Check [[Assassin FAQ]] for weapons that can be used with Martial Arts.
=Shadow Disciplins=
Here we see a tree similar to the Amazon's Passive and Magic Tree, though there are many more combat type skills here, things that actually do damage, rather than just boosting your other attributes.
The left branch of the tree {Burst of Speed, Fade and Venom} should be treated as the Paladin's auras in as much as only one can be active at a time, casting another will cancel out the first.
It is worth pointing out that there are situations where the more limited Shadow Warrior is sometimes preferable to the Shadow Master. You may wish to have your Shadow use the skills you have active at that moment. The Master will use any of her 26 skills {not including Claw Mastery, Weapon Block & the two Shadow skills}. You may want her to use a certain trap or a certain martial Arts combination. The Master, while pretty intelligent, isn't as clever as you {one would hope} and she has full reign over all skills {regardless if you have a point in it} so there's a chance she'll not use exactly what you'd like her to. Warrior on the other hand is limited to the two skills you have readied and therefore there's a greater chance she will use those. This level of control is offset by the higher life and consistent mana consumption {20} of the Master.
Neither Shadow can cast any Shadow skills and they do not level up should they stay alive long enough. You will not benefit from any aura type skills {Burst of Speed, Fade & Venom} your Shadow casts and vise versa.
=Traps=
Here we see the Assassin dealing with packs before they get the chance to deal with her. A combination of projectile and remote devices to ensnare her foe. Three branches, lighting, fire and blades. All can attack multiple enemies at once, even the early grenade types such as Fire Blast and Shock Web have an area effect, albeit relatively small. Level 12 it gets more inventive, and in some ways easier, as she can set remote sentries to attack whilst she's also attacking with a martial arts skill for example. These sentries will attack up to 5 or 10 times, depending on the sentry, before disappearing.
She has a number of Telekinesis sort of skills {Shadow Disciplines} where she can push foe back {Psychic Hammer} into a trapped area or confuse {Cloak of Shadows} them so they do not move from the area she has placed traps. Up to five Sentries {mixed or of the same type} can be active at one time, casting a sixth will destroy the first one cast. This number does not include Sentries set by her Shadows, they too can place up to five although you have no control over how many they cast, that decision is down to the wonders of AI.
The best thing about traps is once set, she can concentrate on other attacks, melee or otherwise. While she's fighting hand to hand she can have five {never more} traps applying damage at the same time. Five Lightning Sentries firing a total of 10 streams of lightning each - 50 streams of lightning just as back up! Pop up a Shadow Warrior {Shadow Disciplines tree} so she's casting the same traps and you could potentially have 10 traps and 100 streams of lighting. That's quite unlikely though as the Shadow Warrior doesn't seem to go for maximum output with the old traps.
All sentries/grenades/blades can be thrown/set across rivers and over small walls, basically anywhere within the line of sight. Her Sentries are visible to other players, even hostile players. They disappear should she leave the level, whether voluntary or involuntary {death}. However they will not disappear if she stays put on the level after she dies, they will continue firing until they have used all their charges.
[[Category: LoD Characters]]
[[Category: Characters]]