** [[Offensive Auras]]
'''Synergies:''' <br>
==Sacrifice==
==Smite===
'''Required Level:''' 1<br />
'''Prerequisites:''' None<br />
'''Details:''' A glowing, magical projectile is fired out at a medium rate of speed. This projectile will damage enemy undead monsters, and heal friends.
* Holy Bolt ignores the resistances of the Undead.
* Chiefly This is chiefly a novelty skill of some use early in the game, since neither the healing nor the damage are large enough to be of much use long term.
{|
! Level
* Sacrifice: +12% Damage Per Level
'''Details:''' Zeal is a rapid, multi-strike attack with substantial bonuses to attack rating, attack speed, and damage.
* The first strike will always aim at the targeted monster. The next four will alternate between all targets in range.
** Using Zeal on a group tends to wear all the monsters down gradually and equally. Poison damage or Prevent Monster Heal will keep them from healing back during the battle.
** If you wish to kill a single monster in a group, you should use Vengeance or Sacrifice or Smite to hit just it.
* If using a one-handed weapon, picking one with 2 or 3 range will work noticeably better than 1-range items, especially when hitting monsters in a group.
* Note that points in Sacrifice add more to Zeal's damage than points in Zeal itself, though they do not add to the Attack Rating. If higher damage is the goal, raise Zeal enough to get five hits and the necessary AR, then put points into Sacrifice instead.
* Zeal can not be interrupted; all five hits are always delivered, though not necessarily successfully.
* In earlier versions of Diablo II, Zeal gained a hit with every point spent in the skill. This was a problem for online play, when characters became desynched and stood there swinging 20 times and hitting nothing. The change to 5 fast hits made Zeal the most popular Paladin combat skill.
{|
! Level
'''Required Level:''' 12<br />
'''Prerequisites:''' Smite<br />
'''Synergies:''' None. <br>Charge receives damage bonuses from points placed in:* Vigor: +20% Damage Per Level* Might: +20% Damage Per Level'''EffectDetails:''': Closes A rushing attack that moves the Paladin very quickly to the target. Includes a knock back effect allowing it to be used over and over again on the distance with an same enemy, delivering a bash on contactknocking them back until they die or run into an obstacle.
* Despite the icon and location on the skill tree (after Smite) Charge does not require a shield, nor does the shield damage factor into the damage dealt if you have a weapon equipped. Charging with a big damage, two-handed weapon can be very effective.
* Like all of the Paladin's combat skills, Charge is best used on the left click, while an aura is active on the right.
* You Charge can only use Charge on a Monster if you are already not be used in melee range; only from further away. This is Smite for the one drawback when compared to Sacrifice. You will have to knock back away or select another monster that , then Charge is further awaya useful combination.* May Charge can be used to flee from fights or even dodge (outrun) projectiles (such as Diablo's Fire Nova or Undead Mages' Bone Spirit)without a target by holding down the shift key. May also be used to (This will let your Paladin traverse long distances very) rapidly traverse landquickly, though it uses up a lot of mana and leaves minions far behind. * Sometimes Bugs with Charge skill may stun yourself can freeze the Paladin in place, or make him walk backwards (you cannot attack and move but can drink potionsthe moonwalk bug) when attacking. This may continue very long until to your deathSwitching weapons or getting hit will usually snap him out of it. You can fix this by pressing * Charge was the "W" key to swap favorite low level PK skill in early D2 days. Beware low level Paladins with Vigor and big two-handed weapons which should exit you from the stun. (Such as Bonesnap.)
{|
! Level
| 320
| 335
|}<br />{| cellpadding="1"! align="left" | <font size="-1" color="#00c400" face="arial,helvetica">Charge Receives Bonuses From:|-| align="left" | Vigor: +20% Damage Per Level|-| align="left" | Might: +20% Damage Per Level|}<center>{| widthVengeance="100%" cellpadding="5"| width="50%" valign="top" |[http://www.battle.net/images/battle/diablo2exp/images/skills/charge01.jpg [[Image:charge01.gif]]]| width="50%" valign="top" |[http://www.battle.net/images/battle/diablo2exp/images/skills/charge03.jpg [[Image:charge03.gif]]]|-| width="50%" valign="top" | <font color="#ffffff"> [ Click to Enlarge - 61 KB ] </font> <br />| width="50%" valign="top" | <font color="#ffffff"> [ Click to Enlarge - 68 KB ] </font> <br />|}</center><br /><br /><br /><br />{| cellspacing="10"| valign="top" |[[Image:vengeance.jpg|Vengeance]]| valign="top" | <font color="#00c400">'''Vengeance'''</font><br />'''Required Level:''' 18<br />'''Prerequisites:''': [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#sacrifice Sacrifice] [1], [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#zeal Zeal] [12]<br /></font>|}When a Paladin undertakes a crusade to banish evil, he is permitted to call upon the just souls of past crusades. Thus summoned, the spirits of the honorably vanquished manifest themselves and lend their energies to the weapons of the Paladin.'''EffectSynergies:'''Additional damage comes from points in: Adds Elemental (* Resist Fire, Lightning and Cold) damage to all melee attacks. The Damage bonus applies to all three elemental damages. At level 1, it would be : +7010% Fire, Damage Per Level* Resist Cold: +7010% Cold, and Damage Per Level* Resist Lightning: +7010% Lightning (not Poison)Damage Per Level* Salvation: +2% Elemental Damage Per Level'''Details:''' A powerful single-hit attack that adds fire, lightning, and cold damage.Poison The damage is not included in a set amount, but is based on your weapon damage, so the Vengeance Skill.Monster resistances have more damaging your weapon, the ability to reduce bigger the additional elemental damagebonus will be.{|
! Level
! 1
| 200
| 210
|}<br />{| cellpadding="1"! align="left" | <font size="-1" color="#00c400" face="arial,helvetica">Vengeance Receives Bonuses From|-| align="left" | Resist Fire: +10% Fire Damage Per Level|-| align="left" | Resist Cold: +10% Cold Damage Per Level|-| align="left" | Resist Lightning: +10% Lightning Damage Per Level|-| align="left" | Salvation: +2% Elemental Damage Per Level|}<br /><br /><br /><br />{| cellspacing="10"| valign="top" |[[Image:blessedhammer.jpg|Blessed Hammer]]| valign="top" | <font color="#00c400">'''Blessed Hammer'''</font><br />'''Required Level:''' 18<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#holybolt Holy Bolt] [6]<br /></font>|}'''Synergies:''' The Visions of Akarat tell of a hopeless battle. Legions of following skills boost the undead had laid siege to a small convent damage of nuns who were the keepers of a sacred relic, the each Blessed Hammer of Ghrab Thaar. Suspended over a fiery chasm within the convent, the sisters knew the Hammer to be a powerful vessel of the Light and vowed never to allow it to fall into the hands of evil. With no weapons of their own, and no one to defend them, the nuns sacrificed themselves to destroy the hammer. Rather than let the undead despoil the church and the relic, they took the hammer and plunged themselves into the fiery chasm. At that moment, a powerful force of Light washed over the undead legion, striking them down where they stood. Since that time a well-trained Paladin is able to tap the remnants of this released energy, whirling a magical hammer to strike down his adversaries, especially the forces of the walking dead.* Blessed Aim: +14% Magic Damage Per Level* Vigor: +14% Magic Damage Per Level'''EffectDetails:''': A summoned Blessed Hammer sends forth a spinning, magical hammer that spirals outwardfrom the Paladin, damaging enemiesmaking two or three orbits before vanishing. The Undead take additional hammers can deal enormous damagewhen boosted by auras and synergies. * This sends out a little glowing Hammer. The Hammer spins around you making a wider Concentration aura boosts the damage of the hammers (Might and wider turn until it disappearsFanaticism do not). Blessed Hammer has the * This skill's power lies in its ability to damage strike multiple enemies if it hits themat once, especially when numerous monsters are herded into an open area, where the hammers can really get circling.* Ignores Blessed Hammers ignore the resistances and immunities of Undeadand Demons.* Also receives bonuses from Concentration* This spell also ignores the resistances and immunities of Demon {|
! Level
! 1
| +150% Damage To Undead
|
|}<br />{| cellpadding="1"! align="left" | <font size="-1" color="#00c400" face="arial,helvetica">Blessed Hammer Receives Bonuses From:|-| align="left" | Blessed Aim: +14% Magic Damage Per Level|-| align="left" | Vigor: +14% Magic Damage Per Level|}<center>{| cellpadding="3"| width="200" valign="bottom" |[http://www.battle.net/images/battle/diablo2exp/images/skills/blessedhammer01.jpg [[Image:blessedhammer01.gif]]]|-| valign="top" | <font color="#ffffff"> [ Click to Enlarge - 98 KB ] </font> </small> </font>|}</center><br /><br /><br /><br />{| cellspacingConversion="10"| valign="top" |[[Image:conversion.jpg|Conversion]]| valign="top" | <font color="#00c400">'''Conversion'''</font><br />'''Required Level:''' 24<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#sacrifice Sacrifice] [1], [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#zeal Zeal] [12], [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#vengeance Vengeance] [18]<br /></font>|}Through force of will and strength of steel, a noble Paladin with this skill is able to blind his enemies with the glory of the Light. After trading blows with the Paladin and facing the fire of righteousness burning in his eyes, an enemy will sometimes be struck with a divine epiphany and momentarily repent his past undertakings. So complete is the transformation, that the converted will turn to slay its former comrades.'''EffectSynergies:''': A successful attack has a chance to convert the target to fight evilNone. <br>'''Player vs PlayerDetails:''' - This will not work on skill acts as a mind control attack, "converting" the monster to fight against other Playersdemons.* This skill For the duration of the effect, the monster will not work on Super Unique Monsters, Championsbattle against its own kind, and Bossesbe attacked by them. It can not be damaged by players during this time.* Conversion allows you to steal Monsters SuperUniques and use them against Bosses can not be converted, nor can other Monsters players in the area. Consider stealing Monsters with special attacks like Lightning or Blizzard, to help you fight. Be warned that eventually conversion will wear off and you will be forced to destroy your new friendPVP games.* You get experience Experience is gained for kills made by converted monsters you have converted.* You do Experience is not get experience gained for those converted monsters that are killed while under your power. You do not get experience for any of your minions that are killed (Golems, Valkyries, Revived, Converted, Attracted, Confused, Skeletal Mages, Skeletons)influence.* Combining Conversion with A common technique is to convert a monster, then use the Thorns makes a great way aura to get large numbers of make monsters to kill themselvesattacking it. This can be dangerous, however, once since the Conversion wears off, your Thorns aura will remain on the monster for a second or two. If you hit few seconds after the monster during this time (easy to do with Zeal) then you'll do massive damage to yourselfde-converts. {|
! Level
! 1
| Duration 16 Seconds
|
|}<center>{| width="100%" cellpadding="5"| width="50%" valign="top" |[http://www.battle.net/images/battle/diablo2exp/images/skills/conversion01.jpg [[Image:conversion01.gif]]]| width="50%" valign="top" |[http://www.battle.net/images/battle/diablo2exp/images/skills/conversion02.jpg [[Image:conversion02.gif]]]|-| width="50%" valign="top" | <font color="#ffffff"> [ Click to Enlarge - 82 KB ] </font> <br />| width="50%" valign="top" | <font color="#ffffff"> [ Click to Enlarge - 85 KB ] </font> <br />|}</center><br /><br /><br /><br />{| cellspacing="10"| valign="top" |[[Image:holyshield.jpg|Holy Shield]]| valign="top" | <font color="#00c400">'''Holy Shield'''</font><br />'''Required Level:''' 24<br />'''Prerequisites:''': [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#smite Smite] [1], [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#holybolt Holy Bolt] [6], [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#charge Charge] [12], [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#blessedhammer Blessed hammer] [18]Hammer<br />'''Requires: '''A shield equipped.</fontbr>|}To a Paladin, the shield is a symbol of his faith. Particularly devout Paladins can channel their faith into their shields, bolstering its defensive value with holy energy. The purer his faith, the greater his defense.'''EffectSynergies:''' Defiance: +15% Defense Per Level'''Details: Magically enhances shield to give defense bonuses. Holy Shield increases Smite Damage for each point.''' Holy Shield is not provides a Passive skill, it is similar huge defensive bonus to the SorceressPaladin' Frozen Armor spells. To create a Holy Shields entire defensive rating, cast the spell. It will last until it wears off which will be determined by how many skill points you have placed in Holy Shield.Paladins who use Shields should consider this skill. Additional defense and increased blocking is always something greatly increases his odds to be desiredblock attacks, and this skill can still be used in combination with adds substantially to his Auras, and other Combat skills.You may not want to use this skill in combination with the Thorns Aura. When using Thorns, you want the monsters to hit you so that they will be damaged by Thorns, however Holy Shield makes it more difficult for monsters to hit you.Holy Shield is very useful to increase blocking on shields with low blocking. You may find a great rare, or unique shield with low blocking. The lack of blocking on the shield may make you think twice about using it, but with Holy Shield you can raise the chance to block and still use this shieldSmite damage.{|
! Level
! 1
| 53-56
| 57-60
|}<br />{| cellpadding="1"! align="left" | <font size="-1" color="#00c400" face="arial,helvetica">Holy Shield Receives Bonuses From|-| align="left" | Defiance: +15% Defense Per Level|}<center>{| width="100%" cellpadding="5"| width="50%" valign="top" |[http://www.battle.net/images/battle/diablo2exp/images/skills/holyshield01.jpg [[Image:holyshield01.gif]]]| width="50%" valign="top" |[http://www.battle.net/images/battle/diablo2exp/images/skills/holyshield02.jpg [[Image:holyshield02.gif]]]|-| width="50%" valign="top" | <font color="#ffffff"> [ Click to Enlarge - 100 KB ] </font> <br />| width="50%" valign="top" | <font color="#ffffff"> [ Click to Enlarge - 97 KB ] </font> <br />|}</center><br /><br /><br /><br />{| cellspacing="10"| valign="top" |[[Image:handofgod.jpg|Fist of the Heavens]]| valign="top" | <font color="#00c400">'''Fist of the Heavens'''</font><br />'''[http://www.battle.net/diablo2exp/skills/castingdelays.shtml Casting Delay]:''': 1 Second<br />'''Required Level:''' 30<br />'''Prerequisites:''': [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#sacrifice Sacrifice] [1], [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#holybolt Holy Bolt] [6], [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#zeal Zeal] [12], [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#vengeance Vengeance] [18], [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#blessedhammer Blessed Hammer] [18], [http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#conversion Conversion] [24]<br /></font>|}This spell allows the Paladin to summon the power of holy vengeance. Manifesting as lightning from the heavens, these bolts rain down from the sky, exploding into a thousand shafts of light that radiate outwards to banish the evil from the battlefield.'''EffectSynergies:'''Damage is boosted by points in the following skills:* Holy Bolt: +15% Holy Bolt Damage Per Level* Holy Shock: +7% Lightning attack from the sky that releases Holy Bolts. Target a monster, and Damage Per Level'''Details:''' Fist of Heavens unleashes calls down a Lightning Bolt from bolt of lightning on the Heavens. From the impact pointtarget, and sends out a spray of Holy Bolts spread out around the area. This The lightning always hits, making this skill is primarily useful against large collections of for evasive creatures or in PVP.* Holy Bolts only damage undead Monsters but also can be used against other monsters for the direct Lightning damage.{|
! Level
! 1
| 210-220
| 226-236
|}<br />{| cellpadding="1"
! align="left" | <font size="-1" color="#00c400" face="arial,helvetica">Fist of the Heavens Receives Bonuses From
|-
| align="left" | Holy Bolt: +15% Holy Bolt Damage Per Level
|-
| align="left" | Holy Shock: +7% Lightning Damage Per Level
|}<center>{| width="100%" cellpadding="5"
| width="50%" valign="top" |
[http://www.battle.net/images/battle/diablo2exp/images/skills/fistofheavens01.jpg [[Image:fistofheavens01.gif]]]
| width="50%" valign="top" |
[http://www.battle.net/images/battle/diablo2exp/images/skills/fistofheavens02.jpg [[Image:fistofheavens02.gif]]]
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| width="50%" valign="top" | <font color="#ffffff"> [ Click to Enlarge - 78 KB ] </font> <br />
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