==+ Defense==
Defense bonus on charms is usually sought after by melee duelers when going against other melee characters. These bonuses are more effective when boosted by other skills; Barbarians can double these bonuses with Iron Skin, then quadruple them with Shout.
{|
! Magic Prefixes
| (40)
|}
Defense bonus on charms is usually sought after by melee duelers when going against other melee characters. These bonuses are more effective when boosted by other skills; Barbarians can double these bonuses with Iron Skin, then quadruple them with Shout.
==+ Base Damage==
|}
Small charms rule the magic find potential, with up to 7% per inventory space. Large charms (86%, or 43% per space) and grand charms (12%, 4% per space) can not add nearly as much magic find, and most
==+Life==
|}
Small charms are very useful the best charms to add lifehit points. The They offer the greatest potential hit point gain from all three sizes of charms is identicalper inventory space (large: 20 hps 17.5 per space, grand 16.7 per inventory space), but it's generally easier to find and even though +20s are very rare, the benefits from 2 or 3 +hps small charms , with around 15hps each, and a second useful modon each, than it is to find will almost always outweigh the bonuses from a single large or grand _+hps charm with the same hps per space and a second useful mod.
==+Strength==
==+ Base Damage==
{| width="55%"
! Magic Prefixes
! Stats
==+Stamina==
{| width="80%"
! Magic Prefixes
! Stats
| Large Charms(1)[8-16](7)[17-25](21)[26-32]
|}
==+Attack rating==
{| width="80%"
! Magic Prefixes
! Stats
| Large Charms(28)
|}
==+Magic Find==
{| width="80%"
! Magic Prefixes
! Stats
| Large Charms(34)[1](53)[2-3](51)[4-6]
|}
Large charms are not very useful for magic find, with just 3% per inventory space at most. Small charms can go up to 7% per inventory space.
==+Mana==
{| width="55%"
! Magic Prefixes
! Stats
| Large Charms(41)[24-29](49)[30-34]
|}
Grand charms are a better bet for adding substantial mana bonuses from charms, with up to 60, or 20 per inventory space.
==+ All resist==
{| width="55%"
! Magic Prefixes
! Stats
| Large Charms(17)[3-5](34)[6-8]
|}
== +Elemental resist==
{| width="55%"
! Magic Prefixes
! Stats
| Large Charms(35)
|}
==+Elemental damage==
{| width="80%"
! Magic Prefixes
! Stats
| Large Charms(68)
|}
=Magic Suffixes=
==+Base damage==
{| width="55%"
! Magic Suffixes
! Stats
| Large Charms(56)
|}
==+Dexterity==
{| width="55%"
! Magic Suffixes
! Stats
| Large Charms(3)[2-3](18)[4-5
|}
Large charms provide the largest potential dexterity bonus of any type of charm: 2.5 per inventory space.
==+Faster hit recoveryStrength=={| ! Magic Suffixes! Stats! Available on|-| Strength| +2-5 Strength| Large Charms(3)[2-3](18)[4-5]|}Large charms provide the greatest potential strength bonus of any type of charm; 2.5 per space.
==+Faster hit recovery=={| width="55%"
! Magic Suffixes
! Stats
| Large Charms(19)
|}
==+Gold find==
{| width="55%"
! Magic Suffixes
! Stats
| Large Charms(1)[5-10](20)[11-22]
|}
==+Life==
{| width="55%"
! Magic Suffixes
! Stats
| Large Charms(58)[26-30](74)[31-35]
|}
==+Strength==Large charms do not offer the best potential hit point bonus per space (small can add up to 20 per space) but it's not especially difficult to find a large with over 30 hps and a second mod.
{| width="55%"
! Magic Suffixes
! Stats
! Available on
|-
| Strength
| +2-5 Strength
| Large Charms(3)[2-3](18)[4-5]
|}
==+Faster Run/ Walk==
{| width="55%"
! Magic Suffixes
! Stats
| Large Charms(24)
|}
==+Elemental damage==
{| width="80%"
! Magic Suffixes
! Stats
| Large Charms(34)
|}
=Grand Charms=