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Rogue
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For example, if a rogue does 70-80 naked and equips a plain long long war bow that does 1-14 damage, she'll do 71-94. If the bow has the [[D1_Modifiers#.2B.25_Damage|Massive prefix]] that adds +100% damage, the rogue will deal 72-108 damage, meaning the bow only adds 2-28 total damage, and the prefix only adds 1-14.
The listed damage on bows is deceptive, since the damage is simply added to the Rogue's base damage. A rogue with 300 dexterity might do 80-90 damage with a crappy bow, and 92-110 with a Windforce. More damage, but the weapon damage is not multipled by the weapon, as it is for melee fighters. A Warrior couldn't consider using a dagger in hell, while a Rogue could kill adequately with a short bow, and would actually have the same minimum damage with a short bow as with a long war bow. This means that low level unique bows can be used even in the late game, though the generally lacking stats of most of the Unique Bows makes that less of a viable option.
For this reason, many high level rogues prefer to find a bow that adds resistance with the prefix (Obsidian or Emerald, ideally), since there isn't that much difference in damage, and a substantial resistance bonus from the bow frees up other equipment slots to pursue other bonuses. (This generally results in more mana, since the only useful high level jewelry prefixes grant resistance or +mana, and if an obsidian or other resistance ring/amulet is taken off, the best alternative is usually drakes or dragons of _______.)