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Special modifier

8 bytes removed, 07:49, 25 February 2008
Open Wounds
=Open Wounds=
A type of physical damage, it has a poison-like effect, causing "uncontrollable bleeding" and steady hit point drain. The damage will stack with poison so both can drain at once. It also stops healing for the duration. In D2X  See the damage scales up with the level [[Open Wounds]] page for a vastly detailed explanation of the character inflicting the Open Woundthis skill. For a shorter version, by refer to the following formula. and approximate examples:* (Attacker level * 9 + 40)/256 pts of damage per frame over 4 seconds</blockquote>This breaks down as follows:** Clvl 10: 12.7 per sec over 4 seconds for a total of 50.8 damage.<br> ** Clvl 30: 30.3 per sec over 4 seconds for a total of 121.0 damage.<br> ** Clvl 50: 47.9 per sec over 4 seconds for a total of 191.4 damage.<br> ** Clvl 70: 65.4 per sec over 4 seconds for a total of 261.7 damage.<br> ** Clvl 90: 83.0 per sec over 4 seconds for a total of 332.0 damage.
There are 25 frames per second in the Diablo II engine. Like poison, Open Wounds doesn't stack, but resets with each new application. It also prevents healing for the duration.
 
=+ Defense vs. Missiles=
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