bowazon Subclasses=