Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Necromancer Summoning

12,971 bytes removed, 08:31, 12 February 2008
no edit summary
* Cold mages are useful if you wish to slow monsters and potential break their corpses so shamans can not resurrect them. Cold is not good if you want monster corpses left to raise more skeletons from, Revive, or Corpse Explosion.
* Skeleton mages have high elemental resistance, especially to the element that makes up their own attack.
* See the [[Summon Skeleton Mage]] page for a complete breakdown of the damage, hit points, and more for each type of skeleton mage from level 1-59.
{|
! Level
    ==Blood Golem'''</font><br />=='''Required Level:''' 18<br />'''Prerequisites:''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#claygolem Clay Golem] [6]<br /></font>|}Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment '''Synergies:''' Blood Golems receive bonuses from points spent in the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the Blood following skills:* Golem Mastery* Summon Resist* Clay Golem: +20 Attack Rating Per Level* Iron Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the : +35 Defense Per Level* Fire Golem is also transmitted to the caster.: +6% Damage Per Level'''EffectDetails:''': Summons a Golem that is Blood Golems are linked to the caster's healthNecromancer who casts them. The Blood Golem steals As the listed percentage of the current hit points of blood golem damages the target. For exampleit leeches life, Level 1 Blood Golem (steals 86%), attacking a 500 Hit Point monster would steal 430 Hit Pointsand shares this with the Necromancer. As monster Hit Points go up on higher difficulty levelsthe blood golem loses life, and as more people join so does the Necromancer.* The Necromancer can not die when a game, the Blood Golem steals more lifedies, but he can lose enough hit points that any other damage might finish him off.* Hit Points stolen by points lost through the Blood Golem are not subtracted from golem taking damage bypass the targetNecromancer's Bone Shield skill.* The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.Necromancers can't be killed by a Blood Golem taking too much damage, however, your health may be lowered to a point where other monsters may easily kill you.When a Blood Golem is hit when the Necromancer has Bone Armor on, damage is directly taken from health skipping Bone Armor.{|
! Level
! 1
|-
| Hit Points 201
| colspan="11" | <font size="-1" face="arial,helvetica"></font>
|-
| Defense: 80
| colspan="11" | <font size="-1" face="arial,helvetica"></font>|}<br />{| cellpadding="1"! align="left" | <font size="-1" color="#00c400" face="arial,helvetica"><small>Blood Golem Receives Bonuses From:|-| align="left" | <font size="-1" face="arial,helvetica"><small>Golem Mastery|-| align="left" | <font size="-1" face="arial,helvetica"><small>Summon Resist|-| align="left" | <font size="-1" face="arial,helvetica"><small>Clay Golem: +20 Attack Rating Per Level|-| align="left" | <font size="-1" face="arial,helvetica"><small>Iron Golem: +35 Defense Per Level|-| align="left" | <font size="-1" face="arial,helvetica"><small>Fire Golem: +6% Damage Per Level|}<center>{| width="100%" cellpadding="5"| width="50%" align="center" valign="top" |[http://www.battle.net/images/battle/diablo2exp/images/skills/bloodgolem01.jpg [[Image:bloodgolem01.gif]]]| width="50%" align="center" valign="top" |[http://www.battle.net/images/battle/diablo2exp/images/skills/bloodgolem02.jpg [[Image:bloodgolem02.gif]]]|-| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 75 KB ] </font> <br />| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 62 KB ] </font> <br />|}</center><br /><br /><br /><br />{| cellspacing="10"| valign="top" |[[Image:summonresist.jpg|Summon Resist]]| valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Summon Resist'''</font><br />'''Required Level:''' 24<br />'''Prerequisites:''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#claygolem Clay Golem] [6], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#golemmastery Golem Mastery] [12]<br /></font>|}Powerful heat, freezing cold and intense electrical attacks can take a serious toll on the bound servants of any Necromancer. By developing this skill, a Necromancer can permeate his summoned minions with a protective energy that strengthens their protection to the natural and mystical elements alike.'''Passive EffectDetails:''': Raises This skill passively raises the elemental (not physical) resistances of your Minions.Summon Resist helps all the Necromancer's minions survive against spells: skeletons, golems, and this becomes vital in the later acts when Zakarum Priests are calling down Blizzard and Lightning on their heads. These resistances are helpful for keeping pets that were difficult or expensive to get, such as a strong monster you Revived or a powerful Iron Golem for which you sacrificed a good itemrevives.{|
! Level
! 1
| 65
| 66
|}<br /><br /><br /><br />{| cellspacing="10"| valign="top" |[[Image:irongolem.jpg|Iron Golem]]| valign="top" | <font size="-1" faceIron Golem="arial,helvetica"> <font color="#00c400">'''Iron Golem'''</font><br />'''Required Level:''' 24<br />'''Prerequisites:''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#claygolem Clay Golem] [6], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#bloodgolem Blood Golem] [18]<br /></font>|}While many mages spend their lives devoted to studying the transmutation of base metals into gold, the Necromancers have always had a somewhat different approach to transforming metals. Through complicated arcane rituals and great mental concentration, a Necromancer can summon forth a Golem from common base metals. The construct takes on the properties of the original source material, including any magical effects or other properties the original metal might have possessed.'''EffectRequires:''': Summon a Golem from a A metal item. The golem gains properties of the item. The Iron Golem's strength lies in his Thorn Damage. This Golem is very powerful against Melee attackers.Iron Golems can not be constructed from non magical items. You will receive the additional Damage listed on weapons, or the Defense listed on Armor. Currently you do not receive the damage benefit for using two-handed weapons.Save powerful Rare and Magical Items you don't wish to sell, use or trade to create Iron Golems. Some magical item properties are not transferred to the Iron Golem, such as "Chance to find Magical Items" and "Mana Steal".You can only create Iron Golems from metal items, and you cannot make them created from Clubs, Wands, Crystal Swords, Gloves, Belts, Throwing Weapons, Staves, Bows, Crossbows, Quest Items, Jewelry, Leather Armor and Leather Boots.'''Synergies:''' Iron Golems can gain benefit from points in the following skills:* Golem Mastery* Summon Resist* Clay Golem: +20 Attack Rating Per Level* Blood Golem: +5% Life Per Level* Fire Golem: +6% Damage Per Level'''Details:''' This golem is created from the item, and takes on properties of the item. This feature was underutilized in earlier versions of D2, with little more than some defense, or a type of damage transferring to the golem's stats. Since v1.09, the abilities item used has become far more important, with most of Socketed Gem weaponsthe item properties showing up in the golem itself.When you create It's worth it to most Necromancers to save nice items for future Iron Golems, rather than simply selling them.* Iron Golems have an inherent Thorns property, reflecting damage back to attackers. This adds to damage from the Iron Golem out of Maiden curse, making striking an Ethereal Item the Iron Golem is translucenta very painful experience.'''How does * Some item properties do not work on Iron Golem work with Golems, such as Magic Find, Gold Find, or Mana steal.* Iron Maiden?'''<br /> Both damages Golems made from ethereal items are applied separatelytranslucent.{|
! Level
! 1
| Attack
| 100
| colspan="19" align="left" | <font size="-1" face="arial,helvetica"></font>
|-
| Defense
| 855
|-
| colspan="20" align="left" | <font size="-1" face="arial,helvetica"><small>+ Any Defense from the item that created it
|-
| Defense Bonus
|-
| Mana Cost: 35
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
|-
| Damage: 7-19/11-30/12-33
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
|-
| Hit Points: 321
| colspan="20" | <font size="-1" face="arial,helvetica"></font>|}{| cellpadding="1"! align="left" | <font size="-1" color="#00c400" face="arial,helvetica"><small>Iron Golem Receives Bonuses From:|-| align="left" | <font size="-1" face="arial,helvetica"><small>Golem Mastery|-| align="left" | <font size="-1" face="arial,helvetica"><small>Summon Resist|-| align="left" | <font size="-1" face="arial,helvetica"><small>Clay Golem: +20 Attack Rating Per Level|-| align="left" | <font size="-1" face="arial,helvetica"><small>Blood Golem: +5% Life Per Level|-| align="left" | <font size="-1" face="arial,helvetica"><small>Fire Golem: +6% Damage Per Level|}<center>{| width="100%" cellpadding="5"| width="50%" align="center" valign="top" |[http://www.battle.net/images/battle/diablo2exp/images/skills/irongolem01.jpg [[Image:irongolem01.gif]]]| width="50%" align="center" valign="top" |[http://www.battle.net/images/battle/diablo2exp/images/skills/irongolem02.jpg [[Image:irongolem02.gif]]]|-| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 76 KB ] </font> <br />| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 78 KB ] </font> <br />|}</center><center>{| cellpadding="3"| width="200" align="center" valign="bottom" |[http://www.battle.net/images/battle/diablo2exp/images/skills/irongolem03.jpg [[Image:irongolem03.gif]]]|-| align="center" valign="top" | <font size="-1" face="arial,helvetica"> <small><font color="#ffffff"> [ Click to Enlarge - 84 KB ] </font> </small> </font>|}</center><br /><br /><br /><br />{| cellspacing="10"| valign="top" |[[Image:firegolem.jpg|Fire Golem]]| valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Fire Golem'''</font><br />'''Required Level:''' 30<br />'''Prerequisites:''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#claygolem Clay Golem] [6], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#bloodgolem Blood Golem] [18], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#irongolem Iron Golem] [24]<br /></font>|}It is believed that all life was forged when fire, earth, iron and flesh were combined. A Necromancer learned in this art can summon a Golem constructed entirely '''Synergies:''' Fire Golems benefit from living flame. The Necromancer summons points added to the following skills:* Golem Mastery* Summon Resist* Clay Golem through accelerating particles of the air at an ever increasing pace. These particles then ignite and the : +20 Attack Rating Per Level* Blood Golem: +5% Life Per Level* Iron Golem crackles into existence, seemingly out of thin air.: +35 Defense Per Level'''EffectDetails:''': A Golem Fire Golems are beings of fire that uses flame. They deal fire damage to , heal itself. The Fire Golem causes massive from fire splash damage similar to the Paladin's , and have a Holy Fire Aura.* Fire Golems have the most hit points of any golem, causing but they also cost by far the most mana. * Fire Golems are very effective at drawing in monsters in , thanks to the area to become hit by constant damage their fireaura deals everything on the screen.When the * Fire Golem is summoned, and dies, it causes Golems deal substantial fire splash damagewhen they die. You This can continue to summon be used as a Fire Golem over weapon by casting and over next to monsters to cause fire splash damage to recasting thembeside a target.{|
! Level
! 1
|-
| Hit Points: 328(Norm)/643(Night)/1063(H)
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
|-
| Defense: 235
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
|-
| Attack Rating: 140
| colspan="20" | <font size="-1" face="arial,helvetica"></font>|}<br />{| cellpadding="1"! align="left" | <font size="-1" color="#00c400" face="arial,helvetica"><small>Fire Golem Receives Bonuses From:|-| align="left" | <font size="-1" faceRevive="arial,helvetica"><small>Golem Mastery|-| align="left" | <font size="-1" face="arial,helvetica"><small>Summon Resist|-| align="left" | <font size="-1" face="arial,helvetica"><small>Clay Golem: +20 Attack Rating Per Level|-| align="left" | <font size="-1" face="arial,helvetica"><small>Blood Golem: +5% Life Per Level|-| align="left" | <font size="-1" face="arial,helvetica"><small>Iron Golem: +35 Defense Per Level|}<center>{| width="100%" cellpadding="5"| width="50%" align="center" valign="top" |[http://www.battle.net/images/battle/diablo2exp/images/skills/firegolem01.jpg [[Image:firegolem01.gif]]]| width="50%" align="center" valign="top" |[http://www.battle.net/images/battle/diablo2exp/images/skills/firegolem02.jpg [[Image:firegolem02.gif]]]|-| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 90 KB ] </font> <br />| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 91 KB ] </font> <br />|}</center><br /><br /><br /><br />{| cellspacing="10"| valign="top" |[[Image:revive.jpg|Revive]]| valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Revive'''</font><br />'''Required Level:''' 30<br />'''Prerequisites:''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#raiseskeleton Raise Skeleton] [1], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#claygolem Clay Golem] [6], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#skeletalmage Raise Skeletal Mage] [12], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#bloodgolem Blood Golem] [18], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#irongolem Iron Golem] [24].<br /></font>|}The ultimate goal of a Priest of Rathma is the perfect reanimation and control of a dead creature, maintaining the purity and properties of its body while releasing its soul to allow the Necromancer full control'''Requires:''' A valid monster corpse. When a Necromancer at long last gains (It will highlight when targeted with this abilityskill active.) Bosses, he SuperUniques, leapers, undead mages and some other monsters can truly claim mastery of the Great Cycle of Beingnot be Revived.'''EffectSynergies:''': Resurrects a monster to fight for you. While SkeletonsPoints spent in Skeleton Mastery, and Skeletal Mages are great early on, Revived Monsters are the ultimate Minions (ignoring Golems)Summon Resist boost Revives. Once you'''Details:'''ve created a corpseRevives the dead monster, revive a monster and raising it will be back up in action with more Hit Points and fighting on your sideits living form, but colored dark gray. Quickly the Revived monsters will find themselves outnumbered as you raise more retain most of their attributes from life, and more Monsters during deal the battle to use against them. You can increase the Monster Hit Points and same damage , type of Revived Monsters by putting points into Skeleton Mastery. You can increase their resistances with Summon Resist.Revived Monsters will do their normal and skilled attacks but they will not raise other monsters. Some monsters have special attacks such as Lightningdamage, Fire Ballsattack speed, Meteors, Blizzardsfoot speed, and more. Once you convert these MonstersRevives gain a bonus to their hit points, damage, they and resistances.* Revives will use their special magical attacks against their former friends.Revived Monsters will pick up any Auras or any other party friendly spells, which but shamans will further increase not resurrect their power.One thing you'll notice about Revived Monsters is that they may not be as "smart" as monsters or your other MinionsRevives. While you now have control of these Revived Monsters, they still * Revives retain much of their original thoughts and tendencies. So a Revived Monster AI, so resurrecting aggressive attackers is somewhat different from your minions in more useful than shamans or others that they sort of have their own will but fight on your side. You will have to take extra care when moving Revived Monsters wander arounda lot. You can create new Revived Monsters * Revives do not warp to replace those that have headed off on their own path. You'll find that their abilities in battle will more than outweigh their stupidity in following your commands.You can't revive Bosseskeep up, Super Unique monsters, Leapers, Undead Mages, and some other monsters. You though they will know which monster cannot be revived instantly reappear if you are unable to select their corpse when attempting to cast Revive.Revived Monsters will often "disappear" when you get too far away from thempass through a portal/waypoint, or use the teleport skill. Generally itIt's a good idea easy to keep lose them on the Automap. Watch your Automap and if you notice they are getting run around too far away or disappearing from the Automap, stop and wait for themquickly. Sometimes you have no choice but to leave them behind, but other times you can slow yourself down allowing them to keep up. If you notice big chunks of Revived Monsters disappearing, this usually means you got too far away from them to command them. Also keep in mind that Revived Monsters also disappear after 3 minutes.If you don't like what monsters are available to Revive * Gather useful Revives in a one area you are playing in, go then quickly portal to another area and get the monsters you like, then take them to the new area. This is really helpful especially when taking on Bosses or when certain monsters would be very good against other types of monsters.Figure out what Monsters are the best to Revive such as for the situationa boss battle. In cases where it may be difficult You can use waypoints to lead a group of ground based Revived Monsters around (Arcane Sanctuarymove between acts as well, River of Flame)taking Flayers to fight Diablo, choose flying monsters to Revive such as Wraiths and Finger Magesfor instance. Some monsters are really great to have such as Abyss Knights, Willowisps* Revives only last for 3 minutes, so you might want keep moving and keep summoning up new ones to pick them (or whatever your favorite is) over other monstersreplace the old. Making good decisions about which Monsters to Revive can be really helpful.Before spending many points * Each point in Revive or maxing it out (at 20), take a look at how many Revived you can support at a time. Try an additional point, see if simply adds one more to the number you can keep your Revived alive at max while you're playingonce. If you're unable to keep the maximum number of Revived activenot using them all on a regular basis, don't spend any more points. For each point in Revive you're only being allowed to create 1 additional monster so unless you're always at max, placing additional points in Revive is here are not worth it.'''Do Necromancer Revived Monsters stay under the Necromancers power until they die?'''<br /> Yes. But they naturally expire after 3 minuteswell spent.{|
! Level
! 1
|-
| Mana Cost: 45
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
|-
| # of Monsters
|-
| HP (Original Creature +200%)
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
|-
| Duration: 180 Seconds
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
|-
|
{| cellpadding="1"
! align="left" | <font size="-1" color="#00c400" face="arial,helvetica"><small>Revive Receives Bonuses From:
|-
| align="left" | <font size="-1" face="arial,helvetica"><small>Skeleton Mastery
|-
| align="left" | <font size="-1" face="arial,helvetica"><small>Summon Resist
|}<center>{| width="100%" cellpadding="5"
| width="50%" align="center" valign="top" |
[http://www.battle.net/images/battle/diablo2exp/images/skills/revived01.jpg [[Image:revived01.gif]]]
| width="50%" align="center" valign="top" |
[http://www.battle.net/images/battle/diablo2exp/images/skills/revived02.jpg [[Image:revived02.gif]]]
|-
| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 98 KB ] </font> <br />
| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 94 KB ] </font> <br />
|}</center><center>[http://www.battle.net/privacy.shtml [[Image:privacy3.jpg]]]<br /><font size="1" face="arial,helvetica"><small> [http://www.battle.net/privacy.shtml Online Privacy Policy]<br />[http://www.battle.net/tou.shtml Battle.net Terms of Use Agreement]<br />[http://www.battle.net/legalfaq.shtml ©2008 Blizzard Entertainment. All rights reserved.] </center>
|}
|
[[Image:blank.gif]]
|}{| width="100%"
| width="50%" align="left" |
[[Image:mid-textboxbot-left.gif]]
| width="50%" align="right" |
[[Image:mid-textboxbot-right.gif]]
|}{| width="100%"
| width="100%" align="left" |
<br />[http://www.battle.net/strategy.shtml [[Image:botmenu-close-off.gif|Exit]]]
|
<br />[http://www.battle.net/diablo2exp/skills/index.shtml [[Image:botmenu-prev-off.gif|Previous]]]
|
<br />[http://www.battle.net/diablo2exp/skills/necromancer-poison.shtml [[Image:botmenu-next-off.gif|Next]]]
|}<br />
| width="10%" valign="top" |
[[Image:blank.gif]]
|}
|}
 
 
 
[[category:Necromancer]]
Administrators
2,378
edits