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Jewels

81 bytes added, 08:29, 26 February 2008
Dream Jewels
! colspan="2" | Rare: Damage-Dealing Jewel
|-
| Prefixes (Pick ThreeTwo)| Suffixes (Pick ThreeTwo)
|-
| Realgar: 30% Enhanced Damage<br> Crimson: +8 Minimum Damage<br> Carmine: +9 Maximum Damage<br> Argent: +100 AR<br> Diamond: +40% Dmg, 50 AR vs. Demons<br> Pearl: +50% Dmg, 50 AR vs. Undead| Wrath: +9 Maximum Dmg<br> Thunder: 1-100 Lightning Dmg<br> Burning: +25-50 Fire Damage<br> Daring: +9 Virility<br> Virility: +9 Strength<br> Envy: 28 Poison dmg over 2 sec
|-
| colspan="2" | You An ideal rare could end up with jewels that diddo:<br> • * 30% Damage, +18 Minimum Dmg, +18 Max Dmg, IAS<br> * 1-100 Lightning Dmg, 25-50 Fire Dmg, <br> 9-28 Poison over 2 seconds, with any three prefixes.
|}
For Defensive Jewels, there is very little difference between Magic and Rare. The most important difference is Scintillating, 11-15% resist all, is magic-only. However you can get up to 10% resist all on a Rare. Also the top bonuses to life and mana can't be found on Rares, but those are weak bonuses that can easily be made up with a small charm each.
 
{|
! colspan="2" | Rare Defensive Jewel
|-
| '''Prefixes''' (Pick ThreeTwo)| '''Suffixes''' (Pick ThreeTwo)
|-
| Shimmering: 10% Resist All<br> Ambergris: 30% Lightning Resist<br> Ruby: 30% Fire Resist<br> Jade: 30% Poison Resist<br> Sapphire: 30% Cold Resist| Truth: 7% Faster Hit Recovery<br> Virility: +9 Strength<br> Daring: +9 Dexterity<br> Knowledge: +9 Energy<br> Freedom: -15% Requirements
|}
+9 Energy
Overall it's possible to make items with Jewels that are even better than Runewords. (This was the case in v1.09, but not after v1.10 when new, far more powerful runewords were added.) Assuming 4 perfect Rare jewels, you could fashion four-socket armor with 90% Resist All and +36 each to Str/Dex/Vit. Or change a bit, get 27 each to Str/Vit/Dex and -45% requirements. It's possible to get up to 160% Resist to 3 elements, and 40% to the fourth.
Damage is off the charts too. Just in a six socket weapon you could have +6-600 lightning, +150-300 fire, up to +180% damage, and +108 max/min Damage, or a ton of poison damage, or cold, or throw in a magical or two and have 15% or 30% IAS.
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