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Barbarian Combat Skills

2,593 bytes added, 22:31, 21 February 2008
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==Bash==
[[Image:bash.jpg|left]]'''Required Level:''' 1<br />
'''Prerequisites''': None<br />
'''Synergies:''' Bash receives bonuses from:
* Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.
* None of the Act Bosses may be knocked back.
 
Early on Bash is a great skill, for the bonus damage and to/hit. The knockback can be a pain at times, as you'll have to hit, take a step, hit, take a step, etc. If you are killing in just two or three hits, it's often better to use normal attack. The very low mana cost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit.
 
Bash is useful late game for monsters that hit hard or with enchantments, like Mana Burn, Stun, Cold Enchanted, etc. You can get a "Bash-lock" on such targets if you have a fast attack, knocking them into a wall and hitting them faster than they can get off a single swing at you. This can work on other players as well.
 
The bonus for more than one point in Bash is small, so unless you are doing some sort of single-attack melee Barbarian and want to max it out, just one point is plenty.
 
{|
! Level
| 115
|}
 
 
==Double Swing==
'''Required Level:''' 6<br />
'''Prerequisites''': Bash<br />
'''Synergies:''' Bash grants +10% Damage Per Level<br>
'''Details:''' Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.
* Figures listed in game for mana cost are inaccurate; these are the true values.
{|
! Level
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| Mana Cost
| 1.0
| 0.8
| 0.7
| 0.6
| 0.5
| 0.3
| 0.2
| 0.1
| 0
| -0.1
| -0.2
| -0.3
| -0.5
| -0.6
| -0.7
| -0.8
| -1.0
| -1.1
| -1.2
| -1.3
|-
| Attack +%
| 15
| 20
| 25
| 30
| 35
| 40
| 45
| 50
| 55
| 60
| 65
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| 75
| 80
| 85
| 90
| 95
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| 105
| 110
|}
 
==Leap==
[[Image:leap.jpg|left]]'''Required Level:''' 6<br />
'''Prerequisites''': None<br />
'''Details''': Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.
|}
==Double Swing==
[[Image:double-swing.jpg|left]]'''Required Level:''' 6<br />
'''Prerequisites''': Bash<br />
'''Synergies:''' Bash grants +10% Damage Per Level<br>
'''Details:''' Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.
 
You must dual wield to use this skill, it can't be done with a weapon/shield, or a two-handed weapon. This is a nice skill to use early on if you are going to dual wield, it hits very fast and has an Attack Rating bonus. But it's not of much use later on, Frenzy is far better, and this only adds to/hit, not damage, so one point is plenty. {
==Double Throw=='''Required Level:''' 12<br />'''Prerequisites''': Bash, Double Swing<br />'''Synergies:''' Double Swing grants +8% Damage Per Level<br>'''Details:''' This skill allows * Figures listed in game for mana cost are inaccurate; these are the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack. The barbarian alternates which hand throws, and damage is calculated depending on which weapon is usedtrue values.
{|
! Level
! 20
|-
| Mana Cost: | 1.0| 0.8| 0.7| 0.6| 0.5| 0.3| 0.2| 0.1| 0| -0.1| -0.2| -0.3| -0.5| -0.6| -0.7| -0.8| -1.0| -1.1| -1.2| -1.3
|-
| Attack +%
| 15
| 20
| 25
| 30
| 35
| 40
| 45
| 50
| 55
| 60
| 65
| 70
| 75
| 80
| 85
| 90
| 95
| 100
| 105
| 110
| 120
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| 170
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| 200
| 210
|}
 
==Stun==
[[Image:stun.jpg|left]]'''Required Level:''' 12<br />
'''Prerequisites''': Bash<br />
'''Synergies:''' Stun receives bonuses from:
|}
==Double Throw==
[[Image:double throw.jpg|left]]'''Required Level:''' 12<br />
'''Prerequisites''': Bash, Double Swing<br />
'''Synergies:''' Double Swing grants +8% Damage Per Level<br>
'''Details:''' This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack. The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.
 
If you are doing a dual-wielding Barb you'll need one point here as a pre-req for Frenzy. Even specializing in this skill you'll not need that many points, since they only add to your to/hit, not your damage. Max Throwing Mastery out first, since it adds damage and AR, then this if you need more accuracy.
 
{|
! Level
! 1
! 2
! 3
! 4
! 5
! 6
! 7
! 8
! 9
! 10
! 11
! 12
! 13
! 14
! 15
! 16
! 17
! 18
! 19
! 20
|-
| Mana Cost: 2
|
|-
| Attack +%
| 20
| 30
| 40
| 50
| 60
| 70
| 80
| 90
| 100
| 110
| 120
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| 140
| 150
| 160
| 170
| 180
| 190
| 200
| 210
|}
==Leap Attack==
[[Image:leap attack.jpg|left]]'''Required Level:''' 18<br />
'''Prerequisites:''': Leap<br />
'''Synergies:''' Leap grants +10% Damage Per Level.<br>
* Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.
* Leap Attack knocks back monsters near the landing zone, much as Leap does.
 
One little-known use is to leap over the charging explosive Minions in Act Five. Any of them you pass over in mid air will explode beneath you, but do you zero damage. This can be quite helpful attacking Lasher bosses, or when moving through Worldstone lvl 2.
 
Most characters are fine with a single point in Leap Attack. Just one is full screen range, you can leap to anywhere you can see. The damage and Attack Rating increase steadily with Leap Attack, and reach very high levels. Slvl 20 is 335% AR and 670% damage, a huge bonus. Leap Attack doesn't work well on targets that move, you tend to land where they were and swing and miss. If you target something that's too close to you to leap at, you just do a normal attack, not the bonus damage/AR Leap Attack.
 
{|
! Level
==Concentrate==
[[Image:concentrate.jpg|left]]'''Required Level:''' 18<br />
'''Prerequisites''': Bash, Stun<br />
'''Synergies:''' Concentrate receives bonuses from points placed in the following skills:
==Frenzy==
[[Image:frenzy.jpg|left]]'''Required Level:''' 24<br />
'''Prerequisites''': Bash, Double Swing, Double Throw<br />
'''Synergies:''' Frenzy receives bonuses from points placed in the following skills:
==Whirlwind==
[[Image:whirlwind.jpg|left]]'''Required Level:''' 30<br />
'''Prerequisites''': Bash, Leap, Stun, Concentrate, Leap Attack<br />
'''Details:''' Whirlwind is the Tasmanian Devil of Barbarian skills, turning the character into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on [[Whirlwind|a separate page]].
| +95
|}
 
==Berserk==
[[Image:berserk.jpg|left]]'''Required Level:''' 30<br />
'''Prerequisites''': Bash, Stun, Concentrate<br />
'''Synergies:''' Berserk receives bonuses from:
|}
[[categoryCategory:barbarianBarbarian]]
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